Summary

  • Furiosa director George Millerhas criticized the 2015 Mad Max game, saying that it "wasn't as good as we wanted".
  • These comments were then described by Mad Max dev and Just Cause creator Christofer Sundberg as "complete nonsense" and "complete arrogance".
  • Sundberg also claims that Avalanche was originally pressured to make a linear game, which clashed with their open-world expertise.

Mad Max developer and 168澳洲幸运5开奖网:Just Cause creator Christofer Sundberg has hit back at Furiosa director George Miller, who recently claimed in an interview that the Mad Max game that was released in 2015 "wasn't as good as we wanted it to be."

Furiosa hits theaters in the UK and US tomorrow, finally bringing our long nine-year wait for a new movie in the Mad Max universe to an end. Like the rest of the stars that worked on Furiosa, director George Miller took to the red carpet for the premiere's screening to answer some questions from the press, during which he was asked about whether he would've liked a video game to release alongside Furiosa, similar to how Mad Max launched alongside Fury Road.

Miller goes on to explain that he's the sort of person that would "rather not do something, unless you can do it at the highest level", and stated that the Mad Max game that released in 2015 "wasn't as good as we wanted it to be". That's rather surprising considering Mad Max has become somewhat of a cult classic in the years since release, and at least successful enough for a sequel to be c🎐onsidered, but Miller says he'd be on board with a new video game if someone like 168澳洲幸运5开奖网:Hideo Kojima were to make one.

Mad Max Dev Hits Back At Miller's Comments

Unsurprisingly, Miller has ruffled some feathers online with those remarks, particularly those of Mad Max developer and Just Cause creator Christofer Sundberg, w🌳ho has described his comments as "complete nonsense" and "complete arrogance". Sundberg goes on to claim that Miller and the higher ups behind Mad Max first attempted to force Avalanche into making a linear game, despite the studio being known for their open world titles, and that a Hideo Kojima made Mad Max game would have been a "completely differe﷽nt experience".

Sunberg then reveals that Avalanche had reportedly spent a year of development time making the linear Mad Max game that the higher ups wanted, only to scrap it all after they then decided that "players want autonomy in this day and age" and go with the original open world game that Avalanche pitched. It all soun💟ds very messy, and could be one of the reasons as to why Mad Max was , even if it eventually became a banger.

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