In the Commander format of 168澳洲幸运5开奖网:Magic: The Gathering every card is legal to play except for banned cards and the ones illeg💃al in all formats. As such, the Commander format has one of the widest card pools out of꧂ any other MTG format.
While this allows for the most deck expression, this also leads to another issue. The most annoying cards in the card pool are available to play. These cards are incredibly frustra🃏ting to play against, being unfair and feeling almost like cheating, or preventing your deck from even being able to function.
10 Fo💝od Chain
Food Chain is a carꦦd that is almost never🍬 going to be used in any fair capacity. It is often only used as a part of infinite combos that allow you to sacrifice a creature to Food Chain and continuously cast it to creat💙e infinite mana. Cards that accomplish this include Squee, the Immortal, Eternal Scourge, and Misthollow Griffin.
There🐓 is often no more anti-climatic way to end a game of Commander than with an infinite combo, and Food Chain i🐲s one of these cards that are more often met with annoyance instead of joy.
9 🦩 Protean Hulk
At first glance, Protean Hulk doesn't seem like it would be a salt-inducing card. However, that very quickly becomes clear once it dies and its effect triggers. It allows you to put a ton of creatures onto the battlefield, which leads to an infinite combo that can burn everyone out of the game. This all happens at instant speed so unless you have a way to stop Protean Hulk's effect from resolving, everyone loses.
It's a frustrating thing to face. Some infinite combos can at least be countered, but the fact that the one Protean Hulk enables (easily so) an instant win just by removing it is one of the most salt-inducing things green can do.
8 Living Plane☂꧑
On its own, Living Plane seems like a fairly harmless card and one that just turns your lands into 1/1 creatures. However, this also makes them 168澳洲幸运5开奖网:prone to removal and board wipes. They are only 1/1s at the end of the da❀y, allowing for the most basic🐻 of burn spells to destroy them.
Living Plane turns every land into a removal target, something that lands usually avoid fairly well. The only upside is that you're not too likely to run into Living Plane as it's on the Reserved List (cards that will never be reprinted which are often expensive).
7 Hal⭕l Of Gemstone ♌
Hall Of Gemstone is a card that can turn off tꦰhe ability to cast spells for multi-colored decks. It forces all lands to only be able to be tapped for one color instead of what colors it could normally produce. Outside of mono-colored decks, this can throw a giant wrench in a gameplan.
The player of Hall Of Gemstone is generally not affected by it while everyone else struggles to have to decide on what color they have to lock themselves in for that turn. The effect is only during that player's turn, but that leaves everyone needing to cast their spells slowly instead of being able to play as many as they want.
6 𒐪 🍌 Craterhoof Behemoth
Craterhoof Behemoth is one of the main ways a green-based creature deck can close out the game. If it hits the battlefield, odds are the game is over as the ♚stat boost and trample it gives to all creatures is generally enough to wipe everyones' life totals out.
The stat boost wouldn't be so bad, but it's the trample that pushes it over the edge. It's an annoying thing to lose to as it can win the game on just its cast alone. It can attack itself as well just to rub more salt into the wound.
5 🧜 Seedborn Muse ಌ
Seedborn Muse is always a card that leads to salty players in a Commander game. It lets the controller constantly have mana open as it untaps every permanent they co💮ntrol at every untap step. This includes creatures and artifacts, so they can attack without caring about having their defenses do🍬wn because they get put back up right away.
When this is paired with decks that play a lot of counterspells, it can make playing Magic almost impossible as the Seedborn Muse player always has mana up for counters an🥂d interaction.
4 𒈔Triumph Of The Hordes 🌜
168澳洲幸运5开奖网:Infect can be itꩲs own salt-inducing mechanic in and of itself, so giving all your creatures infect and trample is even more rage-inducing. For just four mana, all💝 of your creatures can take someone, if not everyone out of the game so lon𝄹g as they take just a total of ten damage.
This can be paired with support that makes creatures unblockable and protected, so nothing can be done against the attacking creatures. You just have to sit th♓ere as you lose the game while not being able to interact with the attacking creature(s) in any way.
3 Gaea's Cradle
One of the 168澳洲幸运5开奖网:best lands ever printed, Gaea's Cradle can add green mana for every creature you control. Green has no shortage of cards that can untap lands, so Gaea's Cradle can be untapped for absurd amounts of mana. This mana can be used for anything as well.
This allows creature decks to run rampant and flood the battlefield with every card in their hand and then some. Gaea's Cradle is on the Reserved List, making it even more frustrating to play against due to how hard it is to actually obtain.
2 ꦕ Collector Ouphe 𝓰
A 168澳洲幸运5开奖网:staple of Stax decks, Collector Ouphe prevents all activated abilities of artifacts from being activated. This includes 🅘the commonly played mana rocks that tap for mana as the act of using their abilities are activated abilities.
Collector Ouphe can even shut down entire decks if they have heavy artifact themes to them. It's easy to cast Collector Ouphe as early as turn one to prevent any artifacts from being used practically the whole game. If Collector Ouphe is protected, it leads to everyone frustratingly playing without their mana artifacts.
1 Vorinclexღ, Voice Of Hunger
Vorinclex, Voi🌸ce Of Hunger, like many of the original Praetor cards, is an incredible salt-inducing card. Its controller gets to create a ton of excess mana while everyone else locks their land for a turn if they tap it.
This leads to everyone except t📖he controller being hesitant to tap their lands, a basic function in the game. They are forced to lose turns if they want to cast anything with a high mana cost. One-sided effects like the one Vorinclex has is rage-inducing as everyone struggles while the controller only benefits.