When Stray came out back in 2022, I was a little shocked by how positive the response was to a cat game that didn't seem all that interested in cats. That Annapurna Interactive-published, third-person, cyberpunk adventure cast players as an orange feline who got separated from its friends and had to find its way home from the robot city into which it was plunged. It's a shockingly similar setup to 168澳洲幸运5开奖网:Little Kitty, Big City, the recent platformer🌜 from Doubl💦e Dagger Studios.
In Little Kitty, Big City, players take on the role of a black cat who falls out of th✨eir owner's apartment and into the Japanese city below. From there, they need to figure out how to make their way back home. Same set-up, but this time around the cat is actually the star of the show.
Little Kitty, Big City Is Way More Interested In Cats
Stray and Little Kitty, Big City take the “help a cute cat get home” premise in very different directions. Though Stray wasn’t published by Sony or developed by o♐ne of the company’s first-party studios, it was a PlayStation exclusive for a year after launch, and it feels like the kind of game Sony would publish, too. It’s sleek and cinematic, with polished graphics, and didn’t seem out of place as a PS5 exclusive.
Little Kitty, Big City is more obviously indie. Its aesthetic is more stylized and cartoony, and it can get a little janky at times. My cat’s tail often clipped through bits of the environment, and the camera got hung up on obje𒀰cts in a way that felt pretty retro. The climbing and jumping system can be a bit frustrating, as ♔you end up leaping back the way you came if you hit the jump button while up against a wall. When you’re scaling a building, this can send you tumbling multiple stories, which is annoying.

Little Kitty, Big City I♓s Thꦗe Stray Successor I Needed
Look what the cat dragged in.
Though it lacks Stray’s polish, Little Kitty, Big City does a much better job of gamifying being a cat. Stray felt like a linear cyberpunk adventure that just happened to star a tabby. By removing humans from the equation and taking it out of our recognizable world, Stray forfeited some of the meaningful brushes it could have used to paint its p🍰ortrait of its titular stray.
Everybody Wants To Be A Cat
In contrast, by sticking to a semi-grounded setting — semi becau♎se there's a raccoon who runs an extradimensional fast travel network out of the sewer — Little Kitty, Big City has so much more to work with. We see our Kitty interact with humans, other animals, and real-world objects that allow the game to capture cat life. You can nuzzle passersby until they pet you, or trip them and steal their food. You can carefully avoid breakable objects, or knock every potted plant you encounter off its perch. You can pounce on birds, sit in empty boxes, and stretch out in the sun. All video games need obstacles and water and dogs are definitive boundaries that your intrepid little feline just🔥 can’t cross. You gain stamina by eating fish, and always land on your feet.
Little Kitty, Big City is much more engaged with cat-ness, and it feels like (excuse the cliche) a love letter to our four♚-legged friends as a result. Whereas Stray offered a sci-fi vision of the future that happened to star a cat, Little Kitty, Big City is a game about a cat, and everything in the game exists to sell that ♎central conceit. What if you were a cat who was lost in the city? Give or take a raccoon with a sci-fi job or two, and it might look a lot like this.

Stray's Guitar Robot Is The Heart And Soul Of The Cat Simulator
Stray's Guitar Robot Is Th𓃲e Heart And Soul Of The Cat Simulator