Summary
- Commander format supports a variety of Control strategies with powerful options like Rashmi, Teferi, and Toxrill.
- Control decks aim to disrupt opponents, control the board, and build a win condition over time.
- Commanders like Azami, Hylda, and Sen Triplets offer unique ways to maintain control and advantage in the game.
168澳洲幸运5开奖网:Magic: The Gathering's Commander format is rife with a massive range of deck archetypes, allowing you to build highly personalized decks from a staggeringly large pool of legal cards. While the Commander format supports a sizable number of viable strategies, staple archetypes such as Control are just as powerful iꦓn 🅺Commander as they are in formats like Modern or Legacy.

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Rather than aiming to take out opponents as quickly as possible, Control decks aim to 'control' the board, depriving opponents of key resources through removal and counter spells, preventing opponents from assembling their win-conditions while assembling a win-condition of your ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚown. As Control decks come in a wide variety of forms within a wide range of color identities, we'reဣ going to examine the strongest Control options available in the Commander format.
Updated on October 18, 2024, by Ryan Hay: Depending on the format, control decks can be an absolute powerhouse of a deck. While they might have some varying results based on your control group and whatever the meta looks like at the time, there's no denying how strong they can be. If you've been itching to say 'no' to your opponents for whatever shenanigans they're planning on doing, you're going to want to build one of these decks. This time around, we're adding Azami, Lady of Scrolls, Teferi, Mage of Zhalfir, and Tivit, Seller of Secrets to the control line-up.
16 Rashmi🅷༺, Eternities Crafter
Every Spell Can Be A Two-For-One
One of the best♉ control commanders around is Rashmi, Eternities Crafter. This Elf Druid lets you reveal the top card of your library after you cast your first spell each turn. So long as the revealed card has a mana value less than the spell you cast, you can cast it for free. If you can't cast it this way, or it's a land, you put that card into your hand.
No matter what you cast, there will always be value with ℱRashmi out in play. Keeping a counter spell up for your opponent's commander means you've not only disrupted their plans, but you can either cast something else for free or add a card to your hand. You'll want a number of cards to manipulate the top card of your library in some way, like Sensei's Divining Top or Scroll Rack, so you can have some measure of control over what card will appear on the top of your deck.
15 🍌 Teferi, Mage Of Zhalfir
You're Playing On My Time
Locking down your opponents has never felt better than the original creature version of Teferi🌠, Mage of Zhalfir. With this mono-blue Human Wizard in play, all your creatures not on the battlefield gain flash, letting you cast them at instant speed no matter where they are.
Teferi also hamstrings your opponent's instant spells and anything they have that might have flash. Pair Teferi with a slew of counter spells and instant speed removal, and yoౠu'll have a one-sided control game where you hold all the power.
14 Yori♋on, Sky Nomad 🌞
Do It All Again
An incredibly versatile commander, Yorion cares about one thing only: enter the battlefield triggers. When Yorion comes into play, you can pick and choose anღy number of other nonland permanents you own and control, exiling them and then bringing them back at the beginning of the next end step.
So long as you're playing with 💛a bunch of cards with good enter-the-battlefield triggers, like Skyclave Apparition, Agen💖t of Treachery, and Deadeye Navigator, you can rinse and repeat until you've taken over the game.
The slightly confusing thing with Yorion is that it cannot be used as a companion to your deck. It caℱn only be the commander, since your Commander deck has to be exactly 99 cards (100 with the commander), while Yorion requires your deck to have 20 more cards than the minimum to be the companion. That's not a problem though, since Yorion gives you plenty of power as your commander instead.
13 Kess, Disside♊nt Mage 🍎
Wizard Kindred Has Never Been Stronger
As a 168澳洲幸运5开奖网:Grixis (black, blue, and red) commander, Kess, Dissident Mage is already primed to be a great control Commander due to having access to many of the best counterspells and removal options ever printed. Kess states that, once during each of your turns, you can cast an instant or sorcery from your graveyard, effectively prov꧃iding each spell of these types with flashback.

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This means that each of your powerful control spells can do double duty, being castable twice per game, significantly improving their consistency as well as your flexibility when choosing which spells to💫 cast. Because of that, Kess decks will nearly never run out of 🐟gas, consistently maintaining the ability to control the board.
12 ꦏ 💖 Toxrill, The Corrosive
The Board Is Yours
Toxrill, the Corrosive is an incredibly powerful and self-sustaining 168澳洲幸运5开奖网:Dimir (black and blue) commander that can be made all the more dangerous when backed up by an entire control deck. For the cost of seven mana, this Slug Horror states that at the beginning of each player's upkee🌞p, a slime counter is put on each creature you don't control, with each creature getting -1/-1 for each slime counter on it.
Not only can this quickly cause your opponent's creatures 🌳to evaporate, but whenever a creature with a slime counter on it dies, you also create a 1/1 slug token. When pairing the overwhelming number of powerful Dimir control staples and counter spells with the board-wiping potential that To♚xrill already provides, this commander can be a nightmare to deal with.
11 Azami, Lady Of Scrolꦬls 𒀰
You Hold All The Cards
One of the oldest Wizard Kindred commanders in Magic, Azami, Lady of Scrolls takes all your Wizard creatures and turns them into pote🃏ntial card draw. With Azami out, you can tap any of your Wizard creatures to draw a card, which is exceptionally straightforward and very easy to have spiral out of control.
The neat thing with Azami 𓄧is that you don't have to wait to tap those Wizards - you can do it as soon as they enter the bꦆattlefield. Ignoring summoning sickness on your Wizards helps you dig for whatever answer you need at a given time, or to just refill your hand once you've cast a bunch of spells right before the end of your last opponent's turn.
10 🍌 Hylda Of The Icy Crown ﷽
Ice Them Out
You🌠 can't deny the power of the ice when Hylda of the Icy Crown comes around. Anytime you tap down an untapped creature one of your opponents control, you can pay one mana.
If you do, you get to pick one of three things to do. You can make a 4/4 Elemental creature♏ token, you can pump your whole board by putting a +1/+🉐1 counter on each creature you control, or you can scry 2 cards and then draw one.

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With all sorts of ways to tap down creatures, with cards like Sleep, Opposition, and Timin, Y✨outhful Geist, you have a plethora of cards to not only lock down your opponents, but to provi🃏de tons of board presence and card advantage over the course of the game.
9 🅠 Niv-Mizzet, Parun ܫ
He Combos So Easily
A stellar commander option for anyone looking to construct an 168澳洲幸运5开奖网:Izzet (blue and red) control deck, Niv-Mizzet is a card that allows you to reliably deal with ꦐyour opponents' threats while keeping your hand full of answers. For six mana, this 5/5 uncounterable flying Dragon Wizard has a deadly combo of abilities, allowing you to deal one damage to any target whenever you draw a card while drawing you a card whenever you cast an instant or sorcery.
This means that, by countering spells and removing troublesome permanents, you inherently draw additi🤡onal cards. This provides additional spells to cast while also 🐲providing flexible damage that can potentially be used to remove even more creatures and Planeswalkers from the battlefield.
8 Grand Arbitཧer Augustin IV
Always Pay Your Taxes
Though notoriously salt-inducing, it's hard to argue with the results Grand Arbiter Augustin IV can garner when helming an Aziorius (blue and white) Commander deck. While Azorius is already a color combination known for its strength in controlling the flow of a game due to its access to counter spells, card draw, great removal, and board wipes, Grand Arbiter Augusti𒁏n IV bringsꦅ the archetype up a notch.
In addition to taxing each of your opponents' spells by one mana, slowing them down significantly, Grand Arbiter Augustin IV provides you with a significant mana discount on your blue and white spells, respectively, providing an even greater cost reduction to Azorius spells. This means that, while your opponents will struggle to keep up🉐 with your tempo, you can build up your resources and control the state of the board more efficiently than ever.
7 ꦆ ꦆ Talrand, Sky Summoner
Can Never Have Enough Drakes
Sometimes your commander will just let you sit back and relax a little while it pumps out an army of Drakes all on its own. Talrand, Sky Summoner creates a 2/2 Drake creature token with flying for every instant and sorcery spell you cast. 🧸This type of passive ability lets you play a draw-go style deck, with plenty of instant speed draw and counter spells to cast just before the end of your last opponent's turn or in response to a particularly annoying spell you don't want to resolve.
Often, Talrand decks win off some combo, like creating infinite loops of casting the same few spells over and over again until you win the game through either an overwhelming board state or by locking your opponents out of the game. An easy combo for infinite Drakes is a common one, us🥂ing Isochron Scepter and Dramatic Reversal to continuously cast Dramatic Reversal over and over again.