Summary

  • The Doctor's companions in Magic: The Gathering's Doctor Who series have unique abilities that pair well with specific Doctor cards.
  • The combos between the companions and Doctors create new strategic opportunities and enhance gameplay.
  • Each companion and Doctor duo has a distinct playstyle and mechanics that reflect their personalities and roles in the Doctor Who universe.

If there’s one thing that defines 168澳洲幸运5开奖网:Doctor Who as a series, just as much if not more so than its titular lead and iconic blue TARDIS, it’s the constant presence of a companion. It's always a human character, intended as a surrogate for the audience, through which we can vicariously experience the gamut of emotions that traveling in time and space presents.

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Naturally, these companions made their way into 168澳洲幸运5开奖网:Magic: The Gathering’s Universes Beyond: Doctor Who series. Interestingly, they also received their own mechanic, which lets them partne🍎r up with any Doctor card to create a dynamic commander duo. There are countless combinations to choose from, but these are the ones that will serve you the best.

10 The First Doc🌞tor And Susan Foreman

Take A Wholesome Family Trip Through Time

MTG: The First Doctor and Susan Foreman cards

Beginning at the beginning, The First Doctor and his granddaughter Susan make for one of the best—and most unique—pairings the sy😼stem has to offer. The First Doctor can search up the TARDIS, which yo𝕴u can then make excellent use of thanks to both his and Susan’s abilities.

The First Doctor himself lets you buff up either one of your commanders or your TARDIS each time it cascades after attacking. Susan gives you greater control over 168澳洲幸运5开奖网:the planeswalking aspect of the effect, letting you avoidꦫ an unwanted crash landing. Together, they turn every attack step into a new adventure, and quite right, too.

9 The Third Doctor And Sarah Jane Sm🌞ith

This Just In: A Massive Trampler, Heading Your Way

MTG: The Third Doctor and Sarah Jane Smith cards

The Doctor isn’t generally well-known for his combat prowess, quite the opposite, in fact, but his Third incarnation was an exception to this rule. This is reflected beautifully in his Magic form, which packs trample and the ability to scale up to huge proportions to make good use of iꦍt.

His p𝐆ower and toughness scale dynamically with the number of noncreature tokens you control, which can be bolstered by his own ability and that of Sarah Jane Smith. Her ability to investigate every turn gives you the option to draw your way out of dead zones later on or buff The Third Doctor’s stats.

8 The 🔥Fourth Doctor And Nyssa Of Traken ও

Convert Food Into Disruption And Advantage

MTG: The Fourth Doctor and Nyssa of Traken cards

𝔉The Fourth Doctor is up to his usual jelly baby-proffering tric꧙ks in this series, creating Food tokens each time you play historic cards from the top of your deck with his ability. These tokens have a multitude of uses, but one of the best is to act as sacrifice fodder for the brilliant Nyssa of Traken.

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For ea𝄹ch artifact you sacrifice when she attacks, Nyssa lets you tap down a creature and draw a card. This allows y🍒ou to play an unusually aggressive strategy for a blue/green deck, safe in the knowledge that you have a reliable engine for pushing through enemy lines and replenishing your resources across your two commanders.

7 The Fifth Doctor And Adric, Mathematical Genius ꦗ

Give Peace A Chance

MTG: The Fifth Doctor and Adric, Mathematical Genius cards

ꦍPacifism is one of the core tenets of The Doctor’s character in all of their incarnations, and none of his cardboard regenerations encapsulate this better than The Fifth Doctor. Each turn, he rewards each of your non-combative creatures with a +1/+1 counter and a free untap.

This plays very nicely with creatures with activated abilities, particularly Adric, Mathematical Genius. Adric can use his own ability to copy The Fifth Doctor’s ability while it’s on the stack and can do so as long as you have 168澳洲幸运5开奖网:mana to fund it due to the untap clause.

6 T🔯he Sixth Doctor And Peri Brown

A Duo That Will Go Down In History

MTG: The Sixth Doctor and Peri Brown cards

Historic is one of the easier Magic keywords to overlook since it covers a range of card types that can be tricky to remember, but in Commander, it encapsulates a huge percentage of the played cards in the format. This makes The Sixth Doctor and Peri Brown, a duo specializing in historic spells, very potඣent i♐ndeed.

With both in play, you can cast one historic spell a turn with convoke, then copy it for free. This can result in some huge tempo swings when combined with 168澳洲幸运5开奖网:big legendary creatures or art෴ifacts. It even works on your opponent’s turns, allowing for some surಌprise blowout casting.

5 The Seventh Doctor And Ace, Fearless R✱ebel

A Heady Mix Of Chaos And Carnage

MTG: The Seventh Doctor and Ace, Fearless Rebel cards

The Seventh Doctor’s quirky, volatile nature comes across perfectly in his ability, w💧hich lets you play mind games with an opponent with a free spell on the line. While this is a fairly inconsistent ability, the fact that you receive a Clue as a consolation prize if your opponent wins the game creates a powerful synergy with Ace.

You can sacrifice The Seventh Doctor’s Clues to Ace’s own ability, re💟sulting in a nice buff and a free fight with a smaller utili🃏ty creature you can’t quite get at. This combination lets you control the board and constantly scale up your own threats.

4 The Tenth Doctor And Rose Tyler ꦿ ♔

Let The Bad Wolf Off The Leash

MTG: The Tenth Doctor and Rose Tyler cards

In an interesting mechanical twist, The Tenth Doctor and Rose Tyler encourage you to keep your cards suspended. Instead, you should keep building up time counters on them rather than actﷺually letting them resolve. This may seem counterintuitive, but there are sizable rewards in store if you pursue this game plan.

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Chief am💃ong these is an absolutely monst𝐆rous creature for two mana in Rose herself, properly reflecting her incredible power during her Bad Wolf state in The Parting of the Ways. Both of The Tenth Doctor’s abilities support her incredibly well by suspending more cards and stacking up more time counters on Rose to boost her further.

3 The 💙Eleventh Doctor And Amy Pond

The Suspense Is Killing Us

MTG: The Eleventh Doctor and Amy Pond cards

The Eleventh Doctor and Amy Pond are perhaps the most synergistic Doctor/Companion duo in the whole series. Together, they can sneak through for combat damage every turn before cheating out big cards from your hand 168澳洲幸运5开奖网:by suspending them and then whittling down their time counters.

This flexible combo works well in any deck, particularly with an aggressive bent, since anything that costs two or less ma🀅na can be cast im🅷mediately via their two abilities. The fact that Amy lets you grab Rory, an aggressive two-mana creature when cast, only bolsters this strategy further.

2 The Twelfth Doctor And Bill Pot�🥀�ts

Run Your Spells Through A Xerox Machine

MTG: The Twelfth Doctor and Bill Potts cards

The Twelfth Doctor and Bill Potts both help you copy, then benefit from copying, your spells. The Twelfth Doctor himself leads the charge here, letting you demonstrate the first spell you cast via suspend, unearth, rebound, etc൩. each turn, then gaining a counterꦛ from the copy.

Bill, on the other hand, rewards you for targeting her with combat tricks by copying them if they only target her. Copying spells this way will put more counters on T൲he Twelfth Doctor and allow you to target him with whatever buff spells you were aiming at Bill, which he’ll be able to use to great effect.

1 The Thirteenth Doctor And Ryan Sin🔥clair

Scale Up And Stay Vigilant

MTG: The Thirteenth Doctor and Ryan Sinclair cards

The Thirteenth Doctor is a commander that can easily create a 168澳洲幸运5开奖网:powerful combo engine with its ꧟untap effect, and Ryan Sinclair can help jump-start 🅰that engine by letting you cast a card from exile when attacking, thus triggering The Thirteenth Doctor’s counter-placing effect.

You need look no further than Prophet of Kruphix, which is banned in Commander to this day, to see how powerful untapping your board additional times can be. This d🌄ynamic duo does just that, letting you win the game in whatever zany way you choose.

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