168澳洲幸运5开奖网:Magic: The Gathering reprints familiar and nostalgic cards in Dominaria Remastered. You'll get to relive events from the early days of Magic that took place on its original plane of existence. Some of the most powerful cards are found in the multicolored section that blends the color wheel into fantastic spells.

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168澳洲幸运5开奖网:Multicolor cards offer an edge in gameplay by providing powerful combinations of the colors associated with the cards. White in MTG's color wheel is good at gaining life, while black is excellent at making players discard. Combine them, and you get a devastating spell that can force a player to quit on the spot.

10 Decimate

Decimate Magic The Gathering Card

168澳洲幸运5开奖网:Board wipes typically cost on𓆉l🌌y four mana, but they only get rid of one type of permanent. If they ever get rid of more than creatures, they always cost additional mana. Now Dominaria Remastered returns one of the most powerful cards from Odyssey for your enjoyment. Open Decimate in a Draft and you're certain to setback your opponent. Even in Standard, a sorcery that did anything similar cost six mana, so it's good that Decimate won't be Standard-legal.

9 🍰 𓃲 Hunting Grounds

Hunting Grounds Magic The Gathering Card

An enchantment that only costs one white and green mana deserves a second look. Not that there aren't good enchantments for only two mana, but they're not often one of the best cards in a set. If you have a way to fill your graveyard with seven or more cards, you'll fill the battlefield with creatures faster than your opponent.

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As long as you stack your deck with graveyard enablers and tons of valuable creatures, Hunting Grounds will be hard to keep up with. Hopefully, your opponent doesn't play graveyard removal.

8 ꦰ Mystic Enforcer ༒

Mystic Enforcer Magic The Gathering Card

A 3/3 creature for four mana isn't impressive by any stretch of the imagination, even if it does have protection from black spells. However, once your graveyard meets the threshold requirements, you get a 5/5 creature with protection from black and flying for only four mana. Now, that's something to draft or include in your constructed deck. Mystic Enforcer comes from the 2001 Odyssey set, and it found its way into a lot of decks.

7 Rith, The Awakener 💝 ♋

Rith, The Awakener Magic The Gathering Card

Rith, the Awakener comes in with reinforcements. Its power and toughness are already a great statistic, making it a threat the moment it resolves. Its mana value is a little intense, so it'll only find a place in specific decks, but Rith acts as a good mana sink when it attacks. As soon as you deal combat damage with Rith, you can create a good amount of 1/1 Saprolings, giving you defenders for a potential counterattack.

6 Sol'kanar The Swamp King

Sol'kanar The Swamp King Magic The Gathering Card

Sol'kanar recently found itself in Dominaria United, but this isn't the same card. This is a reprint from 1994's Legends set. With swampwalk and life gain every time anyone plays a black spell, Sol'kanar the Swamp King is an immediate threat.

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Swampwalk allows Sol'kanar to get damage through against anyone playing swamps, and five damage is a lot to go uncontested.

5 Fire//Ice

Fire and Ice Magic The Gathering Card

Do you need to destroy a mana dork? Fire has you covered. Need an answer to your opponent's threat? Ice helps you find one. Fire and Ice come from Apocalypse to help in a small but meaningful way. It's probably not going to go into your Commander deck, but Fire and Ice is a valuable card in Limited formats like a draft. It's versatile. If your opponent's creatures get too big to take care of with Fire, you can cycle the card with Ice. For years, this dual card has been a staple in Cube Drafts on MTGO.

4 ⛎ Tatyova,ꦬ Benthic Druid

Tatyova, Benthic Druid Magic The Gathering Card

Tatyova has only been around since 2018's Dominaria, but it's a card that has proved useful in a few decks. It essentially has landfall despite not using the keyword. Gaining a solitary life point isn't going to do much in the way of winning a game, but drawing a card is incredibly beneficial. If you're in Simic colors (blue and green), it's advisable to Draft Tatyova. Five mana might be a little steep for a 3/3, but the ability is too good to pass up and give to another player.

3 Dralnu's Crusade

Dralnu's Crusade Magic The Gathering Card

Goblins are a fun archetype to play in any format. They're inexpensive creatures that don't have a lot of power, but what they lack in strength, they make up for in numbers. It's easy to overrun the battlefield with these guys, and Dralnu's Crusade returns from Planeshift to assist.

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Giving the little green men +1/+1 makes t꧟hem even more intimidating and harder to deal with. It also allows for ꧒fun Zombie synergy.

2 Gerrard's Verdict

Gerrard's VerdictMagic The Gathering Card

Nothing is more debilitating in an early Limited game than 168澳洲幸运5开奖网:having to discard a card. Mind Rot was unbearable for three mana, and now Wizards of the Coast decided to reprint a two-mana discard spell from Apocalypse. If you're lucky enough to play this on your second turn in a Draft, you're going to severely setback your opponent. Not only do you get rid of two cards from their hand, but you can also gain up to six life. Since it's uncommon, you might be able to draft a second copy, which would be unbeatable.

1 Pyre Zombie 🐻

Pyre Zombie Magic The Gathering Card

Pyre Zombie creates a powerful engine of card advantage and board presence. It's a great creature for any format where graveyard recursion is a viable strategy, such as Commander, Modern, and Legacy. Pyre Zombie helps with that last little bit of damage you have difficulty pushing through, especially in a Draft or Sealed event. Sacrifice it and deal two damage to your opponent, their Planeswalker, or a creature.

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