In games of 168澳洲幸运5开奖网:Magic: The Gathering, aggressive combat decks don't always come out on top. Other strategies can be just as viable, an♛d you can even pull off a win by just being friends and playing nice. Friendship truly is magic, but th✤is isn't Equestria. This is Bloomburrow.

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While other decks might want to create an army of S🧸quirrels or pelt their opponents with a tempest of trash, the Peace Offering deck just wants everyone to play n💧ice and have fun. Ms. Bumbleflower has cake and tea to share, but along with snacks can come smacks.

Peace Offering Decklist

Exotic Orchard, by Ron Spears
Exotic Orchard, by Ron Spears

Here's the full deck list, organized💞 by card type.

Commander

Ms. Bumbleflower

Creatures (26)

Baird, Steward of Argive

Bloodroot Apothecary

Body of Knowledge

Chasm Skulker

Coiling Oracle

Faeburrow Elder

Forgotten Ancient

Jolly Gerbils

Jolrael, Mwonvuli Recluse

Kalonian Hydra

Kwain, Itinerant Meddler

Loran of the Third Path

Managorger Hydra

Mangara, the Diplomat

Mr. Foxglove

Octomancer

Psychosis Crawler

Realm-Cloaked Giant // Cast Off

Rishkar, Peema Renegade

Selvala, Explorer Returned

Sphinx of Enlightenment

Spore Frog

Steelburr Champion

Sunscorch Regent

Triskaidekaphile

Twenty-Toed Toad

Sorceries(7)

Cultivate

Farseek

Promise of Loyalty

Secret Rendezvous

Tempt with Bunnies

Tempt with Discovery

Wear Down

Instants (11)

An Offer You Can't Refuse

Broken Wings

Generous Gift

Illusionist's Gambit

Intellectual Offering

Long River's Pull

Peerless Recycling

Perch Protection

Perplexing Twist

Riot Control

Swords to Plowshares

Artifacts (8)

Arcane Signet

Coveted Jewel

Fellwar Stone

Ghirapur Orrey

Mind Stone

Sol Ring

Swiftfoot Boots

Thought Vessel

Enchantments (8)

Communal Brewing

Fisher's Talent

Hoofprints of the Stag

Martial Impetus

Rites of Flourishing

Simic Ascendancy

Tenuous Truce

Wizard Class

Planeswalkers (1)

Tamiyo, Field Researcher

Lands (38)

Adarkar Wastes

Brushland

Canopy Vista

Command Tower

Evolving Wilds

Exotic Orchard

Flooded Grove

Forest (4)

Glacial Fortress

Hinterland Harbor

Island (4)

Overflowing Basin

Plains (4)

Prairie Stream

Razorverge Thicket

Reliquary Tower

Seachrome Coast

Seaside Citadel

Skyshroud Expanse

Sungrass Prarie

Sunpetal Grove

Temple of Enlightenment

Temple of Mystery

Temple of Plenty

Terramorphic Expanse

Thriving Grove

Thriving Heath

Thriving Isle

Yavimaya Coast

Peace Offering Commander Deck Themes

Promise of Loyalty, by Sara Winters
Promise of Loyalty, by Sara Winters

The Peace Offering deck follows the sometimes-popular "group hug" theme. Group hug decks control one or more of an opponent's resources by feeding them more of those resources. This seems like a losing strategy, until you realize that by helping everyone else's deck to run faster and smoother, you'll never be the target because everyone wants what you're gifting them. This allows you to build a pillow fort or assemble a combo to win out 🐟of nowhere.

The gifts bestowed by group hug decks are never free: each card you give to an opponent can translate to another card of your own, or more creatures under your control, or the removal of one of their biggest threats. Sometimes you'll even seem to be playing Kingmaker, deciding the outcome of a major play to either eliminate one oppoꦏnent or leave another vulner♋able.

Kwain, Itinerant Meddler card with the card art in the background.

Helping your opponents draw extra cards is a major component of this deck. Ms. Bumbleflower herself gives your opponent a card each time you cast a spell, and Kwain, Itinerant Meddler (another popular group hug commander) gives every player the option t꧋o draw a card and gain a life.

Bloomburrow's new 168澳洲幸运5开奖网:gift mechanic is present in cards like Peerless Reckoning, Long River's Pull, and Wear Down. Gift allows you to give an opponent a draw, a creature, or even an extra turn in exchange for powering up the spell. It's a thematic win for Peace Offering, and you'll find that the small advantage of the gift is usually well worth how much it empowers your spell.

You don't need to give the gift to the same opponent you're targeting. Feel free to use Wear Down 🎀to destroy two combo pieces from the player in the lead, and gift the card to the player furthest behind, or the one you allied with.

Steelburr Champion, from Bloomburrow Commander

Another theme coming in from the green and white side of the color identity is +1/+1 counters, often passively generated. Creatures like Steelburr Champion and Sunscorch Regent gain +1/+1 counters as your opponents play spells, a sneaky way to force them to repayꦦ you for all the gifts you've been giving ♛them.

Others, like Chasm Skulker, grow as you draw cards or as your hand grows, making it important to hit Ms. Bumblefl꧅ower's card draw ability each turn.

Twenty-Toed Toad card with card art in the background.

The final theme you'll see is alternate win conditions. Since Peace Offering decks spend so much time empowering their opponents, it can be a struggle to get enough board presence to pull off a win. The inclusion of alternate win conditions means you can build towards a win that your opponents won't see coming.

Twenty-Toed Toad demonstrates two alternate win conditions on a single creature: when it attacks, you win if it has at least 20 counters or if you have 20 cards in your hand. Cards like Kalonian Hydra and Communal Brewing can significantly increase the number of +1/+1 counters on a creature, so you can focus on Twenty-Toed Toad and get a win in a cou𒐪ple of turns. Or drop Triskaidekaphile when you have thirteen cards in your hand and win on your next upkeep.

Mr. Foxglove card with the art in the background.

Mr. Foxglove is the only alternate commander in the deck unless your pod allows you to rule zero in Tamiyo, Field Researcher. His mechanic, allowing you to draw up to an opponent's hand size or cheat in a creature when he attacks, isn't a great match for the rest of 💫the deck; often playing with the Peace Offering deck you'll find yourself with lots of cards alౠready, and there aren't a lot of expensive creatures that you need to cheat into play.

Peace Offering Deck Analysis

Tamiyo, Field Researcher by Justin Gerard
Tamiyo, Field Researcher by Justin Gerard

Like all group hug decks, Peace Offering is a little more political than you may be used to playing. While it includes a couple of "pillow fort" options to make it harder for opponents to attack you, your main protection will be how much value you bring to the board. After all, if someone kills t🧸he bearer of gifts, nobody will get any more free stuff.

Preconstructed decks often struggle to focus on a single goal, spreading themselves out to accommodate a second playstyle often associated with the second commander. Peace Offering's secondary theme is +1/+1 counters, which is fine as a deck but not consistent enough as a win st🦄rategy once another player 🍷realizes that your Forgotten Ancient or Steelburr Champion are getting out of control.

While the deck is surprisingly coherent for a precon, there are a handful of cards that are eithe🤡r underperforming or that you can easily replace with a direct upgrad🅘e.

Underperforming Cards

Hoofprints of the Stag

Broken Wings

Jolly Gerbils

Secret Rendezvous

Forgotten Ancient

Marital Impetus

Baird, Steward of Argive

Fisher's Talent

Evolving Wilds

As often as you'll draw cards, you'll be able to activate Hoofprints of the Stag on each of your turns. The problem is that it becomes a mana sink that you can only use on your own turn, rather than a w😼ay to invest leftover mana at the end of an opponent's or immediately after they drop a board wipe.

Jolly Gerbils seems like an excellent inclusion, giving you an extra card every time you give an opponent a gift, but there aren't enough gift cards to jꦫustify its presence. Secret Rendezvous is in a similar position, as it's an excellent, thematic card that's held back by sorcery speed.

Of the four creatures that grow when an opponent casts a spell, Forgotten Ancient is barely edged out by the rest. Lacking any form of evꦕasion or the ability to replicate itself with offspring, this one's only real benefit is the ability to pass counters along to another creature later.

MTG - The Ozolith

If you w♍ant to lean more into the counter theme, consider keeping Forgotten Ancient and adding counter enablers such as The Ozolith and Branching Evolution.

Martial Impetus and Baird, Steward of Argive both add a little pillow fort-style protection to the deck, but neither one does it well. Also, the lack of multiple backups means that the pillow fort effect will be inconsistent at best, so they might ♍as well be cut to make room for something with more syner✨gy.

Fisher's Talent is an expensive investment for what it does in the first couple♌ modes, and if you get it into play early you aren't likely to invest more mana into in to gain levels until late enough in the game that it loses value.

Peace Offering Commander Deck Budget Upgrades

Communal Brewing, by Andreia Ugrai
Communal Brewing, by Andreia Ugrai

Image

Name

Reason

Wedding Ring

Wedding Ring

Wedding Ring is a must-have in group hug decks. When you play it, you make a copy under one opponent's control, and whenever either of you gain life or draw cards on your turn, the other Wedding Ring controller does the same. With a lot of instant effects, you can force your opponent to draw a lot of cards without giving any back.

Arcane Denial, from Modern Horizons 3 Commander

Arcane Denial

Arcane Denial adds another counter option while giving your opponent and yourself more cards. This is on the card as a downside, but you've got plenty of ways to benefit from your opponents gaining cards, so this is all win for you.

The Council of Four, from Commander Legends: Battle for Baldur's Gate

The Council of Four

The Council of Four is another must-have in white/blue group hug decks. You'll be able to force a second draw on most turns, giving yourself more cards in the process. Iꦍt also forces your opponents to choose between playing their second spell each turn, or to give you a 2/2 Knight. (They'll never skip a spell just to keep you from gaining a Knight)

Path to Exile

Path to Exile

Path to Exile is one of the strongest creature removal spells in the game, shortly behind Swords to Plowshares, just because of how permanent the land is compared tಌo the life gain.

Peregrine Drake, from Planechase 2012

Peregrine Drake

Peregrine Drake is a little expensive, costing five for 2/3 with flying. But when it comes into play, you get to untap five lands, making it functionally free. If you chꦆeat it in with Mr. Foxglove, you'll get to unta💯p five lands for free!

Proft's Eidetic Memory

Proft's Eidetic Memory

Proft's Eidetic Memory is another way to remove your handsize cap, which is important for alternate win conditions like Triskaidekaphile and Twenty-Toed Toad. You don't want to have a win condition th𓆉at you can't meet, so make sure you have ways to hold onto your hand.

Dreamtide Whale

Dreamtide Whale

Dreamtide Whale has two major advantages: First, it's a 7/5 for three mana, and second it proliferates every time a player casts their second spell of the turn. The downside i♉s that it vanishes in a couple of turns as time counters are removed, but you can easily get ahead 𝄹of that with proliferate.

Decanter of Endless Water, Commander Legends: Battle for Baldur's Gate

Decanter of Endless Water

Decanter of Endless Water isꦜ one more way to elim🍬inate your hand size cap, and an extra mana rock.

Escape Tunnel

Escape Tunnel

Escape Tunnel does exactly what Terramorphic Expanse and Evolving Wilds does, with the bonus utility of making a creature with power two or lower unblockable. While this is only a minor upgrade in a deck like Peace Offering that doesn't r𓃲ely on combat tricks, it can be situationally useful.

Other Upgrade Options

  • Smothering Tithe is one of the best ramp options in white, and should be included at any opportunity. It will pay for itself the first turn it's in play, and as you give people cards they'll keep on giving you more Treasure.
  • Doubling Season, Branching Evolution, and Primal Vigor increase the number of +1/+1 counters placed on all of your creatures, which can make your Steelburr Champion and similar cards grow like crazy. They can also lead to your Twenty-Toed Toad hitting the twenty-counter win condition in only a couple of turns.
  • When creatures die their counters are removed from the game. The Ozolith copies those counters and allows you to replace them on another creature at the beginning of your combat phase.
  • Consecrated Sphinx is expensive unless Mr. Foxglove lends a hand, but it will feed you a ton of cards in a group hug deck.
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