Bandai Namco has acquired a minority stake in Limbic Entertainment, a German game development company founded in 2002 and based in Langen, for an undisclosed sum. The studio, best known for producing the 168澳洲幸运5开奖网:Might & Magic series with Ubisoft and the 2019 strategy game Tropꦉico 6, employs 65 people.
168澳洲幸运5开奖网:Tropico 6, a construction, management and political simulation game in the Tropico series, was released on Microsoft Windows, macOS and Linux in♕ March 2019, for PS4 and Xbox One in September 2019, and for Nintendo Switch in November 2020. The game was the fastest-selling title in the franchise, generati🅰ng 50% more revenue than Tropico 5's debut.
Limbic will now develop two new unannounced franchises for 168澳洲幸运5开奖网:Bandai Namco, which recently purchased Reflector Entertain🍨ment. The Japanese company is current༒ly developing a cross-media franchise Unknown 9: Awakening, a next-gen adventure game that tells the tale of a young Indian girl who has a supernatural ability to access hidden dimensions.
Founded by Stephan Winter, Eike Radunz and Alexander Frey, Limbic developed the tenth installment in the Might & Magic video game series, Might & Magic X: Legacy, for Ubisoft, as well as Might & Magic Heroes VI in collaboration with Black Hole Entertainment and Virtuos. In August 2014, Ubisofꦑt announced that Might &am🌸p; Magic Heroes VII would be produced in cooperation with Limbic. In October 2016 Ubisoft announced the end of its partnership with Limbic.
Ban🌠dai Namco is currently focused on developing more content from studios outside of Japan, as the Reflector acquisition and Limbic stake demonstrate. The company has a North American division in Sꦍanta Clara, California, known as Bandai Namco Entertainment America, and a European division in Lyon, France, known as Bandai Namco Entertainment Europe.
In an interview with GamesIndustry.biz last year, Bandai N🍰amco’s vice president for content, marketing and digital Hervé Hoerdt said, "We're a Japanese company. We still have this DNA of, you know, [being] a little bit risk averse. So usually, we are not at the forefront or we are not the first publishers to shoot a game on a new platform. And that's from a g🥂lobal perspective. [But] we will balance this with all the content that we seek on the European side."
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