I’ve always admired 168澳洲幸运5开奖网:Like a Dragon for its masterful balance of tone. Ever since it first arrived on PS2 as Yakuza in the West, each game has told a heartfelt yet harrowing tale set amidst the criminal underworld while also leaning hard into consistent absurdism. Kazuma Kiryu is risking his life t💮o save everyone he holds dear, but he can also go div🍌ing off the coast of Hiroshima to battle with giant sharks in his downtime.

You’ll break down in tears one moment before jumping for joy the next, and by some miracle, all of these disparate tones blend together perfectly. Our heroes might be running from the law and trying to thwart evil syndicates intent on murdering them, but that never stops them from a cheeky round of karaoke in the evenings. This balance is more pronounced with spin-off titles like 168澳洲幸运5开奖网:Dead Souls, where a zombie apocalypse is contrasted with similar le꧟vels of dramatic seriousness and the campy nature of its urban open world.

It works well though, and when it comes to 168澳洲幸运5开奖网:Like a Dragon: Pirateꦑ Yakuza in Hawaii, it’ౠs 🦩going to work the same magic all over again.

It’s a Pirate’s Life For You, Me, And Especially Goro Majima

Last week saw RGG Studio host a Dragon Direct to showcase more of what we can expect from Pirate Yakuza in Hawaii. As expected, the studio is leaning hard into the utterly absurd idea of fan favourite character Goro Majima washing up on a random beach before quickly deciding he wants to become the ultimate pirate lord. Majima is a man who takes each task that is put to him incredibly seriously, so it doesn’t take long𒅌 for him to rock up with the locals, board a pirate ship of his own and set sail upon the seven seas.

Pulling the pirate card after setting a game in Hawaii is a stroke of genius, spea♒king to RGG Studio’s talent of reusing assets and characters to tremendous effect.

Majima participates in naval combat in Pirate Yakuza In Hawaii.

Aside from 168澳洲幸运5开奖网:Sea of Thieves, we don’t have a lot of modern blockbusters tha♔t capture the beautiful clichés of the Golden Age of Piracy and the thr൩ills of clashing swords with fellow sailors or coming across untold amounts of booty. Pirate adventures needn’t be complicated so long as they nail the tongue-in-cheek fundamentals that define the genre.

I’m talking about walking planks, firing cannons, invading enemy ships or blowing them to pieces, and singing shanties with my crew as the sun begins to set. It presents a simplistic beauty that RGG Studio understands, and something Ubisoft’s 168澳洲幸运5开奖网:Skull and Bones did not. That explains wh😼y so many people in chat were dragging it during the direct.

In Development Open World Games Skull & Bones
via: polygon.com

After spending the better part of a decade in development hell, Skull and Bones launched last year to critical and comm𝓰ercial apathy. What began as a compelling and timely expansion on the naval combat seen in

168澳洲幸运5开奖网:Assassin’s Creed 4: Black Flag grew into a misguided attempt at live-se🔥rvice piracy whose gre💎edy intentions were incredibly transparent.

Nobody cared, and by the end it was clear that Ubisoft wanted to wipe its hands🎃 of this mess and forget about it. What hurts the most is that Skull and Bones could have been the game Like a Dragon: Pirate Yakuza in Hawaii is trying to be, but it was engineered to be yet another live-service💎 blockbuster in an already saturated landscape.

Skull and Bones Could Have Been The Ultimate Pirate Video Game

Seeing a whale while on a ship in Assassin's Creed 4 Black Flag

It wouldn’t have been near💞ly as ridiculous in its atmosphere and characters, but there was little stopping Skull and Bones from fulfilling the pirate fantasy of building a crew, sailing the ocean to find hidden treasure, all while feeling lik𒁃e an unstoppable badass. But it failed, and now remains a harsh stain on Ubisoft’s legacy.

I can’t help thinking about the game it could have been if production weren’🐎t so troubled or Ubisoft wasn’t determined to turn Skull 🎀and Bones into an all-encompassing cash kraken. At least RGG Studio is picking up the pieces and having immense amounts of fun doing so, because Pirate Yakuza looks like a blast.

The game shows what a triple-A pirate experience can be without abusing live-service elements for maximum profit, and how building a crew, finding treasure, and trying to stake your claim on the seven seas is possible in isolation, and can even exist as part of a Like a Dragon without feeling out of place. In fact, I’d argue it fits right in. Like Dead Souls before it, Pirate Yakuza understands the appeal of 🐼throwing familiar characters into silly scenarios and connecting the dots with a central narrative with a beating heart at its centre.

It takes the ch𓆏ildhood fantasy we had of being pirates and translates it into video game form, and I can’t think of a better take on the genre than that.

like-a-dragon-pirate-yakuza-in-hawaii-tag-page-cover-art.jpg

Your Rating

168澳洲幸运5开奖网: Like a Dragon: Pirate ♎Yakuza in Haw♚aii
Action
Adventure
RPG
Systems
4.5/5
Top Critic Avg: 82/100 Critics Rec: 85%
Released
February 21, 2025
ESRB
Mat🅷ure 17+ // Blood, Intense Violence, Partial Nudity, Sexual Themes, Strong Language, Use of Alcohol
Developer(s)
ꦏ ♑ Ryu Ga Gotoku Studio
Publisher(s)
Sega
Engine
Dragon Engine

WHERE TO PLAY

DIGITAL