Summary

  • Mardu decks in Magic: The Gathering combine black, red, and white colors, offering powerful removal spells and value card draw options.
  • Mathas, Fiend Seeker is a Mardu Vampire commander that uses political bargaining to manipulate opponents' removal choices and gain advantage.
  • Mardu commanders like Ghen, Arcanum Weaver, Jirina Kudro, and Jan Jansen offer unique abilities and strategies, from enchantment recursion to token generation and sacrifice effects.

In 168澳洲幸运5开奖网:Magic: The Gathering's 168澳洲幸运5开奖网:Commander format, you construct decks🅘 around key legendary creatures that serve as the general of a deck. As a deck can only contain cards within the chosen commander's color identity, the more colors within a commander, the more options you have when selecting cards for your deck.

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When it comes to the three-color combos, Mardu, the identity of black, red, and white is often regarded for its speed and aggression, also having access to many of the best removal spells within the entirety of Magic🐷. So today, we're going to explore th💫e various Mardu commanders that have been printed throughout Magic's history and see which are the best.

15 🍸 Mathas, Fiend Seeker ꧒

Image of the Mathas, Fiend Seeker card in Magic: The Gathering, with art by Joe Slucher

A deceptively strong commander, Mathas, Fiend Seeker is a Mardu Vampire that provides political bargaining chips, something tไhat can be quite useful in a multiplayer format like Commander.

For the low cost of three maไna, at the end of your turn, this 3/3 with menace can put a bounty creature on another creature. When a creature with a bounty counter on it dies, each player except its con🌠troller draw a card and gains two life.

With this, Mathas can incentivize your opponents to use their removal on threats that you want removed, potentially deterring players from using their removal oꦅn cards on your creatures, and letting you keep your best cards around a little bit longer.

14 Kelsien, The Plague 🔯

Image of the Kelsien, the Plague  card in Magic: The Gathering, with art by Chris Rallis

Starting off as a 3/3 Assassin, Kelsien, the Plague gets +1/+1 for each experience counter you have. Earning these counters is fairly easy, all you have to do it tap it to deal one damage to a creature you don't control. When thꦰat creature dies, you get a🃏n experience counter.

You can certainly pick off small creatures with just one toughness with Kelsien, but if you want to start taking care of larger creatures🐓, you're going to need to give him deathtouch. Now that one damage you dealt with deathtouch kills any creature in play, racking up experience counters turn after turn.

If you want a more devious way to build Kelsien, slap on him a Thornbite Staff, which lets you un꧃tap Kelsien each tiꦗme a creature goes to the graveyard. This two-card combo ensures that you can keep practically any creature off the board, letting you swing in with a massive Kelsien once you've built up enough counter.

13 Ghen, Arca🔯num Weaver

Image of the Ghen, Arcanum Weaver card in Magic: The Gathering, with art by Kieran Yanner

A unique option for an enchantment commander that provides access to Mardu colors, Ghen, Arcanum Weaver is a 2/3 Human Wiza💦rd for three mana. Once in play, Ghen can be tapped for three mana, sacrificing an enchantment to return another enchantment from your graveyard to the battlefield.

With the right setup, this effect can cheat mana-intensive enchantments into pl💦ay, subverting steep mana costs. You could sacrifice a card like, Sentinel's Eyes to bring back a control powerhouse like the oppressive Overwhelming Splendor as early as turn four to shut down your opponent's st💯rategies until it's removed.

12 💝 J♕irina Kudro

Image of the Jirina Kudro card in Magic: The Gathering, with art by Magali Villeneuve

A Mardu Human-themed commander, Jirina Kudro is a solid choice for those looking to build aggressive Human decks. For four mana, when this 3/3 Human enters the battlefield, you create a number of 1/1 Human tokens equal to the number of times Jirina has been cast. The more you cast Jirina, or blink it with some exile and return effects, the more tokens you can get 🐓with her trigger.

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While this can provide some additional value, Jirina's most n🃏otable ability is the fact that this card provides all other Humans under your control with +2/+0. This added bonus of power can really make a difference, especially when paired with large quan🃏tities of tokens to overwhelm your opponents.

11 🌟 Jan Jansen, Chaos Crafter

Image of the Jan Jansen, Chaos Crafter card in Magic: The Gathering, with art by Vladimir Krisetskiy

On the surface, Jan Jansen, Chaos Crafter might look like a token deck, and at its core, it is. You sacrifice an artifact creature to make two Treasure tokens with his first ability and then sacrifice aꦓ noncreature artifact to make two 1/1 Construct artifact creature tokens. It's a circle that lets you continuously build more and more tokens. With cards like Anointed Procession and Tocasia's Welcome, you'll be making even more tokens and drawing tons of cards.

Much of Jan Jansen's strength, though, comes from his potential as an Aristocrats commander. Aristocrat decks care about generating lots of tokens, like creatures and artifacts, and then sacrificing them for multiple effects. Cards like Marionette Master an♑d Disciple of the Vault 🌺are great at this, making your opponents lose life anytime an artifact goes to the graveyard. Toss in a Mirkwood Bats or Mayhem Devil, and you've got a powerful engine to drain your opponents into oblivion.

10 Trynn, Champion Of Freedom And Silvar🎉, Devourer Of The Free

Image of the Trynn, Champion of Freedom and Silvar, Devourer of the Free cards in Magic: The Gathering, with art by Jesper Eising

Another option for Mardu Human-themed decks, Trynn, Champion of Freedom and Silvar, Devourer of the Free are White and Rakdos creatures respectively, each capable of being pla♏yed together thanks to their partner ability. For four mana, Trynn is a 3/3 Human that is capable of reliably supplying more H൲umans by creating a 1/1 Human token during your end step if you attacked that turn.

Meanwhile, Silvar is a 4/2 with menace for five mana that serves as a Human sacrifice outlet, capable of sacrificing Human creatures to gain +1/+1 counters and indestructible until the end of a turn. This can allow the deck to be both aggressive and resistant to removal while allowing it to 168澳洲幸运5开奖网:synergize with aristo🔯crat effects and abilities.

9 Syr🥀 Gwyn, Hero Of Ashvale

Image of the Syr Gwyn, Hero of Ashvale card in Magic: The Gathering, with art by Lie Setiawan

Syr Gwyn, Hero of Ashvale is a commander who functions as both an Equipment-based Voltron general and a Knight-themed commander. A 5/5 Human Knight with vigilance and menace for six mana, whenever an equipped creature under your control attacks, you can draw a card for the low cost of losing one life, potentially allowing several additional cards to be drawn in a single turꦫn.

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Syr Gwyn notably ♋works quite well with cheap Equipment cards with high equip costs, as this commander allows Equipment cards to be equipped to Kni꧒ghts for zero mana, ignoring equip costs entirely. If you can set up multiple combat steps, you'll be able to draw tons of cards in a single turn.

8 Diha𓆉da, Binder Of Wills

Image of the Dihada, Binder of Wills  card in Magic: The Gathering, with art by Nestor Ossandon Leal

It's easy to see how Dihada, Binder of Wills can be a powerful commander. Normally Planeswalk⛎ers cannot be your commander, but thanks to a 𓂃special clause at the bottom of the card, you can build around Dihada for a legendary-themed deck. Dihada's abilities all revolve around legendary creatures and corrupting them to your will.

Dihada's first ability gives a legendary creature you control a plethora of keywords until your next turn, making them the perfect defender against your opponent's incoming attacks. If you don't have a legendary creature out or need to refill your hand, you can dig through the top four cards of your deck to take as many legendary cards as you like, and create Treasure tokens for each card you don't🔜 take.

7 �💖� Kroxa And Kunoros

Image of the Kroxa and Kunoros card in Magic: The Gathering, with art by Ignatius Budi

This powerful commander is the legendary team-up of K♕roxa and Kunoros, two legends from Theros working together to combo out your opponents. When the duo comes into play or attacks, you can exile five cards from✃ your graveyard to return a creature from your graveyard to play.

The combo happens when you sacrifice it to Altar of Dementia, which lets you mill cards equal to its power. Because of the way Kroxa and Kunoros' ability resolves, you can sacrif๊ice it in response to the reanimation clause, sacrificing it to the Altar, to mill six cards and then exile five of them to return Kroxa and Kunoros to play, triggering its ability again in an infinite loop. You can close the game out with Syr Konrad, the Grim, dealing one damage to each of your opponents every time a creature enters your graveyard.

6 🍌 Alesha, Who Smiles At Death

Image of the Alesha, Who Smiles at Death card in Magic: The Gathering, with art by Anastasia Ovchinnikova

Printed in Fate Reforged, while Alesha, Who Smiles at Death may be a red card, due to the Orzhov cost (white/black) of its ability, it functions as a Mardu commander. An ef🐬ficient 3/2 with first strike for three mana, when Al🐻esha attacks, you can pay two mana. If you do, you can return a creature with power two or less from your graveyard to the battlefield, but now it is tapped and attacking.

This allows Alesha to function as reliable recursion, able to repeatedly bring creatures back from the graveyard as long as they have low power. A common target for Alesha is Master of Cruelt🌃ies, a creature with first strike and a special ability that if not properly blocked, can knock out an opponent in a single turn.