All sorts of beings congregate in Baldur's Gate, from Humans and Elves to Dragons and Vampires. All of these and more are represented in 168澳洲幸运5开奖网:Magic: The Gathering's Commander Legends: Battle for Baldur's Gate, which allows you to play some of your favorite ch🦋aracters from🐭 Baldur's Gate 3 in cardboard form.

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Astarion Ancunín is one of your companions in Baldur's Gate 3, and as As♉taཧrion, the Decadent he can be at the helm of your commander deck. With abilities to empower both life drain and life gain effects, you can watch your opponents wither away before your eyes.

Sample Decklist

A diseased-looking hand signs a book in its own blood.
Sign in Blood, by Howard Lyon

Astarion rewards you for gaining life and punishes your opponen🐻ts for losing it, so the decklist leans heavily into life drain effects, allowing you to capitalize🍒 on both.

Commander

Astarion, the Decadent

Creatures (23)

Blood Artist

Bloodletter of Aclazotz

Cliffhaven Vampire

Crypt Ghast

Defiant Bloodlord

Drana's Emissary

Elenda's Hierophant

Epicure of Blood

Essence Channeler

Kambal, Consul of Allocation

Karlov of the Ghost Council

Marauding Blight-Priest

Markov Purifier

Nykthos Paragon

Rhox Faithmender

Rodolf Duskbringer

Sorin of House Markov // Sorin, Ravenous Neonate

Soul Warden

Soul's Attendant

Starscape Cleric

Tithe Drinker

Twilight Prophet

Vito, Thorn of the Dusk Rose

Sorceries (12)

Blood Tribute

Damn

Debt to the Darkness

Exsanguinate

Feed the Swarm

Fraying Omnipotence

Fumigate

Kaya's Wrath

Night's Whisper

Revival // Revenge

Rush of Dread

Sign in Blood

Instants (10)

Astarion's Thirst

Beacon of Immortality

Dawn's Truce

Fell the Profane // Fell Mire

Fracture

Malakir Rebirth // Malakir Mire

Mortify

Path to Exile

Sonar Strike

Swords to Plowshares

Artifacts (8)

Aetherflux Reservoir

Alhammarret's Archive

Arcane Signet

Cosmos Elixir

Orzhov Signet

Pristine Talisman

Sol Ring

Well of Lost Dreams

Enchantments (11)

Boon Reflection

Cleric Class

Dawn of Hope

Exquisite Blood

Light of Promise

Lunar Convocation

Phyrexian Arena

Sanguine Bond

Smothering Tithe

Sunbond

Wound Reflection

Planeswalkers (1)

Sorin, Vengeful Bloodlord

Lands (34)

Bojuka Bog

Brightclimb Pathway // Grimclimb Pathway

Castle Locthwain

Command Tower

Eiganjo, Seat of the Empire

Escape Tunnel

Fabled Passage

Fetid Heath

Godless Shrine

Isolated Chapel

Orzhov Basilica

Plains (5)

Restless Fortress

Rogue's Passage

Scoured Barrens

Shambling Vent

Shattered Sanctum

Shineshadow Snarl

Swamp (6)

Tainted Field

Urborg, Tomb of Yawgmoth

Urza's Cave

Vault of Champions

Vault of the Archangel

War Room

The Commander

The Astarion, the Decadent card from the Astarion's Thirst Secret Lair.

Astarion is an Elf Rogue turned Vampire, then infected with an illithid taꦺdpole, giving him limited psychic powers and immunity to ওsunlight, which is why he can walk around in the daytime with you in Baldur's Gate 3.

In Magic, Astarion, the Decadent is a 4/4 Vampire Elf Rogue with both lifelink and deathtouch. At the end of each of your turns you can choose to have one opponent lose life equal to the life that they lost that turn, or you can gain life equal to the life you've gained that turn.

These effects allow you to double-up on both life-gain and life-drain effects, turning what are often pretty modest effects into powerful ones. These can be especially effective in conjunction with doubling effects, since they take place afterwards and will therefore get the benefits of the doubling effect twice.

Astarion, the Decadent is also terrifying when you have effects in your deck that cut a player's life in half, since doing tha๊t twice will kill them.

Building The Deck

MTG - Elenda's Hierophant

Astarion, the Decadent wears his vampiric nature on his shoulder, draining and gaining life to represent drinkng the lifeblood of your opponents. Sticking to a lif🥃e loss/gain theme can also push you into a vampire theme, since many vampires have similar life-draining effects.

Decks that focus on draining life from an opponent in order to increase their own life can do well in head-to-head games, but can struggle in a four-player pod. If you target a single player you'll likley be targetted by the othe♎r two before you can accumulate an insurmountable health pool.

In order to counteract this, you'll want to focus on value-building effects so that you get additional benefits from gaining life, like extra card dra✨w and🍎 growing creatures.

A photo showing the  MTG Aetherflux Reservoir card and art background.

Frequently gaining life will provide you with some wiggle room to pay for powerful effects, such as the activat🦋ed ability on Aetherflux Reservoir, which can blast an opponent for 50 damage in one shot. If your life total is high enough, this can become an alternate win condition.

Your growing life and value engines can make you a target, so it's a good idea to include a bunch of removal and protection effects. Including📖 important effects on artifacts and enchantments will allow you to rꦯetain them after one of your board wipes.

Removal is extra important for dealing with the effects that prevent you from gaining life, which are mostly on red and black creatures and enchantments. If you suspect that your opponent has these effects in their deck, hold on to your remꦺoval spells.

Draw

Black offers some of the best draw options in the game, often at the cost of life. Since the deck focuses on gaining life, that won't be an issue, so you can freely include staples like Phyrexian Arena and Night's Whisper. However, the life-gain focus opens up a lot of draw options.

There are several options that reward you for gaining life with optional card draw. Markov Purifier allows you to pay two generic mana at the end of your turn to draw a card if you gained life that turn, and has lifelink to help you gain life regularly. Dawn of Hope lets you💟 pay🐼 two generic mana to draw a card any time you gain life, allowing you to draw as much as you can afford, plus creates Soldier tokens with lifelink.

Well of Lost Dreams is the best of these options: any time you gain life, you c♚an pay any amount of generic mana up to the amount of life you gained, and draw that many cards. This allows you to draw at a lower cost than the other listed options.

The Cosmos Elixir card, from Kaldheim.

Cosmos Elixir fills two needs, offering life gain until you exceed your starting total, and then drawing an extra card each turn once you exceed that number. Since this effec🥂t triggers at the end of your turn, you'll have an opportunity to regain any life you lost to attackers on your opponents' previous turns before checking your lif꧅e total.

The Lunar Convocation card, from Bloomburrow.

Like Phyrexian൩ Arena, Lunar Convocation allows you to pay life for cards, and rewards you with a 1/1 flying Bat on each of your turns that you both🔥 gain and lose life.

Ramp

Black and white both offer 𝓀some solid acceleration outside the standard artifact packet.

White has several "catchup" ramp options, but ﷽none is quite as pervasive as Smothering Tithe. Once it's in play it will continue to generate value, earning you a Treasure token each time an opponent draws a card unless they pay two mana per card to stop it. It's a win-win situation for you, either netting you a lot of Treasure tokens or forc🎃ing your opponents to pay for nothing.

Black includes multiple mana accelerants, including Crypt Ghast, which doubles the mana produced by your Swamps. This type of effect is most powerful in mono-black, where you'l💧l have a lot of Swamps to play with, but can also be very effective in simple dual-colored decks. Including Urborg, Tomb of Yawgmoth will allow you to turn all of your lands into Swamps to really milk the benefit.

MTG Pristine Talisman card with the art in the background.

An unusual addition is the Pristine Talisman, which produces colorless mana and gains you a little life each time you tap it. This isn't a useful effect except in a deck like this, 🌠which has multiple effects to⛎ force your opponent to lose life as you gain it.

Two For One

Gaining life has always been considered a weak effect because a high life total doesn't win games. This deck leverages life gain by forcing your opponent to lose life mirroring your gains, and if you get multiple effects in play you can force an opponent to lose up to three times as much life.

Sanguine Bond demonstrates this mirror ability, but all of these effects have an incredible interaction with Exquisite Blood. Exquisite Blood is the only card in the game with the opposite effect, allowing you to gain life whenever an opponent loses life. With both of these effects in play at once, simply dealing one damage to an opponent will drain t✱heir life to zero and add that life to your own.

🌼Damage causes loss of life, so damage does trigger these e🌌ffects.

There are several weaker effects on cards like Marauding Blight-Priest, which affects all opponents but only causes them to lose one life at a time, regardle🐭s🍰s of how much life you gained. Thes effects can stack, however, allowing you to drain a fair amount of life from each of your opponents whenever you gain life.

Double Up

It can be tough to keep up the life gain tempo against three opponents, especially when they see your total creeping up and start to target you. Thankfully, there are several effects available to ramp up your life gain.

Boon Reflection and Alhammarret's Archive's both double the effects of your life gain effects, turning one life into four. Using this with something like Bea🌺con of Immortality will stack further, allowing you to multiply your life by eight (and probably one-shot an opponent if you have Sanguine Bond in play). Alhammarret's Archive also doubles your all-important card draw effects, making it a must-add card!

There are also options to increase your opponents' life loss! Bloodletter of Aclazotz is a 2/4 flying Vampire Demon that doubles the life loss your opponents experience on your turn. This can effectively double the damage all of yo🌊ur creatures deal to opponents, but will not add to the lifelink effect shared by multiple creatures.

Wound Reflection is an even more powerful version, because it isn't limited to your turn. This means that if one of your opponents attacks another, Wound Reflection will increase the life loss. This effect only triggers at the end of the turn, which means that your opponent has🦂 an opportunity to remove it if they realize that the additional life loss will end up killing them.

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