There are Magic decks that win the game in a single explosive turn, either through a massive fireball, an army of orcs and goblins, or a combination of esoteric spells that combine into a giant ‘you win’ button. 168澳洲幸运5开奖网:Magic: The Gathering Arena’s new B𒀰rawl de🤡ck, Eriette of the Charmed Apple, is not one of those decks.

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With Eriette at the fore, each enchantment you cast is another nail in your opponent's coffin, eventually draining their life while filling yours. On top of that, every opponent cast on your opponent takes away an attacking creature, ꦡfortifying your position. Read on to discover tips on how to play and build Eriette of the 🍨Charmed Apple.

Eriette Of The Charmed Apple Brawl Deck List

Image of Eriette of the Charmed Apple (Wilds of Eldraine) art by Magali Villeneuve.
Eriette of the Charmed Apple by Magali Villeneuve

Here's a full list of cards in MTG Arena's Eriette of the Charmed 🥂Apple Brawl deck.

Eriette Of The Charmed Apple Brawl Deck List

Commander (1)

Eriette Of The Charmed Apple

Creatures (15)

Light-Paws, Emperor's Voice

Kor Spiritdancer

Transcendent Envoy

Sram, Senior Edificer

Hateful Eidolon

Danitha Capashen, Paragon

Danitha, Benalia's Hope

Katilda, Dawnhart Martyr

Neva, Stalked by Nightmares

Vengeful Strangler

Esper Sentinel

Spellbook Vendor

Heliod's Pilgrim

Killian, Ink Duelist

Slumbering Keepguard

Instants (1)

Not Dead After All

Enchantments (41)

Greater Auramancy

Lord Skitter's Blessing

Ossification

Planar Disruption

All That Glitters

Stab Wound

Dead Weight

Ethereal Armor

Kaya's Ghostform

Pacifism

Clawing Torment

Trespasser's Curse

Cooped Up

Petrify

Realmbreaker's Grasp

Eternal Thirst

Reprobation

Radiant Grace

Fungal Fortitude

Phyrexian Arena

Angelic Gift

Prison Sentence

Rune of Sustenance

Torment of Scarabs

Demotion

Candletrap

Curse of Leeches

Hold for Ransom

Knight's Pledge

Gryff's Boon

Mire's Grasp

Lithoform Blight

Rune of Mortality

Minion's Return

Withercrown

Sentinel's Eyes

Raffine's Guidance

Necrogen Communion

Heliod's Punishment

Minimus Containment

Gift of Fangs

Artifacts (2)

Arcane Signet

Swiftfoot Boots

Lands (40)

Goldmire Bridge

Plains (14)

Command Tower

Silverquill Campus

Forsaken Sanctuary

Scoured Barrens

Thriving Heath

Thriving Moor

Sunlit Marsh

Shineshadow Snarl

Orzhov Guildgate

Shattered Sanctum

Forlorn Flats

Swamp (12)

Temple of Silence

Snowfield Sinkhole

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Eriette Of The Charmed Apple Brawl Deck Themes

Image of Eriette of the Charmed Apple card with blurred sides.

168澳洲幸运5开奖网:Eriette is a fantastic commander for multiplayer as she offers two extremely potent abilities. Her first ability prevents any enchanted creature from attacking you, thus encouraging your opponents to attack each other. Her second ability slowly drains your opponents of life and restores your own life 🀅total based on the number of Auras you control.

Although these abilities are more potent with more players, they're still strong enough to function in 168澳洲幸运5开奖网:a 1v1 format like Brawl. Any Eriette deck will need a large number of Auras, but with no other players for your opponentꦜ to attack, MTG: Arena's version focuses more on her seco🌼nd ability than her first.

The main idea is to cast as many Aura enchantments as possible, either to buff your c📖reatures or to debuff your opponents. Every Aura on the table means more life for you and less life for your opponent. On top of that, each Aura you cast on your opponent's creatures prevents them from attacking you, serving as a sort of semi-removal.

Even if your opponent has dedicated enchantment removal, Eriette has so many Auras to sling around that it can be very difficult for an opponent to keep up. Each turn swings the life totals more in your direction until youꦜr foe can do nothing but🌜 concede to the inevitable math.

There's an extreme focus to Eriette that is often lacking in Magic's preconstructed decks. Everything in the deck is designed to benefit Eriette's ability while causing maximum disruption for your opponent. There are a few areas of potential improvement, but Eriette is an excellent deck straight out of the digital box.

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Eriette Of The Charmed Apple Brawl Deck Analysis

Image of Fungal Fortitude (The Lost Caverns of Ixalan) art by Izzy
Fungal Fortitude by Izzy

As one would expect with Eriette of the Charmed Apple, most of the Brawl deck is Aura enchantments. In general, the white Auras will buff your limited number of creatures (like Ethereal Armor, Knight's Pledge, and Angelic Gift), or disable your opponent's creatures (such as Pacficism, Petrify, and Candletrap).

The black Auras will debuff opposing creatures without necessarily killing them (see Dead Weight or Mire's Grasp) or they'll give your creatures some gruesome new abilities (such as Eternal Thirst or Necrogen Communion).

A few other notable Auras include those that prevent your creatures from dying, ⭕such as Fungal Fortitude and Necrogen Communion. With Eriette being the linchpin of the deck, keeping her aliv♈e is imperative, so be sure to cast these Auras on Eriette.

The other category of Auras worth discussing are curses. These may not affect an opposing creature, but cards like Torment 🔯of Scarabs and Tresspasser's Curse are still highly disruptive and are still Auras that trigger Eriette's second ability.

Besides Eriette herself, the deck has just 15 creatures, but each of them does something very useful for an Aura-focused deck. Light-Paws and Heliod's Pilgrim both search out Auras to add ♚to your hand, while Transcendent Envoy and Danitha, Capashen Paragon make those Auras cheaper t𝓀o cast.

These creatures are also your primary source of card draw. Kor Spiritdancer, Sram, Senio🥀r Edificer, Hateful Eidolon, and Esper Sentinel are essential to refill your hand alongside Lord Skitter's Blessing and Phyrexian Arena. Eriette's biggest weakness is running out of spells to cast, so try to keep these cardsౠ around for as long as possible.

Remember that Wicked or Sorcerer Role tokens are actually Auras and count towards Eriette's abilities. That means Not Dead After All, Spellbook Vendor, and Lord Skitter's Blessing are actually Auras in disguise🐼.

One thing that stands out in Eriette is how cheap most of the deck is in terms of mana. Ninety percent of the deck is either two-mana or less, and several creatures even reduce the cost of Auras, the most numerous card type in the deck. For this reason,💯 the ಌdeck can probably afford to lose one or two lands to replace them with more useful (but still cheap) cards.

Underperforming Cards

Danitha, Benalia's Hope

Hold for Ransom

Prison Sentence

3 Swamps

2 Plains

Besides a few lands, there are a few other cards that could be improved in Eriette. Danitha, Benalia's Hope is a great card for the Commander version of Eriette, but in Brawl, she's an expensive creature that risks being a dead card if you draw her in your opening hand. She'd be better replaced by something that simply draws more car💜ds rather than digging dead Auras out of y🌱our graveyard.

Hold for Ransom is strictly worse than Pacifism since it provides your opponent the option of sacrificing the creature to draw a card. Sure, payin🌟g seven mana isn't likely to be t𒁃he best move for an opponent to make in a Brawl game, but it's still better for your opponent to not have the option at all.

Prison Sentence is a more expensive Petrify that lets you scry 2. 🔜It's a little too pricey for what you get. We'll swap that out alon𝕴gside a few lands to give Eriette a few more tricks.

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Eriette Of The Charmed Apple Brawl Deck Upgrades

Image of Knight's Pledge (Magic 2019) art by Magali Villeneuve
Knight's Pledge by Magali Villeneuve

Any upgrades to Eriette should try to keep the deck's current balance of Auras to other spells, but with a few key cards, we can afford to throw in a few creatures while still retaining that balance. Here are some suggestions.

Image

Name

Reason

Image of Age-Graced Chapel card.
Image of Glasswing Grace card.

Age-Graced Chapel / Glassing Grace

Age-Graced Chapel is easily the best land to add to the deck. Not only does it offer color fixing, but if you already have enough land, the other side of the card is a decent🥂 (if expensive) enchantment.

Image of Delney, Streetwise Lookout card.

Delney, Streetwise Lookout

What if Eriette could have her second ability trigger twice? Delney says you can do that, and she also makes it so quite a few of your creatures can't be blocked. Since your opponent can't attack with all their enchanted creatur🐎es, Delney is a perfect card for Eriette.

Image of Feather of Flight card.

Feather of Flight

Strictly bet𝓡ter than Angelic Gift since you get additional power and it has flash. That said, Angelic Gift is still a fine cꦉard to have as it lets you draw a crucial card.

Image of Fell Mire card.
Image of Fell the Profane card.

Fell Mire / Fell the Profane

With most of Eriette being on the cheap side (in terms of mana), ဣhaving the option to turn lands into spells is quite appealing. Fell the Profane isn't the most efficient removal spell, but it gets the job done when you don't need another Swamp.

Image of Pearl-Ear, Imperial Advisor card.

Pearl-Ear, Imperial Advisor

Makes all your Auras cost less and lets youඣ draw more cards the more Auras you stack on a singlꦜe permanent. Pearl-Ear offers Eriette exactly what she wants: more cards.

MTG - Sejiri Glacier
MTG - Sejiri Shelter

Sejiri Glacier / Sejiri Shelter

Keeping Eriette alive can often be d🦹one with the appropriate Auras, but sometimes you just need an instant-speed answer. Sejiri Shelter is that answer. And if it's not, it's at least a land providing some white mana.

Image of Starfield Mystic card.

Starfield Mystic

A cheap, escalating threat that also makes all your Auras cheaper. A great addition to Eꦿriette.

MTG - Witch Enchanter
MTG - Witch-Blessed Meadow

Witch Enchanter / Witch-Blessed Meadow

It's a land, or it's a creature that helps control problematic enchantments or artifacts. Siไmply being another body to throw Auras onto is more than enough to warrant this card's inclusion.

Other Tips For Playing Eriette Of The Charmed Apple

  • There are a number of Brawl-legal dual lands that could help improve Eriette's mana spread. If you have them, consider adding any of these cards in place of some of the less-efficient dual lands or even basic Swamps or Plains: Shadowy Backstreet, Concealed Courtyard, Isolated Chapel, Brightclimb Pathway/Grimclimb Pathway, Godless Shrine.
  • Eriette really is the most important card in the deck, so it can be tough to keep her from eating a removal spell. If your opponent has a lot of removal, try casting her after you've already cast a bunch of Auras to get the most out of her life drain effect, even if it's only for a single turn.
  • Swiftfoot Boots should always go on Eriette to keep her from eating a removal spell.
  • It's almost always better to avoid killing creatures with Dead Weight or Mire's Grasp. Eriette prevents your opponent from attacking when these Auras are afflicting their creatures, and these Auras provide more life drain every turn.
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