Khans of Tarkir tops many players' personal lists of favorite 168澳洲幸运5开奖网:Magic: The Gathering sets, at least as far as Limited is concerned. The format is fondly remembered for its unique design and its intricate, well-balanced gameplay. As a set focused on three-color factions, it can be a bit daunting for a player who's only used to the standard two-color format structure.

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Each three-color faction in Khans of Tarkir, 168澳洲幸运5开奖网:called the 'wedges', has its own specific theme, but there's a lot of cross-over between these different strategies and the potential to combine cards in ways that make a deck better than the sum of its parts. There's also the hidden information mechanic morph, which serves as the glue that holds the entire format together.
10 🔴 Stick to Enemy Colors
Enemies Are Your Allies
Khans of Tarkir is billed as a 3-color 'wedge' set, but it's wise to stick to two colors early in the draft unless you open a powerful three-color card. Specifically, you want to steer towards the enemy colors: White/Black, Blue/Red, Black/Green, Red/White, and Green/Blue. Notably, there aren't any multicolored cards for the other, allied, pairings.
These color pairs let you pivot into different wedges or combine different factions more easily. For example, pushing heavily into White/Black opens a clear avenue into Mardu (adding red) or Abzan (adding green). Blue/Black, however, only extends into 168澳洲幸运5开奖网:Sultai (Blue/Black/Green), leaving little wiggle room.
9 The Five-Mana Morph Rule ꦕ
The Difference Between Safe And Dangerous
Earlier iterations of morph were controversial, with lots of 'gotcha!' abilities and stat-lines attached to morph creatures. Khans of Tarkir implemented a five-mana rule that's essential to know when deciding how to handle opposing morphs in combat.
In Khans, a morph creature cannot favorably kill another morph in combat for less than five mana. Your opponent's morph could still transform into a 5/2 or 1/5, and either bounce off your 2/2 or trade in combat. However, it'll cost a minimum of five mana to morph into anything that completely trumps another morph in combat without dying itself.
8 🔜 Know Your Morphs
Lay Bare Your Secrets
It might benefit you to pre-game a bit and read✤ up on the morph creatures before your first Khans of Ta🦄rkir draft.
You can use the following syntax on Scryfall.com as a 'cheat sheet' to search for all morphs in the colors your opponent is playing: set:ktk oracle:morph color:[insert colors here].

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Note that there's a cycle of uncommon morphs that turn face-up 'for free' by revealing a card from your hand. If your opponent is tapped out on 168澳洲幸运5开奖网:Magic Arena but is still receiving priority, they're almost guaranteed they have one of these.
7 Draft Delve Cards Sparingly 🗹
A Little Goes A Long Way
Each color trio is built around a specific clan mechanic that you usually want to lean heavily into. 168澳洲幸运5开奖网:Jeskai (Blue/White/Red) uses prowess, so load up on prowess creatures. Same with 168澳洲幸运5开奖网:Temur (Red/Green/Blue) and the ferocious mechanic. T🍌his is not the case with delve.
You need to exile chunks of your graveyard to maximize delve cards, but doing so makes your next delve card harder to cast. Rather than attempting a 'delve deck,' limit yourself to two, maybe three delve cards at most in any deck. Every deck is happy with a few, not just Sultai.
6 Beware Suඣspicious A🍬ttacks
Ask: Why Might They Make That Attack?
The format is full of suspicious attacks. There's a 2/2 attacking into your 0/5 or 4/4? Yeah, something's up. The most obvious case is that your opponent's jamming a morph into your blocker, expecting to turn it into a 168澳洲幸运5开奖网:deathtoucher or large creature. C🐭all their bluff at your own risk.
The raid mechanic also incentivizes strange attacks. Some players will throw a creature away justꦿ to enable a strong raid trigger. Similarly, watch out for +1/+1 counter combat tricks, prowess creatures that grow mid-combat, or open red and white mana, representing a Ride Down in hand.
5 🐼 Two Is The Magic Number
It's A Morph World, We Just Live Here
Every Limited format has a 'magic number' or 'toughness threshold', the most common toughness in the set that determines how well the removal stacks up against most creatures. For Khans of Tarkir, that number is two, with morph being the integral reason why. Basically, anything that kills a morph for cheap is worth running.

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Debilitating Injury, Mardu Heart-Piercer, and Winterflame all have that magic number and therefore provide premium ways to clear off your opponent's most common turn-three play. That also means two-mana, two-power creatures are better than normal, since they'll often trade up with three-mana creatures at a mana advantage.
4 ꦜ Color-Fixing Priorities 𓃲
An Essential Part Of This Well-Balanced Format
Each clan in Khans of Tarkir has its own dedicated set of mana-fixers meant to help you cast spells of three different colors consistently, though there's a sort of hierarchy to how effective each type of fixing is.
Tri-lands like Sandsteppe Citadel are the absolute best mana-fixers, followed by the two-color 'gainlands,' one of which appears in every pack. The 168澳洲幸运5开奖网:fetch lands like Flooded Strand come next, with the Banners as the desperation option. The best versions of most decks don't play the Banners, though you could settle for one if need be.
3 Chec𒀰k For Warriors
Load Up And Set Off For War
Warrior is an explicitly supported creature type in Khans of Tarkir, which should be immediately obvious upon reading some of the white/black cards. In fact, that color pair's entire theme is Warriors, with powerful payoffs like Chief of the Scale, Raiders' Spoils, and Rush of Battle.

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That naturally means you'll want as many Warriors as possible in these decks, but keep an eye on creature typelines, because some cards that don't necessarily look the part are, in fact, Warrior creatures. Sultai Scavenger, Woolly Loxodon and Ponyback Brigade are some of the 'surprise' Warriors floating around.
2 Break Thro🌱ugh Board Stalls
Expect A Fair Number Of Standstills
Khans is notorious for grindy, prolonged games that often result in cluttered, stalled out boards. It's a feature of the format that you should expect often, and come prepared to beat. If you can't break through a wall of defenses, you might find yourself decking out before you can kill your opponent.
Step one is valuing evasive crea♎tures highly. Sultai Scavengers and Mystic of the Hidden Way have ended countless Khans of Tarkir drafts. Tap-down effec🌳ts like Crippling Chill and Singing Bell Strike temporarily invalidate a key blocker, and outlast creatures steadily grow over time to eventually punch through opposing defenses.
1 Five-Color Decks Are 🅠♊Viable
Committal, But Rewarding
Khans of Tarkir facilitates drafting 168澳洲幸运5开奖网:five-color decks with ease, due to the presenc﷽e of morph and the abundance of fixing with at least one dual land per pack. Some players strongly prefer this strategy and take lands for almost the entirety of pack one.
To draft all five colors responsibly, you'll need to prioritize mana-fixing lands, especially tri-lands when possible. Bias towards a single wedge and have the remaining two colors be light splashes for powerful cards. For example, if your base colors are green/blue/red, you want to minimize how many white and/or black cards you're running.

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