168澳洲幸运5开奖网:Like A Dragon: Ishin's sixth chapter follows Ryoma as he starts his first day at work. As is the way of a Shinsengumi member, he is going to have to get his hands dirty right off the bat. But worry not, we'll be there with you, giving you pointers along the way.

Related: 168澳洲幸运5开奖网:Like A Dragon: Ishin - FAQ Guide

From traversing subterranean caves in order to clear out bandits, to tracking down former members of the Shinsengumi, to recruiting new ones, Ryoma will have his hands full. And that isn't even mentioning the climactic final duel of this chapter. There's no rest for the wicked, as they say.

Like A Dragon Ishin, The Shinsengumi having a meeting

Just a forewarning, the majority of this chapter will bounce you around all of Kyo. However, it won't lock you into a set path for the majority of your time. We recommend making heavy use of the palanquin service (when it is available).

Like A Dragon Ishin, Nakaoka just straight chillin' in the Teradaya

You are going to start this chapter at the Shinsengumi barracks. Your first destination is the Teradaya Inn. Once you arrive, go to your room and talk to Nakaoka. You'll now need to return to the Shinsengumi barracks. Unfortunately, the palanquin service will be disabled. You know what that means... Head through Rakugai on foot.

Like A Dragon Ishin, Ryoma bumping into Matsubara

As you move through the Rakugai area, you will run into Matsubara. After a brief cutscene (literally), you will be able to move around the map using the palanquin service again. Go to the Shinsengumi Base. Once you arrive, talk to Hijikata. Finally, head to the warehouse in the back. At this point in the chapter, it will become night. Head to the marker on the east end of Rakunai. Finally, go to the northeast corner of Rakunai (close to the place ꦍwhere you go to play the traditioඣnal Japanese Dancing game).

The Ikedaya Battle

Like A Dragon Ishin, Fighitng in the courtyard as someone gets thrown through the shoji wall

Your goal is to find Yoshida Toshimaro. He is on the second floor of the Ikedaya. The bottom section of the Ikedaya is quite linear. At a glance, there appears to be a number of directions you can travel in, but since you can't intervene in the many duels occurring around you, you will be forced down a pretty specific path. There aren't any easy-to-miss items tucked away on the bottom floor. You will begin this section fighting a group of warriors using a wide variety of weapons. Once you work through them, tak🐷e a left, and someone will get 🐈tossed through one of the shoji walls. Enter the tatami room that was just opened up, and fight the swordsmen inside. There is some wild silk here for you to pick up.

Like A Dragon Ishin, Someone throwing a shelf down the stairs

Head up the stairs. Prepare for a QTE, as you are going to need to avoid a piece of furniture that is being thrown down the stairs. At the top of the stairs, you will battle two swordsmen and a gunman. Once you cleave through them, you will run into Nagakura. Now, you will have to fight the club-wi꧟elding Yoshida Toshimaro

Boss Battle: Yoshida Toshimaro

Like A Dragon Ishin, Yoshida looking tough with his club on his back

Yoshida is pretty similar to the standard club-wielding goons that you can encounter. However, he has a pretty special quality that changes the game dramatically. You cannot parry him! As slow as his attacks may be, they will always beat your parry moves. So, don't even try. You can, however, block his attacks. Each blocked attack will stagger you, but as long as you have learned the re-guard ability, you will be able to block his combo attacks.

Like A Dragon Ishin, Yoshida swinging his club

Unsurprisingly, his club swings also deal a considerable amount of damage. That being said, when whiffs his spinning attacks, he will be left vulnerable. He is also extremely slow, so it is easy to keep your distance. Just wait for him to compromise himself, and then attack when he is vulnerable. It is also worth noting that your trooper's stun attack will deal heavy damage to him and knock him down.

Like A Dragon Ishin, Ryoma facing off against three swordsmen

Continue down the hallway, and you will be pulled into a room with three swordsmen. Once you clear this room, head down the hallway. On your left will be a destructible wall, enter to get a Wild Silk. As you continue down the hallway, you will be dragged into another room, where you will fight two tougher swordsmen. These guys have standard movesets, but they take a surprising amount of hits to kill. Once you finish them off, the next room with a destructible wall on the left has a Flint Stone inside. The next r🌜oom you enter will have a spearman and a swordsman.

Like A Dragon Ishin, The decorative shoji before the boss room

Now, the next hallway ends with the decorative shoji that you are looking for... but before you get to it, you will be dragged into another room, This one has two gunmen, which isn't great for them, as the room is pretty small, and you will be able to smother them and take them out quickly. Now, cut your way into the room at the end of the hallway. You will fight a giant group of enemies here. You could take advantage of your best Heat Actions for dealing with groups of enemies, but if you don't have any Heat restoring items on you, you should instead save that stuff for the boss. Once you clear out 🍒this room, you will confront Kats𓃲ura Kogoro.

Boss Battle: Katsura Kogoro

Like A Dragon Ishin, Yoshida Toshimaro closeup shot

Katsura likes to commit to long, flashy combos. Your best bet here is to parry him and then attack his back. You can also try to dash around him and unleash a combo on his backside, but you will have to be careful to pick your shots when using this approach (we'll get into that in a second). If you pursue too aggressively, he does have a very sneaky attack where he rolls backward while simultaneously slashing with his sword. So, you are going to want to hang back a little and react to w꧒hat he does. He will sometimes charge forward with a jumping, lunging sword attack. This is a pretty easy parry and, since it is a very linear attack, is actually quite easy to dodge as well.

Like A Dragon Ishin, Katsura's wide slash

The primary combo that Katsura likes to use has him perform a horizontal sword swipe, followed by a vertical sword swipe, a spinning kick, and ending with a vertical sword slash. If you are looking to dodge around him, he will sometimes catch you with the horizontal slash or the spinning kick, as they do hit all around him. The final hit of this combo can also break through your guard. He also likes to use a two-hit attack which is a horizontal sword swipe paired with a spinning kick. We found it pretty difficult to circle him using the Swordman's dash. The Wild Dancer's faster dash, on the other hand, was much more up to the task.

Like A Dragon Ishin, Ryoma using his Heat Action

One large benefit of the room you fight Katsura in is that you are always close to a wall. At this point in the game, you should have multiple Heat Actions that simply need you to be close to a wall to activate. So, you should have multiple opportunities to hit Katsura with Heat Actions. Hopefully, you brought some passion pills to help expedite the process. Once you land the final blow, the chapteﷺr will essentially be over. The only thing left to do will be to watch the final series of cutscenes.

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