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If you thought things were going to slow down as we approached the end of 168澳洲幸运5开奖网:Magic The Gathering's 168澳洲幸运5开奖网:Kamigawa: Neon Dynasty previews, oh, how wrong you were. Somehow, day seven is rivalling the deluge of cards we had on day one, and lots of them are fantastic.Today we had the surprise appearance of some brilliant three-colour 168澳洲幸运5开奖网:Commanders, a potential new Modern staple, and a heck of a lot of green cards.RELATED: Magic The Gathering's Kamigawa: Neon Dynasty Previews - Day Six🌳 RoundupAs always, if any cards wꦺere missed here, they'll be included in tomorrow's final roundup of the season.

Touch the Spirit Realm

Touch the Spirit Realm

We had to have some kind of Banishing Light-like effect in here somewhere, but Touch the Spirit Realm adds a slow blinking channel ef💝fect to spice things up. It being limited to just ꦕcreatures or artifacts is a let-down, though.

When We Were Young

When We Were Young

A four mana combat trick that can buff two creatures at once is excellent. We also see some more of that Orzhov artifact-and-enchantment-matters theme by also giving the creatures lifelink if one is an art✃ifact creature and the other is an enchantment creature. It's a cool design, and the art provides us with a look at The Wanderer and Kaito as children, which is sweet.

Sky-Blessed Samurai (translated name TBA)

Sky-Blessed Samurai

Pseudo-affinity for Enchantments makes this eye wateringly expensive flier a bit more affordable, but it feels like the affinity was added as a gimmick that ju💝st made a good 4/4 flier more costly.

Seven-Tail Mentor

Seven-Tail Mentor

Seven-Tail Mentor can put a to🌊tal of two counters on a creature or vehicle you control, thanks to its very useful death trigger. It's a weedy 2/3 for four mana as well, which makes killing it easy.

Mindlink Mech

Becoming a copy of a creature that crewed it is an interesting design. It can either effectively buff smaller creatures by making a 4/3 copyꦦ of them, or keep your critical pieces out of combat whil𒆙e still triggering their attack triggers. Not bad!

Thirst for Knowledge

Thirst for Knowledge

Thirst for Knowledge has been reprinted a dozen times, but the last time it was in Standard was way back with Mirrodin inꦇ 2003. Putting artifacts in youꦉr graveyard is a really good thing in Neon Dynasty, so the downside of discarding one to keep all three of the cards you drew just became a powerful benefit.

Saiba Trespassers

Saibra Trespassers

A vanilla 3/5 for five mana isn't good, but paying four mana to channel it and lock down two creaไtures makes it a lot better. This could join other good grasping cards like Chilling Grasp and Glacial Grasp.

Network Disruptor

Network Disruptor

Another tapping creature, but this one only costs one blue and can clear the way for your bigger attackers or a tastꦓy Ninjutsu. It having flying at this cost is also fabulous.

Acquisition Octopus

Acquisition Octopus

Best card name in the set aside, Acquisition Octopus lets you draw cards whenever it or its equipped creature deals combat damage. For just three mana, that isn't to💎o shabby.

Discover the Impossible

Discover the Impossible

Ryan Pancoast is killing it with his art in Neon Dynasty. The boat gliding over the rays, who are gliding over a sunkenꦯ city, is so simple but so detailed at the same time.

It feels like Discover the Impossible is a dܫesperation play: if you need to dig for a counterspell or removal this can work, but otherwise there isn't much rꦓeason to play it.