I love a good redemption arc. There is nothing more satisfying than taking a villain that once upon a time seemed impossible to salvage and watching them, against all odds, grow into a good person. They’re still flawed, but it’s this willingness to acknowledge past wrongs and to work on themselves that makes this story device so compelling. And it’s what drives 168澳洲幸运5开奖网:Lost in Random: The Eternal Die.

You play as Queen Aleksandra, antagonist of the previous game, who finds herself sucked into the realm of Mare and her once dominating form transformed into that of a little girl. In this game💮, sh𒅌e is weak, vulnerable, and will need to lean on others more than ever before. It’s a wonderful, albeit predictable, setup for a smaller-scale sequel like this, but after a few hours spent across its myriad biomes fighting enemies and making new friends, it’s already shaping up to be a great time.

Poker In Purgatory

I’ll get this out of the way immediately - Lost in Random: The Eternal plays and is structured exactly like Supergiant’s Hades. Considering the impact this masterpiece had on the genre, it’s no surprise to see Stormteller Games pull from it so liberally. Before and after each run, Aleksandra will crash back into a hub world called home by a growing number of merchants and helpful allies who often have new dialogue and information to de𓄧liver.

There is both a narrative and mechanical incentive to fail, whether it’s to pull a few more words out of your favo꧅urite characters or upgrade a sword with new buffs and enhanceme𒈔nts. But it is considerably more simplified, and even after just a few short hours, it feels like I’ve begun to learn the intricacies of most combat mechanics and exactly how deep the hub world aims to go.

Aleksandra fires poisonous green daggers at enemies in Lost in Random: The Eternal Die.

The fact that many of the characters you meet are merchants with creative personalities is no bad thing either, whether꧙ it be a cockney mech who stores your weapons within his fractured body or a deplorable slug creature who ironically makes you new outfits. You’ll meet a bunch of zany personalities tha💛t feel pulled straight from a Tim Burton flick.

Much like the original game, it’s hard to look at the visuals here and not recall films like Corpse Bride or The Nightmare Before Christmas. It leans ha🃏rd into that iconic aesthetic.

Unfortunately, the luscious character designs don’t translate to environments, which, for the most part, are lifelessly predictable castles and swamps that blend into one another following a handful of runs. You can develop a sense of autopilot by slicing through enemies and finishing platforming challenges because most of them ▨are quite easy, while some mechanics lack the depth you’d want to create nuanced and/or broken builds like you might in Hades.

Aleksandra meets a new robot friend in Lost in Random: The Eternal Die.

Despite its obvious simplicity, combat is still enjoyable. Aleksandra can💟 pick between four unique weapons - sword, bow, spear, and hammer - all of which hold their own in combat and have different reach, abilities, and ways in which they can be upgraded between each run. I found myself sticking with the sword and upgrading it to full power before moving on, which is a strategy I’ve adopted in similar🍰 games until I’ve mastered a single offering. You can perform heavy and charged attacks by holding the same button, while dodging is very important when it comes to avoiding advancing enemies.

At the beginning of and throughout most runs, you’ll also pick up a card ability, which will be entirely random. It might briefly stop time, throw out poison flasks, unleash bolts of thunder, or something else entirely. Much like weapons, you’re encouraged to experiment and try ou📖t any and all combinations. I’ve only stumbled across a couple so far, however, and often the best approach is to spam attacks as soon as you have them, rather than incorporate any real nuance.

Merchants, puzzles, and similar things can be discovered on runs that feed 🍸into the general flow of progression, adding a welcome dose of flavour to each run.

Your final attack is your dice buddy Fortune, who can be thrown at foes and deal damage representative of the number he lands on. Get one, and it will do nothing, but land a six, and you’re in business. Once the dice is thrown, you’ll need to jump into the fray to get it back, adding a risk and reward tension to most encounters that’s easy to appreciate. But since you💞’re bound to lose some health on this journey, it can be easier to stick to usual attacks, instead of taking🤪 a dice-based risk.

Inspired by Hades’ godly boons, you can also pick up relics after most combat encounters, which correspond to a certain colour that you can place into a grid. Line up three of the same colour, and you’ll earn the corresponding ability, along with a bonus to certain skills. I found this to be The Eternal Die’s most enthralling new addition, 🌌turning selecting random powers into a cute little puzzle all its own that extends beyond combat and exp🐭loration.

Back From The Brink

Relic equipment screen in Lost in Random: The Eternal Die.

Putting all the slicing and dicing aside, however, Aleksandra is 𒐪still my favourite part of the entire experience so far. As the villain we fought in the previous game, it’s fascinating to see her struggle with the lack of power she once used to rule and how her new form forces her to reckon with people she’s hurt and the mistakes she’s made in the past. You will frequently come across memory fragments on runs containing ✨brief snippets of dialogue that cause our hero to ruminate over what her life used to be. You’re given enough context to both care and keep on digging, hoping that as the narrative progresses, we’ll see the facade eventually fall away.

Lost in Random: The Eternal Die is a bite-size sequel with what I presume is a lower bud꧂get to match, but despite this decreased ambition it still has so much to give. I’m uns𒅌ure if it will be capable of matching the greats it takes clear inspiration from, but by telling an emotional tale from a new perspective, its passable combat and exploration could become parts of a much greater whole.

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Your Rating

Lost in Random: The Eternal Die
Action
Roguelite
Hack and Slash
Systems
Released
June 17, 2025
ESRB
E For Everyone // Mild Fantasy Violꦜence
Developer(s)
S꧟tormteller Games
Publisher(s)
𝐆 𝕴 Thunderful Publishing

WHERE TO PLAY

SUBSCRIPTION
DIGITAL