168澳洲幸运5开奖网:Loop Hero, the 168澳洲幸运5开奖网:innovative new style of roguelike by Four Quarters, has been out for a while now, which means most players (168澳洲幸运5开奖网:of which there are plenty) have probably managed to beat it by this point. 168澳洲幸运5开奖网:We found it so incredibly addicting, so beating it was only a matter of time. That said, there’s still quite a lot of grinding to do after the main story, and there’s supposedꦜ to be plenty of new content on the horizon. So, without further ado, let’s take a deeper look at one of the most important aspects of any run: your Golden Card choice.

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These are certain cards that are unlocked after specific upgrades that vastly change the way you'll approach a run. You can choose one out of the four of these to take along with you and have in your starting hand for any Loop attempt. Each one has a very different use and some work much better with certain classes than othꦯers. So,𓆏 let’s figure out which is best, for what situations, and why.

4 🅷 Zero Milestone: Almost Zero Use For ꦦIt

Loop Hero: The Zero Milestone Card PNG Overlaid On A Helpful Image Illustrating How Zero Milestone Works

This first, worst, and most complicated Gold Card, mechanically at least, is the Zero Milestone. To put it simply, wherever you place this Milestone, that’s the center of the “world”.⛦ Monsters that spawn close to this Milestone will be weaker, while those spawning far away become stronger. It’s an interesting idea, to be sure, but the actual execution of it in-game is lackluster.

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For one, the percentage that enemies are buffed/weakened (about 10% max either way) is almost un-noticeably low. Two, it doesn’t affect bosses, which is the main reason most of us would even use this card in the first place. And three, it takes up a slot on the Loop itself! Even the Arsenal, a vastly superior Gold Card, has the decency to only take up a square adjacent to the Loop. Wꦉe’re sure there are situations where Zero Milestone is beneficial to use. But, as far as we’ve played (almost 70+ hours), there’s never been a time𝓰 we wish we had it instead of the Crypt, Arsenal, or even the Maze of Memories.

3 Maze Of Memories: A Speedrunner’s Favorit📖e Tool

Loop Hero: The Maze Of Memories Card PNG Overlaid On An Example Of How Much Space It Takes Up

Next up is the Maze of Memories. In terms of the lore, this one is incredibly interesting and goes to show that Loop Hero's lore and writing can tough it out with some of the greats like Disco Elysium or other🐎 games similar to it. Essentially, in-universe, the Maze was built as a method of immortalizing its creator. As you walk toward the center of this labyrinth, the spells carved into its walls will overwrite your memory, replacing them with the memories of the mage who created the maze. It’s such a horrifying yet cool concept! And, best of all, the lore translates directly into gameplay elements, as putting this maze down instantly fills up your Loop Bar by a huge amount. Remember, the world has been destroyed in Loop Hero, and it’s only by remembering things that the protagonist makes any progress, ꦦwhich is a crazy c🅘ool concept for a roguelike game. Eventually, bosses show up in Loop Hero once you’ve “remembered” enough of the world by repeating the Loop enough times, placing down new terrain, 168澳洲幸运5开奖网:and possibly even comᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚbining certain tiles. So, it does make sense that this huge flood of memories from someone who lived in the world before the cataclysm would almost entirely fill the bar. That said, in terms of usefulness compared to the other Gold Cards, The Maze is third. It’s helpful for fighting bosses earlier or speedrunning the game, but doesn’t serve much purpose ot𝄹herwise. Plus, it takes up a huge portion of the map!

2 Ances🌊tral Crypt: Easy M🗹ax Health As Long As You Have Souls

Loop Hero: The Ancestral Crypt Card PNG Overlaid On The Crypt Placed In-Game

Ah, the final resting place of some ancient familial line, The Ancestral Crypt. This Gold Card was obviously iဣntended for the Necromancer class but works decently for the Warrior as well, thanks to its large amount of Defense. You might think🍰 it would work well for the Rogue, but the Arsenal gives the Rogue a “second” HP bar, so that ends up being the end-all-be-all choice. And, thematically, it makes much more sense that the Ancestral Crypt would work best for the Necromancer.

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For those who haven’t unlocked the card and don’t know how it works, essentially, it gives you +3 Max HP for every enemy killed that has a “soul” in exchange for removing all the HP benefits from all armor. Since the slimes, in the beginning, are soulless, a lot of you tend to avoid placing the Crypt until after a certain amount of other spawn tiles, like Groves or Cemeteries, have been placed. But, what most of you don’t know is that the Ancestral Crypt actually works retroactively. This means as soon as it's placed you’ll get the HP bonus for every enemy with a soul killed up to this point. And, if you want to hold on to your HP-buffing armor and wait until the later rounds, the sudden jump in Max HP can be absurd. Overall, if your survivability is decent thanks to Camp Supply items or upgraded Settlement Locations, the Crypt is a great card to bring. But, if you tend to barely make it through the early to mid-range rounds by the skin of your teeth, you might want to hold off bringing the Crypt until your character is a bit tankier. Or, at worst, take a break from Loop Hero, and try out any of the 🔯other games it shares similarities wit🧜h.

1 ๊ 💛 Arsenal: Extra Items And New Mechanics

Loop Hero: The Arsenal Card PNG Overlaid On The Gold Card Selection Screen

The Arsenal is hands down the simplest of all the Gold Cards, but that's also what makes it the best. Simply put, it gives each class an additional equipment slot. For the Warrior, it gives them the Helmet slot, for the Rogue it gives the Necklace slot, and the Necromancer gets the Shield slot. Wearing Helmets opens the Warrior to Retaliation damage, the Necklaces all give the Rogue a Magic HP bar that acts like “armor” for each battle, and the shield grants the Necromancer another avenue for stacking summon variables and more defense. Because the Arsenal adds new mechanics for each character class, something that none of the other Gold Cards do, it’s also the most fun to use as well. 168澳洲幸运5开奖网:A sign of a fantastic roguelike, ꦉafter all, in the intricate balance of complex and simple mechanics. That said, nothing is perfect, and the Arsenal has some downsides. As soon as this location is placed, all future gear picked up by you has its stats reduced by 15%, which is pretty noticeable. The only other downside of this building is the fact that it has to be placed adjacent to the Loop and not anywhere on the map like the Maze or Crypt.ﷺ Other than those relatively small downsides, the Arsenal seems to be the default for most if not all Loop Hero fanatics.

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