168澳洲幸运5开奖网:Magic: The Gathering has a plethora of deck archetypes that can fit any player&rsquo𒆙;s play style. Simic (blue/green) has a wide variety and is arguably the most versatile of color combinations. Green might be best known for its big creatures and mana acceleration, but it does a little bit o🐼f everything.

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Couple that with blue, and you get efficient decks that can manage any board state and overwhelm your opponent in the blink of an eye. Green’s ability to garner more lands faster than other colors sets Simic apart꧑, allowing them to play more powerful spells earlier than any other color combination.

7 🌳 Pod/Enter The Battlefield

Birthing-Pod-1

Creatures having abilities that trigger upon entering the battlefield is one of the best things about MTG. So, when a card takes advantage of that, there needs to be a deck buil﷽t around it.

Simic does this best with cards like Birthing Pod (which lets you quickly turn your small creatures into much bigger ones wit tasty ETB effects), and Prime Speaker Vannifar, though there are a few non-permanents that accomplish this too. Couple those cards with creatures like Mulldrifter, Reclamation Sage, or Craterhoof Behemoth, and you have an 168澳洲幸运5开奖网:efficient deck with creatures th🍰at impact the battlefield immediately. You can cater the deck to fit most situations.

6 Turbo Fog

Turbo Fog

Control decks are popular in many circles, and one unique versions of control is Turbo Fog. This archetype succeeds bꦦy preventing combat damage through the use of cards like Fog and using inevitability to their ad♏vantage.

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While they have win conditions that range from one big creature that’s difficult to deal with, to milling out their opponent, most players concede when continuing the match seems fruitless. Turbo Fog deck beats down your morale ♋until you question your abilities as a Magic player and would prefer to pursue different life choices.

5 Flash

Magic The Gathering Nightpack artwork
Nightpack Ambusher by Dan Scott

Flash decks ea♎rn their name from permanents having the “flash” ability that allows you to cas𒆙t them at instant speed. They occupy a unique space on the deck archetype spectrum, falling between aggro and control, but aren’t midrange decks.

They&🐓rsquo;re known as tempo decks that throw opponents off, so they don’t play spells on curve. Flash decks take advantage of your opponent’s need to play spells on their turn. You get to act when you have all the information, and your opponent has none.

4 Mana Ramp

MTG Uro, Titan of Nature's Wrath artwork
Uro, Titan of Nature's Wrath by Vincent Proce

If there’s one thing that 168澳洲幸运5开奖网:green does the💫 best, it’s produဣcing mana. Cards like Rampant Growth and Farseek al⛎low you to put a land into play tapped, which might not help straight away, but is beneficial when you untap. There are other cards👍 that allow you to put lands into play untapped, or even play an additional land each turn, which greatly speeds up Mana Ramp.

Creatures from these kinds of decks are often incre🌱dibly powerful, such as Uro, Titan of Nature’s Wrath is incredibly powerful, and was even banned in numerous formats. Sometimes this archetype acts as a sub-theme in a deck, while other times it’s the sole purpose of the deck. Be mindful of what the ramp deck is accumulating mana ꧂for.

3 Merfolk

Kopala Magic The Gathering card art
Kopala, Warden of Waves by Magali Villeneuve

When it comes to tribal decks, 168澳洲幸运5开奖网:Merfolk has stood the test of time. It’s had an iteration or two in every format since MTG’s early days, and only grows stronger as new spells are printed. These amphibious aggressors ꩲpopulate the battlefield faster than control decks can remove them, and come equipped with abilities to protect themselves from midrange decks.

Merfolk are cheap in terms of mana value, have strong abilities, and the deck is supplemented by powerful blue and green spells. While blue holds the majority of the powerful Merfolk cards, there ar༺e also strong Merfolk in green, or a combination of both.

2 Infect

Blighted Agent by Anthony Francisco

When it comes to aggressive decks, none are scarier than Infect. Infect ignores an opponent’s life total and concerns itself instead with dealing ten poison counters to your opponent. With blue’s access to 1🌱68澳洲幸运5开奖网:un✱blockable creatures like Blighted Agent and🍰 green’s explosive pump spells like Become Immense, this deck can win on turn two.

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This archetype takes advantage of blue’s powerful counter and evasion spells, and green’s knack for brute force to get through an opponent’s d♏efenses. To double the trouble that this deck poses, when a creature is hit by infect, it adds -1/-1 counters to it, potentially killing indestructible creat🌌ures. If this deck goes against a slow midrange or control deck, a win is almost guaranteed.

1 ꦬ 🐠 +1/+1 Counters

Bioshift

Green and blue are esܫpecially good at adding +1/+1 counters to their creatures. Betweeౠn the explore, evolve, and adapt mechanics, there’s no shortage of abilities in Simic colors that add +1/+1 counters.

Sometimes it doesn’t even require a mechanic to add counters. Creatures like Scavenging Ooze add counters to themselves from a simple ability. These creatures might enter the field small, but they'll be larger than life before you know it.

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