Ever since their introduction to 168澳洲幸运5开奖网:Magic: the Gathering during the first Innistrad block, werewolves quickly became one of the most popular tribal Commander decks. The appeal of a werewolf tribal deck is obvious: theಞ extremely unique and wildly popular mechanic of tr♈ansforming from a human to a werewolf combined with an aggressive and powerful creature type.

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Despite being a very popular Commander archetype, there are surprisingly few options to pick from for your commander. While the obvious choice would be to use a legendary werewolf card, there are only two dedicated legendary werewolf creatures for you to pick from. That doesn’t mean there aren't other options, though — each one grants an array of bonuses to choose from.

10 Karona, Faꦫlse God

Magic The Gathering Werewolf Commander Karona False God

The original option fo🔜r tribes without a d﷽edicated commander, Karona, False God is a powerhouse on the battlefield, but also a heavy double-edged sword. She will grant you and your army of wolves a substantial stat boost to pus🐲h through additional damage. However, once your turn ends the next player gains control of it, potentially giving them the edge on the battlefield.

Now that Wꦏizards of the Coast is working to pr🌳int more legendary creatures of different types, Karona, False God has seen less action than in her early days as a premiere 5-color tribal commander. But that doesn’t mean she can’t finish a player or two off with some careful planning.

9 Morophon, The Boundless 🦄

Magic the Gathering Werewolf Commander Morophon the Boundless

If you're looking for a little more synergy with your generic tribal commander than Morophon, the Boundless is the perfect commander for you. Secretly, Moropon is a turn 7 7/7 creature that grants all creatures of a chosen type a bonus +1/+1 as long as he’s in play.

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Not to mention all 💞creatures of the type you choose cost one of each mana type less to cast. Despite not much els🦄e going on with Morophon, you can appreciate Morophon’s ability to reduce the cost of your spells, while also giving you the full five colors of Magic to build a deck with.

8 Ulrich𝔍 Of The Krallenhorde

Magic the Gathering Werewolf Commander Ulrich of the Krallenhorde

The first of two act⛎ual werewolf commanders in Magic: the Gathering is extremely underwhelming. Ulrich of the Krallenhorde can make a creature huge by giving it +4/+4 when it comes into play or transforms into a human, which is fine, but it doesn’t do anything other than make a creature big for☂ a turn.

When he becomes Ulrich, Uncontested Alpha, he can fight another creature, but his stats aren’t great on their own, and he gives no other benefits to your other werewolves. The only good thing about Ulrich is that he is a werewolf, meaning he’ll get benefits from yo♛ur other cards that bౠoost werewolves.

7 Tolsimir, Friend Toꦦ Wolves

Magic the Gathering Werewolf Commander Rolsimir Friend to Wolves

If your Commander deck has a bit more of a wolf tribal slant than werewolf, then look no further than Tolsimir, Friend to Wolves. Each wolf that enters the battlefield grants you a boost of three life and then starts fighting creꦓatures you don’t cont🎀rol.

With enough wolves, you can take down any creatures your opponents throw out. Tolsimir,ಌ Friend to Wolves also gives you access to white, opening up more spells that boost your wolf pack, as well as more board control with cards like Day of Judgement.

6 🌌 Marisi, Breaker Of The Coil

Magic the Gathering Werewolf Commander Marisi Breaker Of The Coil

168澳洲幸运5开奖网:Despite being a cat creature, Marisi, Breaker of the Coil is a very solid werewolf commander. With his Naya color identity, you have a bit more flexibility in which werewolves you want to include. Marisi, Breaker of the Coil has two powerful abilities to help keep your wolfpac𝓡k safe.

Your opponents can’t cast spells during combat, giving you all the time in the world to cast your combat tr🌌icks to overwhelm your opponents. Once your werewolves deal damage to an enemy, all creatures they control are goaded, forcing them to attack a player other than you. With enough creatures on board, you can almost always keep at least one player off your back during a game.

5 ꩲ Ruric Thar, The Unbo☂wed

Magic The Gathering Werewolf Commander Ruric Thar the Unbowed overlaid over artwork

If you are less concerned about werewolf synergies and want the most bang for your buck, you can’t go wrong with Ruric Thar, the Unbowed. This Gruul commander is a powerful creature, a 6/6 for six mana, that can punish an opponent t🌜hat plays too many spells.

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You have to be careful thoug♔h, as ꦿRuric Thar will also deal six damage to you if you play a non-creature spell.

4 Saskia The Unyiꦡelding

Image of the Saskia The Unyielding  card in Magic: The Gathering, with art by Greg Opalinski

Looking for a great way to make an enemy fast? Saskia the Unyielding grants yourꦛ werewolves an extra level of politicking, making your Commander games that much more interesting.

Saskia gives you plenty of unique play lines, potentially even allowing you to take out two players at the same time with minimal setup. Saskia the Unyielding also gives you access to four colors for deck crafting, and seeing how there’s only one blue werewolf across all of Magic’s history, you won't be missing it.

3 🙈 ꦬ Neyith Of The Dire Hunt

Magic the Gathering Werewolf Commander Neyith of the Dire Hunt

Another non-werewolf commander that synergizes extremely well with your other werewolves, Neyith of the Dire Hunt rewards aggressive strategies, allowing you to draw a card when creatures you control are blocked or wheཧn they fight. Then, being able t🤡o double a creature’s power for an attack, you force them to be blocked and guarantee you that card draw.

Combine Neyith’s ability with any number of green pump spells and a creature with trample, and you’ll quickly be overwhelming your ℱopponents with ease.

2 🌊 Samut, Voice Of Dissent

Magic the Gathering Werewolf Commander Samut Voice of Dissent

🧸Easily the best non-werewolf commander, Samut, Voice of Dissent has everything an aggressive deck would want. With a plethora of keywords, Samut is a destructive force on her own. But she’s not done there; she grants all creatures you control the rare ability to have haste, giving them an im🎃mediate attack as soon as they’re on the board.

Samut, Voice of Dissent also has unique play lines where she can be flashed into play, untap a creature that mi♒ght have🔥 a tap ability you can make the most of, or that may be needed as an extra blocker.

1 Tovolar, Dire Overlord ﷽

Magic the Gathering Werewolf Commander Tovolar Dire Overlord

As the premiere🔥 werewolf commander, Tovolar, Dire Overlord gives tons of benefits to a werewolf tribal deck. Tovolar acts like a stronger Neyith of the Dire Hunt with his first ability, instead allowing you to draw a card for each werewolf and wolf that damages an enemy in cᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚombat.

Tovolar’s real strength comes from his abili𝕴ty to force the game to become night, and transform all human werewolves into their inner werewolf selves. Once flipped, Tovolar becomes the Midnight Scourge and gains the ability to pump up the attack of any werewolf as well as giving it trample.

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