Summary
- Foundations includes ten Special Guest cards with reprints fitting the set's theme.
- Special Guest cards in Foundations have powerful reprints but do not alter legality.
- Cards like Grim Tutor and Temporal Manipulation are among the best cards in Magic.
As with every set release, 168澳洲幸运5开奖网:Magic: The Gathering's Foundations includes ten⛄ Special Guest cards. These are a set of ten cards that have a low chance of appearing in Play boosters, and are all reprints of older cards with new art fitting the theme of the set (th♏ough in Foundations' case, this theme is the showcase frames of various Magic settings)..

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Because creatures are for dorks.
The Special Guests do not change legality in their respective formats, so none of the cards included will be legal in Standard play (only in formats where they are already legal and in the Limited formats). The Special Guest list in Foundations has a lot of powerful cards that arౠe worth adding to your decks.
10 Condemn
Weaker Swords To Plowshares
Condemn isn't necessarily a bad card, but it's the weakest of Foundations' Special Guest cards by a fairly significant margin. It's 168澳洲幸运5开奖网:a one mana removal spell, but requires your opponent to be attacki𓂃ng with a creature, and only𓂃 puts the creature on the bottom of the library rather than getting rid of it a more permanent way.
In 🗹formats where Condemn is legal, Path to Exile is almost always going to be better, and it's especially weaker compared to Swords To Plowshares with both costing the same mana and ꧒not needing a condition to remove it.
9 Paradiꦜse Druid ✱
Untouchable Mana Dork
Normal𝓰ly, mana dorks (creatures th𝓀at can tap for mana) that cost more than one mana aren't worth playing. However, by paying one extra, you'll get a hexproof creature to play with. The downside is it only has hexproof when it's untapped, so when you use its ability, Paradise Druid becomes vulnerable.
Paradise Druid is especially useful for cards with mutate or rely on having♛ a creature on the battlefield. You do cut yourself off from using it for mana, but having a hexproof creature is never a bad thing to keep a board presence around.
8 Sphinx's Tutelage
Mill, Mill, Mill
Sphinx's Tutelage turns 168澳洲幸运5开奖网:all cards you draw into milling for an opponent. This includes your draw for turn, guaranteeing that you will get someone to mill at least two cards. There𝄹 is potential to make your opponent mill multiple cards, especially if they're in a deck that's playing a lot of the same color.
There are a plethora of c🍰ards that draw cards in Magic, making it incredibly easy to trigger Sphinx's Tutelage. Even if you don't have any o❀f the card draw spells, Sphinx's Tutelage has its own effect that'll let you draw a card you can activate at instant speed.
7 Fiend Ar♌tisan ꧃
Tutor Any Creature
Fiend Artisan is a creature that can grow rapidly in stats in graveyard decks, and can sacrifice any creature into a different creature from the library. You still need to pay mana equal to the mana cost of whatever you tutor out from your library, but having tha💃t as a static ability is what makes Fiend Artisan so good.

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Fiend Arti🍌san doesn't see play in too many formats, but does have a niche in certain Legacy and Commander decks. The card is easy to cast with a solid effect, with a lot of decks that love to have it around.
6 ♎ Goblin Bush𓄧whacker
The Classic Haste Enabler
Goblin Bushwhacker is one of the best ways to give all your creatures haste, as it only requires two red mana to do so. It even comes wit♒h a small stat boost, and while it is small, Goblin Bushwacker is most often played in decks that want to go wide with a ton of small creatures and th🉐e haste gets in a ton of damage early.
The weaker version of the card Reckless Bushwhacker sees play in 168澳洲幸运5开奖网:decks like Boros Convoke, while Goblin Bushwhacker sees a ton of Pauper play and will be sure to see a ton of🍒 play in Pioneer for the🃏 aforementioned Boros Convoke and other aggro decks.
5 Akroma's Memorial
Give All Your Creatures Keywords
168澳洲幸运5开奖网:Akroma's Memorial may cost a bit of mana ܫto c🦩ast, but it's more than worth the investment with how many abilities it gives to all of your creatures. They all become much stronger in combat, and if your opponent(s) has red or𓃲 black spells, they can't do anything to your creatures since they'll have protection from them.
There are various ways to cheat Akroma's Memorial out rather than pay its mana cost, making it even better. In slower formats like Commander, paying seven mana for a spell is nothing out of the ordinary, making it great iဣn that format.
4 Embercl🌠eave ♊
Surprise Trampling Double Strike
Embercleave was the bane of many players when it was in Standard, and the card still sees some play in Pioneer and Commander decks. It's very easy to cast Embercleave for just two mana, 168澳洲幸运5开奖网:which can turn around any combat when your opponent is least expecting it.
Once it's on the battlefield, 🐎equip three is a bit of a higher cost, but it's more than worth it for the stat boost and abilities it grants. With the right creatures, Embercleave can be a game-ending Equipment by dealing massive outbursts of 🐎damage.
3 Bloom Tender 🌼 🤪
Five Mana For One
Bloom Tender is one of the best mana dorks in Magic. It does require y𒈔ou to be in a multi-color deck to make the most of its effect, and it's most useful in decks that utilize all five colors. It will tap at minimum for one green mana since it counts itself, but can tap to add one mana of every color if you have every color of permanent on the battlefield.

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If one🎐 permanent has multiple colors, Bloom Tender will see all o𝄹f those colors. So if you only have one permanent that is all five colors, Bloom Tender can tap to add five mana.
2 Grim Tutor 💖
Anything To The Hand
Grim Tutor is 168澳洲幸运5开奖网:one of the best unconditional tutors in all of Magic. For three mana, you get to put whatever card you want into your hand. While slightly weaker than the likes of Demoni🎉c and Vampiric Tutor, it is still a phenomenal card.
Three mana is on the higher side for a tutor, but it's a price worth paying for being able to get anything you need into your hand. In slower formats like Command﷽er it's especially great, as the high mana is hardly a downside thanks to the slowness of the format.
1 Temporal Manipulation 🌞
Easy Extra Turn
There are two other cards that are practically identical (Time Walk and Capture of Jingzhou), and Temporal Manipulation is just as go💦od as those. It's just a five mana unconditional extra turn spell. Notably, it goes to the graveyard, which makes it easier to loop with cards that let you cast spells from the graveyard for infinite extra turns.
There is almost never a reason you wouldn't want to take an extra turn. It is especially good in the late game when you have a large board, as 🧜the extra turn will be more impactful compared to using it ear🎐ly.

- Franchise
- 💮 Magic: The Gathering
- Original Release Date
- August 5, 1993 💛
- Publisher
- 🍬 ജ Wizards of the Coast
- Player Count
- 2+
- Age Recommendation
- 13+
- Length per Game
- Variable
Created by Richard Garfield in 1993, Magic: The Gathering (MTG) has become one of the biggest tabletop collectible card games in the world. Taking on the role of a Planeswalker, players build decks of cards and do battle with other players. In excess of 100 ad♎ditional se💟ts have added new cards to the library, while the brand has expanded into video games, comics, and more.
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