Summary
- Magic: The Gathering's Final Fantasy set offers legendary creatures for impactful Commander decks.
- Commanders like Y'shtola, Kefka, Tifa, and more have unique abilities or powerful combos to build around.
- Each Commander in the Final Fantasy set offers different playstyles, from control to aggro, for diverse deck options.
With 16 games to pull from, 168澳洲幸运5开奖网:Magic: The Gathering's Final Fantasy set has a ton of legendary creatures ready to be the face of your next Commander deck. Heroes, villains, Chocobos, Moogles, and whateveꩵr the heck Quina is are all up for grabs, and some could well become top-of-the-format decks.

Where To Find Every Type Of Card In Magic: The Gathering's Final Fantasy Set
Track down your favourite cards from Magic: The Gatheri🍬ng's Final Fantasy crossov✅er.
These commanders have unique abilites, or surprising levels of efficiency that will make you want to build around them. Maybe one of them will even be your favourite Final Fantasy character, making the decision to make a deck for them a total no-braineꦇr?
10 Y'shtola Rhul
Blinking Is The Least This Card Does
At first glance, Y'shtola might look like a 168澳洲幸运5开奖网:mono-blue flicker commander. Exiling and returning something to the battlefield to retrigger its enter effects is always powerfull, and Y'shtola gives you a way to do that for free every turn. Having a Conjurer's Closet in the Command Zone is good, but that second sentence is where she really rhuls.
Y'shtola gives you a second end step, which includes a second free blink every turnꦏ. More importantly, everything else that triggers on the end step also goes again. Fraying Sanity's mill 😼effect is doubled, Artificer Class makes another token copy, and if you're the monarch you'll draw an additional card.
9 Kefka, Court M♎age ✤
Niv-Mizzet Is At It Again
The front face of Ke🐻fka is all well and good. Forcing your opponents to discard cards is always nice, and then for eight mana you can also force them to sacrifice something. It's a good enough alternate commander to hide Tergrid, God of Fright in, even if it isn't the most powerful or oppressive ability ever.
The back face, on the other hand, is a combo killer. Whenever an opponent loses life, you draw a 𒊎card. Stop me if you're heard this before, but it combos off with Niv-Mizzet, Dracogenius and Niv-Mizzet, the Firemind. Draw a card, ping them for one damage, draw another card, rinse and repeat.
Kefka takes things a bit further by giving you access to black in your deck, though, gi𝐆ving you access to creature reanimation and tutoring straight for a Niv-Mizzet to combo out quickly.
8 Tifa Lockhart 🧸
Bristly Bill's New Bestie
168澳洲幸运5开奖网:Landfall decks can be scary to deal with the best of times, but here comes Tifa with the potential to outright kill an opponent in just a few turns. Every time you play a land, Tifa's power doubles until the end of the turn, which makes practicall👍y any ramp a big threat.
Ancient Greenwarden is gnarly in this, thanks to doubling la♊ndfall triggers. Throw Bristly Bill in, Tifa's doubling goes even further. Add an Ashaya and any other creature you play will trigger Tifa, too. Then, when you're ready to win, just cast a Reshape the Earth to double her power ten times in a row and smash someone's face in with commander damage.
7 🏅 Yuna, Hope Of Spira 𝕴
A New Best Enchantress Commander?
168澳洲幸运5开奖网:'Enchantress' decks have always revolved around playing as many enchantments as possible, and then drawing off them with cards like Enchantress's Presence and Sythis, Harvest's Hand. While Yuna doesn't give the card draw that makes these 🍃decks run so well, she offers enough other abilities to make her one to consider.
You're going to be 🔯running enchantment creatures, and Yuna gives enchantress decks a bit more of an aggressive playstyle by giving them lifelink. You'll also be able to regularly retrigger enchantress abilities by returning things to the battlefield with finality count🌳ers on them. Just make sure one of those enchantments is Solemnity to keep everything coming back as often as you need.
6 🌸 Aerith Gainsborough
She Just Loves Dying
What Yuna is to enchantress decks, Aerith is to the tried and tested beginner straﷺtegy of Ajani's Pridemate and a ton of lifegain. The plan is simple: 🎉build up those Ajani's Welcomes, Impassioned Orators, and Case of the Uneaten Feasts and build up as much life as possible, putting +1/+1 counters on Aerith each time.
Aerith does differ slightly in that she has a legendary subtheme, giving you a way to put those counters on all your other legendary creatures. Ideally you🎃'd be putting this on something withy lifelink to keep the gains going, or even Qala, Ajani's Pridemate to increase t♏he buff when it swings with other creatures.
5 🃏 Ter꧒ra, Magical Adept
Don't Wait For Your Sagas
Sagas have had a few commanders, but nothing that ties them together as comprehensively as Terra. Thanks for the mana pips on the back face's final abiಞlity, this is a WUBRG command🧜er that lets you play just about any Saga ever printed.
It's worth noting that, when you put the three lore counters on copies you make with Esper T﷽erra's first three chapters, you'll also trigger the first three chapters all at the same time. This could completely clear a Saga for you, or it could help you zip ahead to the best stuff near the end of a longert one instead.
4 🌄 Lightning, Army Of One
Hit Twice As Hard
Between Army of One and her re🀅print as Isshin, Two Heavens As One in the Through the Ages bonus sheet, Lightning has some excellent combat-focused commanders. Thi𝐆s version wants you to either deal damage later in the turn, whether that be through extra combat steps, or non-combat damage in your seconds main phase.
Notably, if you can give Lightning double strike, the first hit will trigger Lightning's ability and double the damage of the second attack. You co🌠uld build it up as a Voltron commander and make use of this to commander damage your way to victory, or fill it up with other ways to dish out damage like Roiling Vortex and Guttersnipe.
3 🎶 Cloud, Midgar Mer♋cenary
Wield The Buster Blade, And The Colossus Hammer, And The Sword Of Hearth And Home, And The Helm Of The Host...
The question on everybody's lips has been is Cloud good enough to replace the many already terifying mono-white Equipment commanders like Sram and Balan. And the answer to that is, shockingly, yes it is. Tutoring for an Equipment when it en🧔ters is ripe for abuse with blink and flicker effects, and then doubling the effects of Equipment could easily bring the game to a close before it even started.
Probably the scariest play you can make with this is Blade of Selves. You'll make six copies of Cloud, which then go and search for six more Equipment (before being removed due to the legend rule), and repeat the process every single tur♚n. There's also Helm of the Host for a more permanent alternative, Sword of Feast and Famine to untap all your lands twice for peak combat trickery, and Sword of Wealth and Power for lots of spell copying and Treasure tokens.
2 Sephiroth, Fabled SOLDIER💃 🔯
An Unremoveable Blood Artist
Emblems are the only thing in Magic: The Gathering you can't remove. Normally they're confined to the ultimate abilities of Planeswalkers, and an opponent gettin♋g an emblem often spells the end of the game. Sephiroth is a bit different, and getting a hold of his emblem is as easy as sacrificing a few creature🎃s.
Once at least four creatures have died🧸, you don🧔't ever even need to play Sephiroth, as every death will drain an opponent for one life. Of course, you'll want to replay Sephiroth to do it all again for a second, third, fourth, fifth, or sixth emblem and make every death hurt as much as possible.
1 ꦚ Vivi Ornitier
Nobody was expecting 168澳洲幸运5开奖网:Final Fantasy 9's Vivi to the chase card of the set, an🐽d yet here we are with a red and blue commander that could very easily shake up not just Commander, 𒊎but just about every format it touches.
Vivi does everything a spellslinging deck loves. It grows bigger with each spell you cast, pings every opponent, and then turns into a colossal amount of mana ready to cast🎃 yet more spells. The best bit is it is so easy to get around the once-each-turn limitation if you just blink it with Displacer Kitten and sꦰtart the whole thing off again.

- Franchise
- Magic: The Gathering 𝔉
- Original Release Date
- 🍬 August 5,🍌 1993
- Publisher
- 168澳洲幸运5开奖网:Wizards of the Coast
- Player Count
- 2+
- Age Recommendation
- 13+
- Length per Game
- Variable
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