168澳洲幸运5开奖网:Magic: The Gathering’s dizzyingly diverse menagerie grows more and more crowded as the sets go on, with creatur♛e types that were once confined to one-off jokes stepping into the limelight as fully viable Commander archetypes. Ooze is once such type, slowly seeping its way into contention through a series of surprisingly good legendary options.

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These storied slimes may be few in number, but they make up for it by dripping, quite literally, with power and flavour.꧋ You’ll find commanders for strategies as diverse as Combo, Storm, and +1/+1 counters among their jiggling ranks, all of which are more than capable of bringing fun and fear to your Commander pod.

7 💫 Aeve, Progenitor Ooze

MTG: Aeve, Progenitor Ooze card

As the yardstick by which all other broken mechanics are judged, storm has been used rather conservatively since its debut, to say the least. Luckily for Ooze fans, it made a comeback in Modern Horizons 2 where, among🦋 other cards, it graced the text box of Aeve, Progenitor Ooze.

The inclusion of the keyword here takes Aeve from a 2/2 for five mana to a po💎tential game-ender with a single stroke. Each spell you cast prior to dropping Aeve gives you more, and bigger, Oozes when you finally pull the trigger, scaling up exponentially.

With the right cantrips 168澳洲幸运5开奖网:and mana rocks, this can result in a must-answer board right awa🌟y, or an instant win with a Concordant Crossroads in play.

6 Experiment K🎀raj

MTG: Experiment Kraj card

One of the true OGs of t♒he Ooze Game🍰, Experiment Kraj has been setting gears spinning in the heads of Combo players since the days of original Ravnica block. It inherits the activated abilities of all other creatures with +1/+1 counters in play, be they friend or foe, and can even place them himself to expand his arsenal with a simple tap.

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Kraj naturally synergises extremely well with a deck full of powerful activated abilitie🐲s and +1/+1 counter generators, but a lot of its value also lies i⭕n its ability to improvise.

If your opponent drops their own powerhouse activated ability, you can easily absorb it into Kraj’s pulsing mass by putting a counter on🐻 it, buffing their creature and yours in one fell swoop. In this regard you can play very politically with Kraj, adopting a pseudo-Group Hug style until you suddenly wi✱n out of nowhere with the right combination of abilities.

5 ⛎ 𝓀 Prime Speaker Vannifar

MTG: Prime Speaker Vannifar card

Birthing Pod was a Modern staple so ubiquitous that it had an entire archetype named after it, ultimately amassing enough notoriety to receive the ban hammer in January 2015. Its legacy lives on in a number of less dominant cards, however, one of which🍌ꦐ is Prime Speaker Vannifar.

And whileౠ this Elf Ooze Wౠizard isn’t quite as powerful as the Pod that inspired it, you can’t run Birthing Pod as a commander, so she wins tentacles-down in that regard.

Each turn, you can tap Vannifar and sacrifice another creature to tutor a creature from your deck that costs one more mana directly into play. 168澳洲幸运5开奖网:Single-use tutor effects a🐼re incredibly powerful in Commander as a means of circumventing the singleton nature of the format, so getting one every turn is an attractive proposition indeed.

Vannifar tu💖rns your deck into a handy toolbox, letting you load up on silver bullet cards that 🥃you can easily access to resolve any problem that comes up.

4 🥃 Slogurk, The Overslime

MTG: Slogurk, the Overslime card

A darker take on the Ooze concept from the nightmare plane of Innistrad, Slogurk 🀅nudges you towards an interesting land-centric playstyle. Beginning as a very reasonable 3/3 trampler for three, Slogurk grows in power whenever a land goes to your graveyard from anywhere, be it a self-mill effect or a fetchland sacrifice.

If you can build up three counters on Slogurk, easy to do in 168澳洲幸运5开奖网:a green/blue deck even without its ability, you can r꧅emove them to bounce it back to your hand, recurring three lands from your graveyard to your hand in the process.

This creates an engine that allows you to loop channel and cycling lands with no drawback, and even gets around commander tax, since you can cast Slogurk from your hand for no extra cost. It’s a powerful card thaﷺt offers many potential deckbuilding avenues to the player: the ideal commander in our book.

3 🦂 𝓰 Slurrk, All-Ingesting

MTG: Slurrk, All-Ingesting card

It’s a very good sign that Slurk, despite being one of the few commanders with paꦗrtner in the game, would likely still be viable even without the ability.

A six mana 5/5 is nothing to write home about, but Slurk’s abi🍌lity to buff your entire board when one of your creatures diꩵes in a +1/+1 counter-centric strategy certainly is, giving you some very solid insurance against removal and tricky combat steps.

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While you could ignore Slurrk’s partner and still have a good time, things really get going when you factor it in. Paired up with the likes of Alharu, Solemn Ritualist or Keleth, Sunmane Familiar, Slurrk can lean extra-hard into the +1/+1 counter theme, piling them high on itself and 𝓀your other creatures to devastating effect.

Like the💟 very best Oozes, Slurrk leave🥃s a mess behind on the board that your opponents will struggle to clean up.

2 T💜he Mimeoplasm

MTG: The Mimeoplasm card

Reanimator decks, or decks where you aim to get 168澳洲幸运5开奖网:a huge creature into the graveyard before bringing it back with a cheap spell or effect, are a common 🃏sight in Commander.

It’s refres♏hing to see a commander like The Mimeoplasm, then, who offers a different angle on the familiar concept. When it enters play, you can exile two creatures from any graveyards, blending their stats and𒐪 abilities together into a nutritious creature smoothie.

This is an extremely open-ended ability, rewarding you for milling yourself or your opp🧸onents, or even just for playing the game and removing powerful bomb creatures, by putting a must-kill threat into play for just five mana. The incidental graveyard hate it provides is also very valuable, letting you counter opponents with their own reanimator shenanigans in mind.

1 🐟 Umori, The Collector

MTG: Umori, the Collector card

Most of Ikoria’s companions can make use of their infamous mechanic in Com🏅mander, provided you can stretch their conditions 🍒out over 100 cards, but they can also be used as commanders in the traditional sense if you’d prefer.

Umori is a case where doing so is the clear best option, letting you easily access its overstatted, cost-reducing goodness without nerfing your deck with a lack of variety in ca♋rd types.

When you unleash Umori onto the board, you can choose any card type, and it’ll discount all cards of that type by one generic while it’s in play. Most of the time you’ll choose creature here, particularly in a dedicated Ooze deck, since doing so will let you deploy your slimy sol🧔diers much, much faster.

The beauty of the card is in its flexibilit♐y, though: yo✤u can build in packages of artifacts, enchantments, or the like, and power them out with a well-timed Umori play, giving you a lot of options that a companion brew just wouldn’t offer.

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