Summary

  • The Modern format offers diverse deck options with powerful cards, making it stable and constantly evolving.
  • The Orzhov Ephemerate deck focuses on leveraging ETB triggers using Phelia and Ephemerate for strategic plays.
  • The Burn deck is affordable yet effective, featuring low-cost spells to deal direct damage for a quick win strategy.

Modern is one of 168澳洲幸运5开奖网:Magic: The Gathering’s most exciting formats, pulling some of the best cards the game has to offer all in one format, without the baggage that other Eternal formats bring (looking at you Legacy and your Dual Lꦅands).

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Being a non-rotating format, it is constantly growing as Magic releases more and more sets, but also means that it is relatively stable, at least when compared to Standard. If you’re looking to jump in to the format or at least want a good idea of what to expect, theไse decks are some of the best the format has to offer.

10 🌠 Orzhov Ephemerate

Use Those ETBS

There are so many lines of play with an Orzhov Ephemerate deck that it can be a bit ꦅoverwhelming, but that just means you have tons of options open to you at any given time. 💙The deck revolves around Phelia, Exuberant Shepherd, a little doggy that lets you activate all your enter the battlefield triggers multiple times.

Alongside the pupper is Ephemerate, an insta🌺nt that exiles a creature you control, only to bring it right back immediately. You can use Ephemerate to dodge removal spells or to reset creatures like Overlord of Balemurk so you can attack on your next turn.

9 Affinity

Look At All The Cheerios

There are two camps for Affinity decks in Modern right now, with a faster mono-blue iteration and a slightly slower Azorius build though both are pretty solid decks. The goal is tജo load up🅘 on artifacts with a Kappa Cannoneer out, letting you power it up and making it unblockable with each artifact that enters the battlefield under your control.

You also get access to Tamiyo, Inquisitive Student, which you can flip relatively easily thanks to a playset of Thoughcast and Mishra's Baubles which you can recyle turn after turn with Emry, Lurker of the Loch. Urza'✃s Saga does a lot of work in this deck, 🌃letting you tutor up your choice from up to ten different artifacts with a variety of effects, making it a strong toolbox card for you to work with.

8 Burn

The Great Equalizer

Burn is one of the cheaper decks to get right into in Modern and aside from a few more pricy lands, no single card gets above $5. The meat and potatoes of every burn deck is a suite of spells to damage your opponent directly. 🐈Cards like:

  • Boltwave
  • Lava Spike
  • Rift Bolt
  • Skewer the Critics

Are all one mana spells (Skewer the Critics has an alternate casting cost to make it one mana) that deals three damage. Realistically, you only have to cast seven of these spells to reach 21 damage in an average game to win, which is probably not going to happen, but the fact that you don’t need m🧔any spells to win is hilarious.

Generally, no spell costs more than two mana (again, Skewer the Critics and Rift Bolt can be hard cast for more, but more often than not only cost you one mana), letting you keep the curve excepti🥃onally low, and leading you to only run around 20 lands.

7 Domain

Five Colors, One Deck

At its core, Domain decks in Modern are really only four colors, but have access to all five thanks to a very generous mana base and a fantastic new Leyline, Leyline of the Guildpact. The deck was growing in popularity ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚthanks to the release of Leyline Binding, combined with Tribal Flames and Territorial Kavu.

The deck is surprisingly reliable despite needing a wide range of lands and different colored spells. The neat thing about Leyline of the Guildpact is that you can start the game with it on the battlefiel🧸d if it is in your opening hand, making it so you just get a five mana spell right at the start of the game for free.

6 Belcher

Who Needs Lands?

The way this goofy but surprisingly reliable combo deck is off of the back of one artifact, Goblin💯 Charbelcher. Once activated, you reveal cards from the top of your deck until you find a land. The way the deck works is that by not running any lands, you're all but guaranteed to dome your opponent for around 40 or more life, or how many cards you have left in your deck, to win the game.

You're able to play spells thanks to modal dual face cards like Sink into Stupor / Soporific Springs and Jwari Disruption / Jwari Ruins. Tameshi, Reality Architect is a bit of a backup plan in case your Charbelcher gets destroyed, as well as a way to rebuy🎀 Lotus Bloom a few times for a plethora of mana.

5 ꧅ 𒊎 Ruby Storm

Wish Upon A Ral

The Ruby Storm deck is all about one thing, optimizing your red spells through Ruby Medallion and Ral, Monsoon Mage. With Ral, your instant and sorcery spells c🍃ost one generic mana less, while Ruby Medallion♈ does the same to all your red spells in general. This lets you get even more mana back from your Ritual spells, which in turn lets you cast more and more spells to build up a storm count.

Once you have a big enough storm count, typically around six, you can flip Ral into his planeswalker side, which then lets you activate Ral's final ability on the same turn, giving you access to a bunch more spells for free, until you find your copy of Grapeshot. So long as you have a bigger storm🐭 count than your opponent's life total, you win the game.

4 𒀰 Amulet Titan

A Classic Giant

Lands are hard to deal with in Magic and Amulet Titan is all about maximizing your lands to make the biggest problems for your opponent. The crux of the deck centers around the titular Amulet of Vigor. This one-mana aꦉrtifact makes it so all your permanents that would come into play tapped, untap when they enter the battlefield.

You then jam the deck full with lands that enter tapped, like Gruul T🐭urf and Simic Growth Chamber so that you can use all their mana right away. The goal is to drop a Primeval Titan on turn four which lets you go digging through your deck for two more lands when it comes into play.

The back up strategy is to go get the legendary land Valakut, the Molten Pinnacle, which makes it so if you have five Mountains in play and then play another, you get to deal 3 damage to a player or creature. While there are no basic Mountains in the deck, that’s okay since Drya🅷d of the Ilysian Grove makes all your lands all basic land types. Suddenly all your lands are Mountains and they’re all dealing damage from Valakut.

3 Eldr🐻azi Ramp

Big Bois

There is one strategy with Eldrazi Ramp and that’s to get to the biggest spell in your hand as quickly as possible. Generally, the first milestone is with World Breaker and De🌳vourer of Destiny at seven mana each, and then Emrakul, the Promised End at 13 mana.

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Getting there is a lot easier than it seems, thanks to Eldrazi Temple and Ugin’s L🃏abyrinth which get you there a lot faster. The other creatures and spells in this deck are often dedicated to generating Eldrazi Spawn, which you can sacrifice to make more generic mana or use as blockers against more aggressive decks.

2 🍸Dimir Murktide 🐎

Nothing Subtle In This List

While a Control deck at heart, Dimir Murktide boils down to just smacking your opponent over and over again with a big dragon until they lose the game, everything else in the deck is just geared around getting you to your Murktide Regent faster, or making your Murktide as big as possible. The Izzet iteration of the deck is very popular too, but going in the blue and black direction gives you not only some strong removal, but access to both Orcish Bowmaster to punish anyone looking to draw cards, and Psychic Frog, to draw you some cards instead. You also get access to a unique planeswalker in Kaito, Bane of Nightmares, which can swap in with its Ninjutsu ability for just three mana.

1 Borไos Energy🎃

Resource Management

There are so many good cards in the Boros Energy shell that it can be hard to pinpoint the best. You’ve got the best Monke🧸y that Magic ever made in Ragavan, Nimble Pilferer, which provides some incredible early game advantages by smoothing out land drops with Treasure tokens and stealing your opponent’s best cards.

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Then you have a mini-Cat kindred theme between Ajani, Nacatl Pariah and Ocelot Pride, which helps you go wide against your opponent’s creatures. The energy mechanics come from Guide of Souls and Galvanic Discharge mainly, letting you up🃏grade your creatures or move your opponents

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Your Rating

Franchise
🐲 🎐Magic: The Gathering
Original Release Date
A🐽uꦺgust 5, 1993
Player Count
2+
Age Recommendation
13+
Length per Game
Variable