The Izzet League on Ravnica established that blue and red are the colors of mad scientists who revel in their experiments. But 168澳洲幸运5开奖网:Magic: The Gathering's color combinations don't always fi🥀t a single archetype. Red and blue can also be the color of creativity, as artists and musicians explore their world through creation, or it can be the color combination for mischief, like the Otters of Bloomburrow represent.

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Bria, Riptide Rogue is one such Otter, who delights in causing trouble in the city of Fountainport. Rewarding you for controlling a lot of creatures and playing a lot of spells, she'll make your⛄ commander table as delightfully chaotic as her own antics.

Sample Decklist

Coruscation Mage, by Gaboleps
Coruscation Mage, by Gaboleps

Bria, Riptide Rogue gives prowess to all of your creatures, so you'll want both a lot of creatures to capitalize on prowess and a lot of cheap, efficient spells to trigger it frequently.

There are also several creatures that provide similar buffing effects, like Balmor, Battlemage Captain, and some with effects superior to prowess, like Spriꦅte Dragon, which gets +1/+1 co🅷unters instead of a temporary buff.

Commander

Bria, Riptide Rogue

Creatures (16)

Alania, Divergent Storm

Archmage Emeritus

Balmor, Battlemage Captain

Coruscation Mage

Frolicking Familiar // Blow Off Steam

Kitsa, Otterball Elite

Sprite Dragon

Storm-Kiln Artist

Stormcatch Mentor

Stormsplitter

Tempest Angler

Third Path Iconoclast

Thundertrap Trainer

Valley Floodcaller

Veyran, Voice of Duality

Young Pyromancer

Sorceries (13)

Crash Through

Dragon Fodder

Expressive Iteration

Faithless Looting

Krenko's Command

Mana Geyser

Otterball Antics

Pearl of Wisdom

Ponder

Preordain

Ral's Reinforcements

Sundering Eruption // Volcanic Fissure

Treasure Cruise

Instants (23)

Battle Hymn

Brainstorm

Chaos Warp

Consider

Counterspell

Cyclonic Rift

Expedite

Fists of Flame

Frantic Search

Izzet Charm

Kazuul's Fury // Kazuul's Cliffs

Lightning Bolt

Monstrous Rage

Opt

Pongify

Rabid Gnaw

Shore Up

Silundi Vision // Silundi Isle

Sink into Stupor // Soporific Springs

Snap

Spikefield Hazard // Spikefield Cave

Temur Battle Rage

Valakut Awakening // Valakut Stoneforge

Artifacts (11)

Arcane Signet

Bident of Thassa

Fellwar Stone

Isochron Scepter

Izzet Signet

Lightning Greaves

Mind Stone

Sol Ring

Swiftfoot Boots

Talisman of Creativity

Thought Vessel

Enchantments (5)

Case of the Ransacked Lab

Reconnaissance Mission

Rhystic Study

Sorcerer Class

Planeswalkers (2)

Jaya, Fiery Negotiator

Ral, Crackling Wit

Lands (29)

Cascade Bluffs

Command Tower

Frostboil Snarl

Island (7)

Izzet Boilerworks

Mountain (5)

Myriad Landscale

Mystic Sanctuary

Otawara, Soaring City

Reliquary Tower

Restless Spire

Riverglide Pathway // Lavaglide Pathway

Rogue's Passage

Shivan Reef

Sokenzan, Crucible of Defiance

Steam Vents

Stormcarved Coast

Sulfur Falls

Training Center

The Commander

Bria Riptide Rogue by Borja Pindado

Bria, Riptide Rogue is a legendary 3/3 Otter Rogue with prowess. She also gives all other creatures you control prowess, so that💖 every noncreature spell you cast each turn makes them all 🅠bigger.

On top of that, she also gives your creatures evasion, making one unblockable each time you cast🏅 a noncreatur🐓e spell.

Prowess is one of the few abilities that stacks, with eaꦚch instance triggering separately. So, if you control Bria, Riptide Rogue and Monastery Swiftspear, Monastery Swiftspear will get +2/+2 for each noncreature spell you cast.

Bria's three abilities make her an excellent commander for a spell-swinger deck, focusing on fillinಌg your board with creatures and then buffing them with noncreature spells before swinging tall and wide at the same time.

Providing prowess also incentivizes you to pack your deck full of cheap, efficient spells and token generators, so that you can buff your cr🔜eatures every turn, even as you gain more creatures.

Bria's final ability disincentivizes combat tricks: making your crea🥀tures unblockable is only useful before your opp🐻onent has an opportunity to declare blockers, so you shouldn't feel bad about using lots of sorcery-speed effects during your precombat main phase.

On the other hand, Bria, Riptide Rogue has the potential for explosive combat trick plays, tapping into blue's efficient card draw to chain together a string of spells after blockers h🥀ave been declared when your opponen🍬ts were sure that the one or two cards in your hand weren't anything to worry about.

Bria, Riptide Rogue is only available in the Bloomburrow Starter Kit, so 𓄧don't overlook that product, even if you're an a🃏dvanced player.

How To Build The Deck

An otter admires a pearl
Pearl of Wisdom by Julie Dillon

Bria, Riptide Rogue wants you to play a lot of noncreature spells and control a lot of creatures to get the prowess boosts from those spells. This makes for an interesting build strategy, since you want a lot of two conflicting types of spells in your deck.

There are tricks you can use to squeeze more spells out of your deck without going above the 99 card limit. Noncreature spells that create creature tokens, like Krenko's Command, trigger prowess while also providing you with bodies for more triggers. Creatures with Adventures can fit in both categories, and effects that return spells to your hand will make iꦺt easy to keep the pressure on.

While Bria, Riptide Rogue doesn't care about creature type, decks built around her can feel like Otter typal decks, since Bloomburrow introduces so many Otters that synergize well with her. This theme is not present enough to include expensive enablers like Cavern of Souls, but there are enough Otters present to make ni🀅che spells like Pearl of Wisdom viable.

Ramp

Izzet doesn't have a ton of mana acceleration available, but all of your standard mana rocks are available, 🎃along with a couple of extra tricks. Make sure you include your full package of Sol Ring, Arcane Signet,𓃲 Mind Stone, Fellwar Stone, and Thought Vessel.

Your Izzet Siﷺgnet and Talisman of Creativity will꧙ also go a long way here.

Red is home to several rituals, instants or sorceries that provide a surge of mana straight from your hand. Not only do these give you a short-term mana boost, they also trigger your prowess and similar abilities.

Late in the game, Mana Geyser can provide an enormous mana pool. It checks for how many tapped lands your opponents control, and generates one red mana for each. The more opponents you have and the more tapped out th༒ey are, the better it gets. If you can combine it with one of the effects that taps all of your opponents' lands, even better!

While Mana Geyser relies on your opponents' actions, Battle Hymn is more directly under your control. For one red and one generic mana, you gain one red mana for each creature that you control. This interacts well with token generators, especial😼ly with Stormsplitter after already casting several other spells for the turn.

Storm-Kiln Artist Magic The Gathering Card

Storm-Kiln artist keeps on giving, providing you with a Treasure token each time you cast or copy an instant or sorcery.

Since you'll want to cast multiple spells each turn, they'll often be inexpensive, so this can allow you to cast a lot of your spells for practically free. Or, if you hold onto the Treasure token♛s, his attack will keep growing.

Retraced Image, from Torment

Retraced Image allows you to put a permanent into play for one blue mana, as long as it has the same name as another permanent in play. At a glance, this seems useless for commander, where the singleton format prevents you from running multiple copies of most spells, but it can be used as a source of land ramp.

Using Retraced Image can allow you to play an extra untapped Island or Mountain if you already control one, or a common nonbasic land l💧ike Command Tower if one of your opponents has already playe✅d one.

Draw

Blue is the color most associated with card draw, and it will provide the majority of your draw effects, while red focuses on buffs and tokens. Standard blue options include cards like Rhystic Study, Treasure Cruise, and Curiosity.

Case of the Ransacked Lab pulls double duty, both speeding up your deck and keeping cards in your hand. When you initially play it, it reduces the cost of all of your instant and sorcery spells by one generic mana. Then, after you cast four spells in a single turn, it will gain the ability to draw you a card each time you cast an instant or sorcery. Since your ꧅deck will be loaded with both, this will keep you drawing almost constantly, and turn cantrips like Opt into legitimate draw spells.

Archmage Emeratus has an effect similar to Case of the Ransacked Lab's solved ability, but since it's Magecraft it also looks for copied spells. Without being a focus of the deck, this can provide synergies with creatures like Alania, Divergent Storm and Zada, Hedron Grinder, which both loo🐟k to c✨opy spells as you cast them.

Image of the Zada Hedron Grinder card in Magic: The Gathering, with art by Chris Rallis

If your decklist includes a lot of single-target buffs like Brute Force and Monstrous Rage, consider including Zada, Hedron Grinder to spread the buffs between all of your creatures. Not only will t🐈his improve magecraft abilities, it will also make cantrips like Expedite draw a huge pile of cards.

While not technically a draw effect, Thundertrap Trainer provides you with a miniature tutor for two mana, finding you any noncreature, no💫nland card from ♏the top four cards of your library.

If you have four extra mana available,🎀 you can pay the offspring cost to get a second tutor after the first one resolves.

Modal double-faced cards like Valakut Awakening // Valakut Stoneforge count as whatever card type is on their front. Including some of these cards can provide you some relief from land flooding, extra instants and sorceries, and allow you to find land cards using Thundertrap Trainer.

Growing Otter Control

Most of the Otters in print fit well with Bria, Riptide Rogue, either coming already equipped with prowess or bringing other abilities tꦜo enable spell-slinging hijinks. There are a few Otters and related cards that really stand out, though.

Stormsplitter is like storm in Otter form. Each time you cast an instant or sorcery, you get a copy of Stormsplitter, which also has the copying ability. That means you🍸 get a single copy🔥 off of one spell, two more off of the next one, four from the next, and so on.

Additionally, each will get bigger with every extra spell you cast while it's out, if Bria is under your control. Combined with Sorcerer Class, this can turn onℱe Otter into a huge mana source.

Ral, Crackling Wit is Otter-shapped while visiting Bloomburrow, much to his chagrin. But for just four mana, he provides you with the ability to create a 1/1 Otter with prowess once per turn for +1 loyalty. He also gains a loyalty counter each time you cast an instant or sorcery, allowing him to reach his -10 ultimate ability in just a couple of turns 🍰and give all o𓃲f your instants and sorceries storm.

Stormchaser's Talent is an excellent early-game spell, which comes into play with a 1/1 Otter with prowess for only one blue mana. Even if you play it on turn one, you're likely to get a couple of hits in before your opponents can get blockers up, and a few turns later you can level the class🐓 up to recover an important instant or sorcery from your grꦉaveyard.

Finally, once you have enough mana, you can level up to level three and make an Otter token each time you cast an instant or sorcery.

There are also a handful of one-shot spells you can use to build up a board while also triggering prowess and similar effects. Otterball Antics is thematically appropriate, creating a 1/1 Otter with prowess for one blue and one generic mana. It also has flashback, so you can cast it again for four mana, this time getting the same Otter with a𒐪 +1/+1 counter on it.

For the same mana value, Ral's Reinforcements, Dragon Fodder, Krenko's Command, and Forbidden Friendship will each create two 1/1 creatures, which Bria will give prowess. Meanwhile, these will all trigger your collection of abilities t🦩hat check for instants, sorceries, or noncreature cards to be played.

Empty the Warrens, from Dominaria Remastered

Later in the game, Empty the Warrens can provide a huge surge of creatures after playing a few other spells. Including a few ways to reduce spell costs, like Case of the Ransacked Lab, can result in a chain of spells that are practically free, leading to a huge storm effect.

Spell-Slinging

Once you have a small army of small semiaquatic mammals, you need to cast lots of spells to power them up. Simple staples like Ponder and Brainstorm that cost one mana and replace themselves with an extra card are an excellent way to trigger prowess without spending much mana, but the real power comes from inexpensive buffs, like Monstrous Rage.

Each noncreature spell you cast will trigger prowess, but other effects, like Balmor, Battlemage Captain's effect, look for instants and sorceries. By focusing on spells that increase your creatures' power or give them keyword bonuses you can trigger three or four buffs with every spell.

Image of Fists of Flame card.

Fist of Flame is an excellent addition to an Izzet prowess deck: For two mana you get to draw a card and give one creature +1/+0 for each card you've drawn that turn. On your own turn, before attacking﷽, that can be four orꩵ five cards!

A +5/+0 for two mana is a good deal even before you factor in the boosts from pro✨wess and similar effects,ღ which make it incredible value.

Rabid Gnaw card superimposed on a blurred background.

Rabid Gnaw serves as both buff and spot removal. One of your creatures gets +1/+0 (before prowess and other abilities), and t♌hen has a one-sꦦided fight with another creature.

On a large creature or with a few other boosts, this can allow one small creature to take out a major threat. ✅As an instant you can also use it after attacking to kill a second creature on top of one that blocked yours, or to destroy the one that you knew was too important for your opponent to block with.

Fling, from Planechase Anthology

Finally, don't be afraid to throw your creatures at an opponent or a threatening creature or planeswalker, especially if they're about to die anyway. It's always good to have a Fling in your hand to turn your biggest creature into a burn spell in response to an opp🎉onent's Wrath of God, or as a last push to win after falling a little short on your attack.

There are a few variations of this classic, but stick to the instant forms like Fling and Kazu𒀰ul's Fury for the most effective uses.

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