In games of 168澳洲幸运5开奖网:Magic: The Gathering, aggressive combat decks don't always come out on top. Other strategies can be just as viable, an♛d you can even pull off a win by just being friends and playing nice. Friendship truly is magic, but th✤is isn't Equestria. This is Bloomburrow.

Magic: The Gathering - Bloomburrow's Animated Army Commander Deck Guide
Learn which cards g𝓀o well in a Bloomburrow's Animated Army deck and which one should be your strategy with ಌit in MTG.
While other decks might want to create an army of S🧸quirrels or pelt their opponents with a tempest of trash, the Peace Offering deck just wants everyone to play n💧ice and have fun. Ms. Bumbleflower has cake and tea to share, but along with snacks can come smacks.
Peace Offering Decklist
Here's the full deck list, organized💞 by card type.
Commander |
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Ms. Bumbleflower |
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Creatures (26) |
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Baird, Steward of Argive |
Bloodroot Apothecary |
Body of Knowledge |
Chasm Skulker |
Coiling Oracle |
Faeburrow Elder |
Forgotten Ancient |
Jolly Gerbils |
Jolrael, Mwonvuli Recluse |
Kalonian Hydra |
Kwain, Itinerant Meddler |
Loran of the Third Path |
Managorger Hydra |
Mangara, the Diplomat |
Mr. Foxglove |
Octomancer |
Psychosis Crawler |
Realm-Cloaked Giant // Cast Off |
Rishkar, Peema Renegade |
Selvala, Explorer Returned |
Sphinx of Enlightenment |
Spore Frog |
Steelburr Champion |
Sunscorch Regent |
Triskaidekaphile |
Twenty-Toed Toad |
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Sorceries(7) |
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Cultivate |
Farseek |
Promise of Loyalty |
Secret Rendezvous |
Tempt with Bunnies |
Tempt with Discovery |
Wear Down |
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Instants (11) |
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An Offer You Can't Refuse |
Broken Wings |
Generous Gift |
Illusionist's Gambit |
Intellectual Offering |
Long River's Pull |
Peerless Recycling |
Perch Protection |
Perplexing Twist |
Riot Control |
Swords to Plowshares |
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Artifacts (8) |
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Arcane Signet |
Coveted Jewel |
Fellwar Stone |
Ghirapur Orrey |
Mind Stone |
Sol Ring |
Swiftfoot Boots |
Thought Vessel |
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Enchantments (8) |
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Communal Brewing |
Fisher's Talent |
Hoofprints of the Stag |
Martial Impetus |
Rites of Flourishing |
Simic Ascendancy |
Tenuous Truce |
Wizard Class |
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Planeswalkers (1) |
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Tamiyo, Field Researcher |
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Lands (38) |
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Adarkar Wastes |
Brushland |
Canopy Vista |
Command Tower |
Evolving Wilds |
Exotic Orchard |
Flooded Grove |
Forest (4) |
Glacial Fortress |
Hinterland Harbor |
Island (4) |
Overflowing Basin |
Plains (4) |
Prairie Stream |
Razorverge Thicket |
Reliquary Tower |
Seachrome Coast |
Seaside Citadel |
Skyshroud Expanse |
Sungrass Prarie |
Sunpetal Grove |
Temple of Enlightenment |
Temple of Mystery |
Temple of Plenty |
Terramorphic Expanse |
Thriving Grove |
Thriving Heath |
Thriving Isle |
Yavimaya Coast |
Peace Offering Commander Deck Themes
The Peace Offering deck follows the sometimes-popular "group hug" theme. Group hug decks control one or more of an opponent's resources by feeding them more of those resources. This seems like a losing strategy, until you realize that by helping everyone else's deck to run faster and smoother, you'll never be the target because everyone wants what you're gifting them. This allows you to build a pillow fort or assemble a combo to win out 🐟of nowhere.
The gifts bestowed by group hug decks are never free: each card you give to an opponent can translate to another card of your own, or more creatures under your control, or the removal of one of their biggest threats. Sometimes you'll even seem to be playing Kingmaker, deciding the outcome of a major play to either eliminate one oppoꦏnent or leave another vulner♋able.
Helping your opponents draw extra cards is a major component of this deck. Ms. Bumbleflower herself gives your opponent a card each time you cast a spell, and Kwain, Itinerant Meddler (another popular group hug commander) gives every player the option t꧋o draw a card and gain a life.
Bloomburrow's new 168澳洲幸运5开奖网:gift mechanic is present in cards like Peerless Reckoning, Long River's Pull, and Wear Down. Gift allows you to give an opponent a draw, a creature, or even an extra turn in exchange for powering up the spell. It's a thematic win for Peace Offering, and you'll find that the small advantage of the gift is usually well worth how much it empowers your spell.
You don't need to give the gift to the same opponent you're targeting. Feel free to use Wear Down 🎀to destroy two combo pieces from the player in the lead, and gift the card to the player furthest behind, or the one you allied with.
Another theme coming in from the green and white side of the color identity is +1/+1 counters, often passively generated. Creatures like Steelburr Champion and Sunscorch Regent gain +1/+1 counters as your opponents play spells, a sneaky way to force them to repayꦦ you for all the gifts you've been giving ♛them.
Others, like Chasm Skulker, grow as you draw cards or as your hand grows, making it important to hit Ms. Bumblefl꧅ower's card draw ability each turn.
The final theme you'll see is alternate win conditions. Since Peace Offering decks spend so much time empowering their opponents, it can be a struggle to get enough board presence to pull off a win. The inclusion of alternate win conditions means you can build towards a win that your opponents won't see coming.
Twenty-Toed Toad demonstrates two alternate win conditions on a single creature: when it attacks, you win if it has at least 20 counters or if you have 20 cards in your hand. Cards like Kalonian Hydra and Communal Brewing can significantly increase the number of +1/+1 counters on a creature, so you can focus on Twenty-Toed Toad and get a win in a cou𒐪ple of turns. Or drop Triskaidekaphile when you have thirteen cards in your hand and win on your next upkeep.
Mr. Foxglove is the only alternate commander in the deck unless your pod allows you to rule zero in Tamiyo, Field Researcher. His mechanic, allowing you to draw up to an opponent's hand size or cheat in a creature when he attacks, isn't a great match for the rest of 💫the deck; often playing with the Peace Offering deck you'll find yourself with lots of cards alౠready, and there aren't a lot of expensive creatures that you need to cheat into play.
Peace Offering Deck Analysis
Like all group hug decks, Peace Offering is a little more political than you may be used to playing. While it includes a couple of "pillow fort" options to make it harder for opponents to attack you, your main protection will be how much value you bring to the board. After all, if someone kills t🧸he bearer of gifts, nobody will get any more free stuff.
Preconstructed decks often struggle to focus on a single goal, spreading themselves out to accommodate a second playstyle often associated with the second commander. Peace Offering's secondary theme is +1/+1 counters, which is fine as a deck but not consistent enough as a win st🦄rategy once another player 🍷realizes that your Forgotten Ancient or Steelburr Champion are getting out of control.
While the deck is surprisingly coherent for a precon, there are a handful of cards that are eithe🤡r underperforming or that you can easily replace with a direct upgrad🅘e.
Underperforming Cards |
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Hoofprints of the Stag |
Broken Wings |
Jolly Gerbils |
Secret Rendezvous |
Forgotten Ancient |
Marital Impetus |
Baird, Steward of Argive |
Fisher's Talent |
Evolving Wilds |
As often as you'll draw cards, you'll be able to activate Hoofprints of the Stag on each of your turns. The problem is that it becomes a mana sink that you can only use on your own turn, rather than a w😼ay to invest leftover mana at the end of an opponent's or immediately after they drop a board wipe.
Jolly Gerbils seems like an excellent inclusion, giving you an extra card every time you give an opponent a gift, but there aren't enough gift cards to jꦫustify its presence. Secret Rendezvous is in a similar position, as it's an excellent, thematic card that's held back by sorcery speed.
Of the four creatures that grow when an opponent casts a spell, Forgotten Ancient is barely edged out by the rest. Lacking any form of evꦕasion or the ability to replicate itself with offspring, this one's only real benefit is the ability to pass counters along to another creature later.
If you w♍ant to lean more into the counter theme, consider keeping Forgotten Ancient and adding counter enablers such as The Ozolith and Branching Evolution.
Martial Impetus and Baird, Steward of Argive both add a little pillow fort-style protection to the deck, but neither one does it well. Also, the lack of multiple backups means that the pillow fort effect will be inconsistent at best, so they might ♍as well be cut to make room for something with more syner✨gy.
Fisher's Talent is an expensive investment for what it does in the first couple♌ modes, and if you get it into play early you aren't likely to invest more mana into in to gain levels until late enough in the game that it loses value.
Peace Offering Commander Deck Budget Upgrades
Image |
Name |
Reason |
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|
Wedding Ring |
Wedding Ring is a must-have in group hug decks. When you play it, you make a copy under one opponent's control, and whenever either of you gain life or draw cards on your turn, the other Wedding Ring controller does the same. With a lot of instant effects, you can force your opponent to draw a lot of cards without giving any back. |
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Arcane Denial |
Arcane Denial adds another counter option while giving your opponent and yourself more cards. This is on the card as a downside, but you've got plenty of ways to benefit from your opponents gaining cards, so this is all win for you. |
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The Council of Four |
The Council of Four is another must-have in white/blue group hug decks. You'll be able to force a second draw on most turns, giving yourself more cards in the process. Iꦍt also forces your opponents to choose between playing their second spell each turn, or to give you a 2/2 Knight. (They'll never skip a spell just to keep you from gaining a Knight) |
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Path to Exile |
Path to Exile is one of the strongest creature removal spells in the game, shortly behind Swords to Plowshares, just because of how permanent the land is compared tಌo the life gain. |
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Peregrine Drake |
Peregrine Drake is a little expensive, costing five for 2/3 with flying. But when it comes into play, you get to untap five lands, making it functionally free. If you chꦆeat it in with Mr. Foxglove, you'll get to unta💯p five lands for free! |
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Proft's Eidetic Memory |
Proft's Eidetic Memory is another way to remove your handsize cap, which is important for alternate win conditions like Triskaidekaphile and Twenty-Toed Toad. You don't want to have a win condition th𓆉at you can't meet, so make sure you have ways to hold onto your hand. |
|
Dreamtide Whale |
Dreamtide Whale has two major advantages: First, it's a 7/5 for three mana, and second it proliferates every time a player casts their second spell of the turn. The downside i♉s that it vanishes in a couple of turns as time counters are removed, but you can easily get ahead 𝄹of that with proliferate. |
|
Decanter of Endless Water |
Decanter of Endless Water isꦜ one more way to elim🍬inate your hand size cap, and an extra mana rock. |
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Escape Tunnel |
Escape Tunnel does exactly what Terramorphic Expanse and Evolving Wilds does, with the bonus utility of making a creature with power two or lower unblockable. While this is only a minor upgrade in a deck like Peace Offering that doesn't r𓃲ely on combat tricks, it can be situationally useful. |
Other Upgrade Options
- Smothering Tithe is one of the best ramp options in white, and should be included at any opportunity. It will pay for itself the first turn it's in play, and as you give people cards they'll keep on giving you more Treasure.
- Doubling Season, Branching Evolution, and Primal Vigor increase the number of +1/+1 counters placed on all of your creatures, which can make your Steelburr Champion and similar cards grow like crazy. They can also lead to your Twenty-Toed Toad hitting the twenty-counter win condition in only a couple of turns.
- When creatures die their counters are removed from the game. The Ozolith copies those counters and allows you to replace them on another creature at the beginning of your combat phase.
- Consecrated Sphinx is expensive unless Mr. Foxglove lends a hand, but it will feed you a ton of cards in a group hug deck.

Magic: The Gathering - Bloomburrow's Family Matters Commander Deck Guide
You don't turn your back on family.