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This guide is going to cover the final three chapters of 168澳洲幸运5开奖网:Like A Dragon: Ishin. While there have most certa𓄧inly been some fairly abbreviated chapters in the past, these last three are remarkably straightforward. They tend to point you in a direction and then have you jump into a boss fight, a raid, or both.
So, while this guide won't be dealing a whole lot with quests that bounce you around Kyo, there is a fair amount to cover. We will be providing you with a resource for how to take down the many, many bosses you will be locking swords with in these chapters. So get your whetstone ready, you are going to want to make sure your sword is razer sharp for this one.
Chapter 12: Kyo Ablaze
Once you arrive back in Kyo you will receive a warm welcome. Too warm, actually. The whole city has been set on fire! ༺The first thing you need to do is to head to the Teradaya. Head to the front area, right where Otose usually hangs out, and you will find 💃a letter waiting for you there. Now that you know that all your pals from the Teredaya are okay, head to Rakunai. You are going to have to travel on foot. Just as you head into Rakugai, you are going to run headfirst into Sasaki and his men. Naturally, this means you are going to have to brawl with him.
Boss Fight: Sasaki Tadasaburo
Okita is going to be joining you for this fight. So, he can hold off most of the scrubs while you deal with Sasaki. Once the side troops start getting whittled down, you can help clear out the fodder so that Okita can fight Sasaki with you. Speaking of Sasaki, he really isn't anything particularly special. He has strong overhead swings, but they don't break your guard, and he has a pretty quick two-hit combo. Outside of that, he is ju✅st a typical Swordsman with better stats.
Once Sasaki enters into his second form he will, of course, get faster and hit harder, but the thing you need to look out for is his lightning attack. This will shock you, locking you in place, do a grip of damage, and then down you. Try bloꦰcking it. Though, in all honesty, we had seemingly mixed results when trying to block this attack. As long as you have healing items on you, you should be fine.
Once you beat Sasaki, Okita will split off. Now, head to the marker on the west side of Rakunai. You will run into some Mimawarigumi soldiers, but they aren't anything special. Once you blow past a few groups you will run into Harada. It is time to take on your next Shinsengumi captain.
Boss Fight: Harada Sanosuke
Harada is definitely one of the tougher bosses in the game. His gun gives him a powerful ranged option, his spear means that his melee attacks have excellent range, and he has attacks that hit horizontally all around him, so even when you have his back you aren't safe.
In regard to his gun, when he fires off multiple shots, he will break your guard, and you will not have time to reguard before the final shot lands. So, while you can absolutely guard against his spear attacks, but when he aims his gun at you, you will want to get behind him. Thankfully, there is a gap between his melee attacks an🍸d his gunshots. So, yo✤u will have the time to dodge behind him after he pulls out his gun.
Don't get too aggressive after you block his combos. Harada has an annoyingly effective retreating attack. So, once you land two slashes, prepare to block said retreating strike.
However, while you do want to get to Harada's back, be mindful of the wide swings of his spear, as they hit all around him. This is why the Wild Dancer, though great at getting behind him, isn't a good choice for this fight. You are going to want to block, or parry, those attacks. So, we recommend sticking with the Swordsman or Brawler style. The Brawlers parry is a gr🐻eat way to get big hits in during his first form, but we do l🍒ike the better guard of the Swordsman stance for the second phase of the fight.
Once you get Harada down to about a fifth of his life, he will start using a charging spear attack. This will see him run toward you, and lunge at you with his spear. This attack will allow Harada to close the distance in the blink of an eye. You can block it, but it is even better if you dodge past him and attack his back. Thou💦gh be warned, if he lands♕ this thrusting attack he will do quite a bit of damage.
Once you take down Harada, you will head to Gion, and talk to Kondo. From here, you simply need to head to the northern tip of Rakunai. Here you will run into your old buddy: Izo. That's right. We get a fourth boss battle with Izo!
Boss Fight: Okada Izo
This version of Izo is pretty similar to the one you fought back in chapter 4. He has all the same attacks, he just hits way, way harder. Just in case you have forgotten how to fight Izo... He has a nifty combo that he likes to use, it ends with a big jump attack, but in this form, he can tag on an additional four hits to the end of it. However, it doesn't break your guard, so you can just block the whole thing. He does have another combo that features a kick that will break your guard, but you have enough time to reguard and block the attacks that follow it. The rest of his attacks are, quite fran🧜kly, pretty slow.
Once you break Izo down, he will enter into his second form. Here he will gain access to that whirlwind projectile attack. Here you will have two options. You can either block it, which will leave you slightly vulnerable, as it will break your guard, or you can run away from it. This arena is big enough that it won't be able to track you down.
Beyond that, Izo is best fought by simply sidestepping him, attacking his back, and blocking his straightforward combos when you can't do that. If you stick to that pretty basic strategy, you shouldn't have too many problems with this familiar foe.
Chapter 13: The Assassination of Sakamoto Ryoma
You are going to start this chapter in the Teradaya. The first thing you are going to have to do is head to your farm. This is the perfect time to stock up on meals, by the way. You won't have many other opportunities, and having a healthy supply of meals that can heal you will be extremely useful in the very near future. Once you have visited the farm, you will be free to roam around Kyo.
When you feel like it is time to get on with it, go back to your room in the Teradaya and talk to Nakaoka. After a cutscene plays out, head for the bar to the north of the Teradaya (the one next to the Fushimi Shinto Shrine). It is now time to face an🌟other Shinsengumi captain.
Boss Fight: Takeda Kanryusai
Takeda can be a bit of a handful. Most of his attacks will break your guard, and when they do, he will be able to follow up with heavily damaging gunfire. So, you definitely don't want to be standing in front of him guarding. Instead, you are going to want to switch to the Wild Dancer style. This will allow you to circle him with ease and attack his back.
Using the Wild Dancer style to circle Takeda will, quite honestly, make this fight pretty manageable. When you get close, he likes to use his roundhouse kick. If it lands, it will break your guard. Naturally, you will be able to dodge around this.
Once Takeda enters into his second form, he will get access to a backflip. But it isn't that fast, so you should still be able to keep on him. Once you beat Takeda, you will be greeted by a somber cutscene. You will now have another opportunity to wander around town. Once you are ready to continue, go back to your room in the Teradaya and select the "Head to Omiya" option from your futon.
The Omiya Ambush
Unlike previous raids, the Omiya isn't a twisting series of hallways and rooms. In fact, it is a pretty straightforward procession of rooms. Each area will contain another group of soldiers. The first group is just three swordsmen. They aren't anything special. However, with this next group things already start to ramp up.
The second group consists of ten gunmen. The room is reasonably big, giving them the ability to spread out. So, you are going to want to use your Wild Dancer stance. Whenever you aren't slashing, you will want to be dodging.
The next room has another large group. Most of them are swordsmen, but there are a few gunmen in the back. You are going to want to clear out the gunmen first, just so that they aren't sniping you from a distance. Then bust out your very best group attacks. None of these guys are hard, but there are a ton of them. There is a Small Windup Device on the right side of the room,﷽ so make sure you 🦹grab that before you move on.
There is another large group of gunmen. However, they will all be backed up against the rear wall. So, we found it quicker to go with the heavier-hitting Swordsmen stance, as they were so bunched up together that we could hit multiple at a time. The Mechanical Parts crafting item is in the corner of this room.
As you run down the hallway, you will be pulled into a room. Here you will fight four pretty standard swordsmen. After you work through them, cut through the shoji wall, and you will face off against another five, considerably tougher, swordsmen. These guys are all armored, hit hard, and have a ton of health. So, while yꦰou are going to deal with them the way you usually would, it is going to take a minute to whiꦐttle their health bars all the way down.
None of these warriors have any particularly flashy moves, so your primary focus is going to be to remove their armor, and then try to clear them out. We found that just using the Swordsman stance worked best. Just don't let them circle you, block their combos, and then respond with your own. At this point in the game you will have fought against the style of enemy hundreds of times, the only thing you need to be cautious about is how hard these guys can hit. As long as you don't get careless, you shouldn't have too much trouble with this group.
Surprisingly, those samurai are, for all intents and purposes the boss of this stage. Once you beat them,🌜 watch the cutscenes, and prepare for the final chapter.
Chapter 14: Dawn Breaks
Before you can get to the final, action-packed finale, you have one bit of business to attend to. You need to go on a date with Oryo. You will begin this chapter at the Shinsengumi Barracks. Head to the Teradaya. Now, agree to take Oryo out. First, take Oryo to Umai Udon in the heart of Fushimi. After eating some delicious udon, take her to any of the drinking establishments. You may as well head directly to the south and drink at your buddy's place.
Next, head to the Karaoke bar on the north end of Fushimi and sing a song for her. Now perform a dance for Oryo at the dance parlor in the northeast section of Rakunai. Finally, head to the Mizu Temple east of Rakunai. Here you will watch a cutscene. You will now be free to roam. This isn't your last opportunity to cook meals at your farm, or forge a better weapon at the blacksmith's shop, but it is one of the last. Whe𝕴n you are ready to move on, head to the Shinsengumi Barracks.
You are going to need to challenge Na🦩gakura, Okita, and Hijikata to a duel. These are all retreads of previous battles, but we will quickly give you a refresher for each.
Boss Fight: Nagakura
Nagakura is pretty much identical to when you first fought him. He has lots of rangey thrust attacks, and he will pressure you from mid-range with them. You will want to dodge around these thrusting attacks and slash Nagakura in the back. Multiple attacks in Nagakura's arsenal will break your guard, but you will have time to reguard before a follow-up attack can land.
During Nagakura's second phase, his sword slashes will become electrified. So, if he clips you, you will be locked into place. He also gains a special thrust attack; if it lands, it will deal a substantial amount of damage. The second phase of this fight doesn't change your approach one iota, it just makes it so a mistake will be more costly.
Boss Fight: Okita
This is the same boss fight as when you fought Okita in Mukurogai. Okita will try to pin you down with fast leaping attacks that he will loop. However, none of these attacks will break your guard. You will want to block him, wait your turn, and land your own combo. Keep doing this un💝til he enters into his second form.
In his second form, he will be quicker, and he will start to use his special attack where he taunts, then leaps into the air and plunges his sword into the ground, causing an explosion. Just block all of this and then return fire. You should be pretty familiar with Okita's moveset at this point, we're confident that you will be able to defeat him one last time.
Boss Fight: Hijikata
While this is, technically, your first time fighting Hijikata, he is essentially just Kondo all over again. While Hijikata's attacks were all used by Kondo, he doesn't seem to like to use Kondo's charging attack. Instead, Hijikata is fond of the same thrusting attacking combos that Kondo would use. Much like with Nagakura, you are going to want to circle him and attack his back as he uses these.
In his second form, he will gain access to Kondo's fireball attack. Just block these three fireballs, otherwise, you will take massive damage. Beyond tha♓t, just keep circling Hijikata, and sidestepping his thrust attacks, while slashing him in the back. He will fall quickly enough.
The Kochi Castle Raid
Alongside Okita, Hijikata, and Nagakura, you are going to raid Kochi Castle. This raid will start with you fighting a huge gang of troops. These will be mo﷽stly swordsmen, b𝔍ut there are a few soldiers with guns in the mix. Since you will be fighting alongside three other competent fighters, you can sorta just freestyle it.
After you beat the first batch, you will run through another round of soldiers. Once again, while there may be a lot of them, they aren't particularly resilient. After ᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚthis batch, you will run into your first boss.
Boss Fight: Sasaki Tadasaburo
This is, by and large, the same fight as the one you fought in chapter 12. However, he is a little more powerful here. Some of Sasaki's sword slashes will break your guard this time around. Also, once he enters into his second form, his attacks will become imbued with electricity. So, stray hits will not shock you, just lꦦike with Nagakura. Though, we would say he is weaker than Nagakura.
While Sasaki has a ton more troops with him this time around, you will also have three potent warriors accompanying you, so they won't be too much of a problem. Of course, if you clear out all the weaker soldiers, it will be four-on-one. It will on𒀰ly be a matter of ♍time before Sasaki falls, then you will leave Nagakura behind and push forward.
Fight through a few more soldiers, and then head into the mines below. T♐he next couple of groups w👍ill largely consist of spearmen. Not long after, you will run into the next boss: Ito.
Boss Fight: Ito
Ito isn't really a big deal. None of his attacks are able to break your guard. Even in his second form, when he begins to glow white, it doesn't seem obvious what, if anything, is stronger about him. We didn't see him use any new moves. He may hit a little harder?
The only thing you have to worry about is the steam. The room being filled with steam does make it easy for Ito to slip away. However, whenever he does, just get a lit✨tle distance and help clear away other soldiers. Once Ito reappears, start fighting him again.
Just block his attacks, and then respond with your own, and you will take him out. The longer the fight drags on, the more of his troops you will defeat, which just means he will have to contend with Hijikata and Okita as well as you. Once you beat Ito, Hijikata will stay behind.
The next room has a ton of soldiers including a giant who will throw electrified bombs at you. Take out the gunmen in the back, then get close ꦉto the giant. You will definitely get hit by some of those bombs as you take out the gunmen, but you need to cle🐈ar them out, or you are going to get shot to bits.
Though it seems counterintuitive, you really want to be as close to the big guy as possible, as you can block his melee attacks (though they will break your guard), but those electrified bombs 💛are absolutely brutal. Once you take him out, you will head to the docks and fight a few more standard soldiers, then you will reach the penultimate boss.
Boss Fight: Glover
You will now fight the British Mercenaries. There are a bunch of troops here, however, you are going to want to focus on Glover, as he is the primary threat. Well, you will want to take out the soldiers manning the miniguns first, then you will want to focus on Glover.
One thing you should be aware of is how dangerous Glover is on the ground. If you get too aggressive when he has been downed he will unload his guns into you, so keep mobile and stay dodging even when he has been floored.
Glover is pretty formidable. You can't block all of his combos, as his combos have too many sequential, guard-breaking shots coming in too quickly. However, you can get behind him and hack his back. Once he transitions into his second form, his attacks will set you on fire, which is pretty obnoxious. However, it doesn't really change your approach, dodge past him and attack his back.
Boss Fight: Takechi Hanpeita
This is yo𒉰ur final confrontation, and it is suitably epic. Hopefully, you have some healing items on hand, and a decently strong sword, as Takechi easily lives up to his status as the final boss of the game.
His first form is reasonably formidable, but not anything you haven't dealt with before. Takechi hits hard, he can break your guard, and he uses some of the same spinning sword attacks that you have access to. So, he can catch you are you try to circle him. The name of the game here is to maintain a solid guard, and to punish Takechi after blocking his combos. Takechi also likes to use an attack where he runs at you and lunges forward with his sword, this is a great opportunity to dodge past him and attack his back.
Once you have gotten Takechi a quarter of his health down, he enters into his second, and most difficult-to-beat, form. He will not start to use the Wild Dancer style. While he is easy enough to hit in this stance, as he no longer has a guard while using this style, his offensive options are terrifying. He gains a lightning attack which is very hard to deal with. You can't evade it. We had some suc𓃲cess blocking it, but other times it seemed to hit us even as we were guarding.
Beyond that, his standard combo, where he spins around firing his guns, seems nearly impossible to avoid and will break your guard. This will be another way for him to consistently land hits on you. Hopefully, you still have some healing items kicking around, as it is hard to avoid taking damage when Takechi is using this style. Thankfully, as we already said, he can't guard, so you will be able to hit him plenty as well. Just unload on him with your best Heat Actions and try to get him down to a quarter of his health so you can escape this nightmare.
In Takechi's final form, he will go back to his Swordsman style. Thank god. He will fight you in the same way he did in the first part of the fight, but he will now have access to a powerful new attack. Takechi will summon blood swords above his head that will rain down on you. You need to block this attack, as it does a massive amount of damage. However, even if you block it, you will take some damage, and you will gain the bleed status effect. When you are bleeding, you will move extremely slowly, which will alloꦯw Takechi to bully you with his coꦺmbos.
That being said, while this attack is no joke, you can mitigate most of the damage. And at this point, Takechi will be mostly dead already. You are only going to need to land a few combos and a few Heat Actions to put him down for good. And once you do, you will have officially completed the game. Sit back and relax. Enjoy the final cutscenes. You've earned it!