Summary
- Alchemy format in Magic: The Gathering Arena allows unique cards with mechanics like seek and conjure.
- Duskmourn: House of Horrors has mini-expansion Alchemy cards that enhance main set mechanics.
- Cards like Golden Sidekick and Fear of Ridicule offer powerful effects and unique gameplay options.
Alchemy is one of the most fascinating formats on 168澳洲幸运5开奖网:Magic: The Gathering Arena. It lets you pla🦄y with unique cards that most of the time just aren’t possible in paper Magic thanks to mechanics like seek, conjure, and perpe🀅tual effects.

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Every set gets its own mini-expansion of cards, with cards of all colors and ra𝓰rities here to help you brew some truly unique decks. The Alchemy cards from Duskmourn: House of Horrors plays with mechanics from t🐻he main set, like survival and eerie, and turn them up to 11. Here are the best cards Alchemy: Duskmourn has to offer.
10 ཧ Solitary Study//Endless Corridor 🌠
Too Many Doors
168澳洲幸运5开奖网:Room enchantments are brand new in Duskmourn, and the Alchemy iteration takes the mechanic even further than before. The Solitary Study side is a somewhat plain but very cheap haꦇlf-anth꧅em, giving your creatures +1/+0.
Once you unlock Endless Corꦿridor though, you get to do some spicy stuff. When you unlock it, you get to conjure a dupꩵlicate of the card into your hand, and give a creature first strike for the turn. You get to dump all your extra mana each turn into conjuring more and more copies of it, giving your creatures a huge buff.
9 🎶 Golden Sidekick
A Very Shiny Bat
One of the better creatures to come out of Alchemy: Duskmourn, Golden Sidekick is a Bat Glimmer with both lifelink and flying. And 🅘as a 2/2 for two mana, it's already pretty aggressively stated.
168澳洲幸运5开奖网:The Bat has a very strong ability that catapults it over many of the other cards in the expan𝓡sion. Anytime you gain life, you get to give a random creatꦐure in your hand a perpetual +X/+X boost equal to the amount of life you gained. Even if you’re giving a creature +2/+2 off of the lifelink from Golden Sidekick, you can give a huge power-up to your creatures.
8 Housemeld
A New Meaning To Homestuck
Housemeld is a kinda of expensive removal spell at four man🌳a, and being a sorcery speed means it is a bit𝓰 limited timing-wise, but it's so unique you’re going to want to craft a few of them anyways.
For four mana you get to exile a creature, which having a hard removal spell in blue is not bad. But that card isn’t gone forever, instead, you transform it into an enchantment perpetually and then add it to your side of the battlefield. This unique effect not onlꦕy permane🌊ntly removes a problematic creature from the game, but then gives you a version of it with all the functionality.
7 🍎 ꦯ Anguished Recollection
Look At This Photograph
Duskmourn already has a pretty good loot🃏ing effect, but Anguished Recollection takes this ability to the next level. For two mana you have to discard a card to seek two cards that don’t share a card type with the discarded card.

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Seeking a card has you taking a random card from your library and adding it directly to your hand, kind of like a tutor spell but you don’t get to pick. Anguished Recollection gives you some control over those random cards. If you discard a land, you can get any two spells from your deck, guarant🎐eeing you won't be drawing a land off o👍f it.
6 ꩲ Enduring Frie🐻ndship
Together Forever
Look at these two little cuties. Enduring Friendship is an Otter Glimmer with some weaker stats, but a cheap mana cost and a ton of effects to 🥃make up for it. For two mana you get⛎ a 2/1 creature with double team. This effect is triggered when it attacks, conjuring a copy of the card in your hand. Then both cards lose the double team ability.

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Frighteningly powerful cards.
168澳洲幸运5开奖网:Both Otters will also have the abil♛ity to give your Otters and enchantment creatures +1/+1 for the turn anytime you cast♚ an instant or sorcery. Much like other Glimmers, the main Enduring Friendship would die, you get to bring it back as an enchantment, so it still sticks around.
5 𒁃 Fear Of Ridicule
They’re All Laughing At You
One of the sillier fears you can encoun▨ter in Duskmourn, Fear of Ridicule gives your enchantment creatures a 1-2 punch. Not only does it give your other enchantment creatures menace, making them hardꦗer to block, but also adds another very strong ability into the mix.
Anytime one or more enchantment creatures would deal combat damage to a player, you get to exile a random creature from their deck. You then make a token copy of it, except it is now an enchantment creature with 1/1 stats. If you keep attacking, you can steal some of your opponent’sᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚ most powerful creatures for your own.
4 ꩵ Welcome The Darkness
We’ve Got Death And Despair
A fascinating new instant, Welcome the Darkness does a ton of w𝓡ork with a relatively small downside. For just one black mana and X generic, you get three effects out of it, though you’ll almost always want X to be a pretty big value.
Once Welcome the Darkness resolves you draw X cards, make an X/X Demon token with flying, and then your life total becomes X. The downside is that you can’t gain life for the rest of the game, but that probably won’t be a pr༒oblem if you get your life high enough.
3 Soul Shredder๊
It Just Won’t Die
A two-mana 2/2 vehicle with haste and two whole paragraphs for abilities, Soul Shredder is a very cool card for Alchemy. Anytime one orꦗ more creatures would die, Soul Shredder perpetually gets +1/+1. This ability trigg🦹ers even if it's in the graveyard, so it’s always getting stronger.
You can then sacrifice two creatures and pay one mana to bring it back to the battlefield, though it's just at sor🔯cery speed. Even so, since it has haste and a growing stat block, you can bet that Soul Shredder is a solid pick.
2 𝔍 Lurker In The🔯 Deep
What Lies In The Water
Either coming in at four mana or six, Lurker in the Deep is a super cool card ⛎for your seek effects. When it enters or attacks, you 🐓get to seek a nonland card from your deck.
Anytime you seek any card, either the one you get when it comes into play or from another effect, you conjure a duplicate of that card, and then you manifest the conjured card. So while you won’t get it if it’s a noncreature card, you still get a bonus creature out of the effect. If you have a way to bounce themꦓ back to your hand, you can get some good use out of Lurker in the Deep.
1 💝 Polterheist
A Fantastic Phantasm
Heist is a newer Alchemy exclusive mechanic that debuted in Outlaws of Thunder Junction, and it has quickly proven to be a pretty darn powerful ability. Heist has you look at three random nonland cards from y🐭our opponent’s library.
You pick one of them to exile face down, and you can then cast that spell as long as it’s exiled, spending mana as any type when you go to cast it. Polterheist lets you do this with every attack. And while it's only a 3/1, it does have a ward cost of paying two life, it can be a solid determent. G꧟ive it some type of evasion and you’ll have all your opponent’s cards at your disposal.

- Franchise
- 𝕴 ൲ Magic: The Gathering
- Original Release Date
- 🎃 August 5, 1993
- Publisher
- 168澳洲幸运5开奖网:Wizards of the Coast
- Player Count
- 2+
- Age Recommendation
- 13+
- Length per Game
- Variable
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