Among all the possible commanders available in168澳洲幸运5开奖网: Magic: The Gathering, the four-color commanders are some of the most versatile color combinations. Their unique commanders often highlight these relatively rare decks, with either a highly impactful single creatur༒e or a unique partner pairing.

Related: Magic: The Gatheri⛄🐎ng – The Best Not-Green Four-Color Commanders, Ranked

The union of white, blue💟, red, and green cards brings together control cards as well as the potential for huge amounts of damage. If you’re looking to bring a unique group hug deck to your next game or perhaps some immensely powerful land-based strategies, these non-black commanders are the way to go.

5 Akiri, Line-Slinger & Thrasios,𒊎 Triton Hero

Image of the Akiri, Line-Slinger and Thrasios, Triton Hero card in Magic: The Gathering, with art by David Gaillet and Josu Hernaiz

The unlikely pairing of Akiri, Line-Slinger and the 168澳洲幸运5开奖ꦬ网:cEDH powerhouse of Thrasios, Triton Hero is ꦏfirst up for the four color commanders. Despite not having much syneಞrgy, these two partners, are all about bringing the best of their color combination.

Akiri, Line-Slinger is a low-cost commander that gains power the more artifacts you control. Akiri doesn’t care what type of artifact🐬s you control so strategies that include generating tons of Treasure tokens work particularly well with cards like Dockside Extortionist and Professional Face-Breaker.

Thrasios, Triton Hero can filter all your Treasure tokens through its ability, which, for four mana, you can scry one and then reveal the top card of your deck. If it's a land, it goes straight into play; otherwise, you draw that card. Toss in some token doublers like Anointed Procession or Mondrak, Glory Dominus, and you’ll have some easy mana to cast as many cards as you like.

4 🏅 Elmar, Ulvenwald Informant & Hargilde, Kindly Runechanter

Image of the Elmar, Ulvenwald Informant and Hargilde, Kindly Runechanter card in Magic: The Gathering, with art by Eliz Roxs and David Sondered-1

These two commanders both come from the Stranger Things Secret Lair Drop, and with their friends forever ability, can partner up to become a powerful four-color commander partnership. Conveniently, these two commanders synergize w🌠ell together, creating Clue tokens and then generating mana to draw cards.

Elmar, Ulvenwald Informant, the Universes Within version of Max, the Daredevil, rewards you for casting multiple spells in a turn by untapping a creature and then investigating. Partner Elmar up with Harglide, Kindly Runechanter, which is the Universes Within take on Dustin, Gadget Genius, and you can tap it to add two colorless mana which can only b൲e spent on artifact spells and abilities to put those Clues to work.

Related: Magic: The Gathering – The Best Not-White Four-Col🧔or Commanders, Ranked

The key to this deck is going to be other cards that can turn your Clues into other cards🌃. Playing Lonis, Cryptozoologist can let you sacrifice your Clues to start stealing spells from your opponent’s library. Meanwhil✃e, if you include Academy Manufactor, each Clue also enters with a Treasure and Food token too.

3 Bruse Tarl, 🌞Boorish Herder & Thrasios, ꦗTriton Hero

Image of the Bruse Tarl, Boorish Herder and Thrasios, Triton Hero card in Magic: The Gathering, with art by Anthony Palumbo and Josu Hernaiz

Thrasios, Triton Hero is back but this time they’re with Bruse Tarl, Boorish Herder to mess up your opponent's day. Unfortunately for poor Bruse, the Ox herder is mostly there for access to red and white mana.

A common approach to this duo is to actually just use Bruse Tarl as cannon fℱodder for pod effects꧋ into better creatures. Specifically, you want to trade Bruse Tarl in for a Seedborn Muse to help accelerate your mana generation to acti🍃vate Thrasio👍s’ ability as often as possible.

Foꦕr a bit of extra power and a unique challenge to your deck building, you could add Zirda, the Dawnwaker as a companion to your deck. It requires every creature in your deck to have an activated ability but in return, it reduces the cost of your activated abilities by two generic mana. With Zirda, you’ll be able to activate Thrasios’ ability for just two mana instead of four.

2 Kynaios And Tiro Of M🔯eletis 🍬

Image of the Kynaios and Tiro of Meletis card in Magic: The Gathering, with art by William Murai

As the ultimate group hug commander, Kynaios and Tiro of Meletis gives all players in your game a bit of a boost before helping you take over ౠthe board. For just one of each mana (except black of course), Kynaios and Tiro of Meletis lets you draw a card during your end step. Then, all players can put a land from their hand into play. If an opponent can’t, they draw a card instead.

You’ll want your usual package of group hug cards like Rites of Flourishing to give all players ﷺeven more cards and extra land drops each turn, while Propaganda and Ghostly Prison are just two examples of enchantments that will keep you safe from your opponent’s accelerated board state.

Related: Magic: The Gathering &n🦄dash; The Best Not-Red Four-Color Commanderꦍs, Ranked

Your opponents will love you throughout the early game but don’t be surprised if you don’t win very🌳 many games because of it. Since this style of deck is so dedicated to uplifting everyone, you’ll often find yourself at the mercy of their attacks or combos. A surefire way to put a target on yourself but to also guarantee a victory if your opponents can’t stop you in time is with Approach of the Second Sun, which automatically wins you the game if you cast it from your hand twice in a game.

1 🍃 Omnath🍰, Locus Of Creation

Image of the Omnath, Locus of Creation card in Magic: The Gathering, with art by Chris Rahn

There is a lot going on with the four-color behemoth of Omnath, Locus of Creation. With one of 168澳洲幸运5开奖网:the most powerful landfall abilit⭕ies in Magic, Omnath💖 turns your f💎irst three land drops into a wide range of bonuses.

The first land you play gives you four life, the second adds red, green, white, and blue mana, while the third land burns your opponents and their planeswalkers for four damage. You can accrue tons of value each turn with Omnat𝔉h out, but it does put a bit of a target on your back from players who don’t want to you pull too far ahead.

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