Beza, the Bounding Spring is one of the legendary creatures you can use as your commander in 168澳洲幸运5开奖网:Magic: The Gathering's Bloomburrow set. It is a staple of control decks in Standard and Pioneer but makes for a fine commander in the Commander fo⛄rmat.

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Beza, the Bounding Spring is mono-white, meaning you can only play white and colorless cards in your deck. While it makes the land base a lot cheaper since you don'tꩲ need dual lands, you are more limited in your card options. Luckily, the best way to build Beza i⛎s as a blink commander, and white is the best color for supporting that strategy.

Decklist

MTG Fortune, Loyal Steed card with the art in the background.

Commander: Beza, the Bounding Spring

The Eternal Wanderer

Charming Prince

Circuit Mender

Claim Jumper

Dawnbringer Cleric

Distinguished Conjurer

Evangel of Heliod

Felidar Guardian

Flickerwisp

Fortune, Loyal Steed

Gilraen, Dunedain Protector

Inspiring Overseer

Loran of the Third Path

Nadaar, Selfless Paladin

Phelia, Exuberant Shepherd

Preston, the Vanisher

Priest of Ancient Lore

Restoration Angel

Rumor Gatherer

Salvation Swan

Seasoned Dungeoneer

Skyclave Apparition

Solemn Simulacrum

Soul Warden

Soul's Attendant

Spirited Companion

Suture Priest

Wall of Omens

White Plume Adventurer

Another Round

Approach of the Second Sun

Cut A Deal

Gift of Estates

Lay Down Arms

Starfall Invocation

Tempt With Bunnies

Vanquish the Horde

Cloudshift

Dawn's Truce

Eerie Interlude

Ephemerate

Flicker of Fate

Generous Gift

Getaway Glamer

Law'zel's Acrobatics

Parting Gust

Path to Exile

Scrollshift

Semester's End

Slip On the Ring

Swords to Plowshares

Arcane Signet

Ashnod's Altar

Commander's Sphere

Conjurer's Closet

Halo Fountain

Mind Stone

Oketra's Monument

Pearl Medallion

Skullclamp

Sol Ring

Thought Vessel

Wedding Ring

Teleportation Circle

Touch the Spirit Realm

Ash Barrens

Castle Ardenvale

Demolition Field

Field of Ruin

Fountainport

Myriad Landscape

x22 Plains

Reliquary Tower

Rogue's Passage

Sanctum of Eternity

Urza's Cave

War Room

The decklist consists of one planeswalker, 28 creatures, eight sorceries, 14 instants, 12 artifacts, two enchantments, and 34 lands. Most of the creatures have enter-the-battlefield triggers, and many of the noncreature﷽ spells enable blinking (exiling a permanent🎐 to return it to the battlefield).

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Key Cards

Beza, The Boundless Spring

MTG Beza, the Bounding Spring card with the art in the background.

Beza, the Boundless Spring is the commander of the deck, and a great choice to blink with your many enablers. It does a whole lot depending on how many opponents are ahead of you. Beza ramps you with Treasure, draws you cards, gains you life, and creates you 1/1 tokens.

A benefit of running Beza as a commander is that you do not need it on the battlefield. Even if Beza gets removed, it's more beneficial than not as it lets you re-cast it so take advantage of its effect again without having to blink it.

Preston, The Vanisher

Preston, the Vanisher card with the card art in the background.

Since you are going to be blinking a lot of cards, Preston, the Vanisher is a way to double up on all your enter-the-battlefield triggers. So long as the creature wasn't cast when it enters (which blinking enables), you get a 0/1 🎃token copy of it to go along with the effect.

The odds of you being able to sacrifice five Illusions to exile a nonland permanent are pretty low. However, Preston's ability can help you go infinite with creatures that can blink themselves with the copies.

Felidar Guardian

MTG Felidar Guardian card with the art in the background.

Felidar Guardian is one of the best targets to blink, as it will cause another permanent to blink with it. This nets you two triggers for effects that go off when a creature enters (such as Soul Warden which gives you a life).

Felidar Guardian can blink any permanent you control, not just nonland permanents. This means that you can exile a land and return it to the b🃏attlefield right away, which will re-enter untapped for use righ𝓰t away.

Felidar Guardian goes infinite with Preston, the Vanisher. If Preston is on the battlefield and you blink Felidar Guardian, have the token copy Preston creates exile the original Felidar Guardian, and Felidar Guardian blink any other permanent. This will create an infinite number of Felidar Guardian 0/1 tokens, enter-the-battlefield triggers, and infiniteไ blinking.

Teleportation Circle

MTG Teleportation Circle card with the art in the background.

Teleportation Circle is an easy source of reoccurring blink. It is better than other options as you can opt to blink either a creature or artifact. For creatures, you get all the enter-the-battlefield triggers again, and while artifacts don't have many effects like this, it does let you essentially untap a mana rock to have more mana for your opponents' turns.

Teleportation Circle is great as it's a permanent that blinks rather than a spell. This lets you choose which permanent would be best to blink given the gamestate. While it can't blink enchantments or lands, it can blink permanents that do such as Felidar Guardian that can.

Wedding Ring

MTG Wedding Ring card with the art in the background.

There is a minor group hug element to Beza, and Wedding Ring helps enable that. Beza cares about your opponents having more resources than you and Wedding Ring can help ensure they do by giving them the benefits you are receiving.

You choose which opponent creates a copy of Wedding Ring when it is cast, so make sure you give it to someone who will be less likely to slow your gameplan down. For example, you don't want to give it to someone playing counterspells, otherwise, you're just giving them a higheꦛr chance of having it to counter your key cards.

Wedding Ring helps you dig deeper through your library since you will be drawing a ton of cards off of it. This combined with Beza's own effect to draw cards gives you a constant source of draw power that 168澳洲幸运5开奖网:mono-white can normally only dream of.

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How To Play The Deck

MTG Cut A Deal card with the art in the background.

A Beza, the Bounding Spring Commander deck is one that constantly wants creatures entering the battlefield. This is accomplished by a plethora of cards that exile and return them to play such as Cloudshift, Ephemerate, Flicker of Fate, and Getaway Glamer. The best are ones that exile all your creatures like Semester's End and Eerie Interlude as you won't have to choose which creatures 🥃are best to blink, and can just♏ blink all of them.

While Beza is a solid card to blink, it won't always be the best target. If none of your opponents' have more resources than you do, the effect won't do anything, and you're left with essentially a 4/5 creat🧜ure with no effects.

Since Beza relies on your opponents, there are a lot of cards in the list that can act as a way to push your advantage. There is a venture into the dungeon/take the initiative package using Nadaar, Selfless Paladin, Seasoned Dungeoneer, and White Plume Adventurer to turbo through a ✱dungeon to get all the best effects out of the💧m.

There are a lot of cards that draw a card 168澳洲幸运5开奖网:when they enter the battlefield like Inspiring Overseer, Wall of Omens, and Spirited Companions. These are the best cards to be blinking when you want to dig through your library (and Beza won't draw you cards). You want to get to your key cards as 🍌quickly as poss🌞ible, and these cards help to achieve that.

The primary win conditions are either to win through infinite combos or with Approach of the Second Sun. The Felidar Guardian and Preston, the Vanisher combo will enable you to exile everyone's nonland permanents while gaining you infinite life with Soul Warden or Soul's Attendant on the battlefield. Alternatively, since you draw cards easily, drawing into Approach of the Second Sun makes it easy to cast it twice, letting you instan⛄tly w🧜in the game.

The biggest drawback of the deck is its weakness in combat. You can create tokens with Beza, but none of them are going to be threatening. It's a slow build-up to draw into your win conditions, but that can work to your advantage since you likely won't be seen as a threat to your opponents until it's🌌 too late.

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