Summary

  • Life is Strange is a pivotal queer game that mirrors the journey many young people go through in figuring out their identities.
  • Square Enix's handling of LGBTQ+ representation in the game shows a focus on profit over authentic storytelling.
  • Despite corporate interference, Life is Strange will remain a symbol of queerness and hope for many players.

168澳洲幸运5开奖网:Life is Strange was a formative game for thousands of queer players. I mean, how could it not be? The episodic narrative adventure was first released in 2014, following the everyday life of anxious teenager Max Caulfiel꧋d during her early days in college, until one day she suddenly gains the ability to influence time and space. This is a brilliant concept for any game, but the fact it framed everything around a young woman who was still figuring out who she was in a world that increasingly made her feel out of touch was a masterstroke.

It mirrored the confusion I had as a closeted trans woman starting university, who was busy figuring out who they🐟 were and what they wanted to do in 𓂃life after finally being left alone to their own devices. It is a terrifying yet liberating journey that every young person goes on. In its explicitly queer characters and themes, however, Life is Strange presents players with an honest glimpse at their potential future, and a means to explore it without judgement.

When I first played Life is Strange I chose to save Arcadia Bay rather than Max’s girlfriend Chloe Price, which in hindsight, was a reflection of my own interna🦹lised homophobia rather than the decision I wanted to make.

The queer representation throughout wasn’t perfect by ♓any stretch, and can feel clunky or heavy-handed right up until its very tragic and very sapphic conclusion. But it was a bold and beautiful step forward, forging an identity the rest of the series would build on.

Life Is Strange screenshot of Max and Chloe sitting on the hood of a red car

When I think of queer video games, I think o✤f Life is Strange. The two are inseparable, and to suggest otherwise borders on꧋ ignorance.

But publisher 168澳洲幸运5开奖网:Square Enix, who has handled Life is Strange since its inception, weren’t best pleased with the exploration of such diverse themes. A new delves into a history of toxic practices at developer Deck Nine, which was responsible for both 168澳洲幸运5开奖网:Before The Storm and 168澳洲幸运5开奖网:True Colors as creators Don’t Nod helmed LiS and LiS2.

Alex From Life Is Strange True Colors in front of some flowers.

According to sources at the studio, Deck Nine wasn’t even allowed to talk about protagonist Alex Chen’s queerness in press re🔯leases and review guides at all, with her canon bisexuality not mentioned until reviewers praised it, apparently under direction from those calling the shots in the boardroom. When it suddenly became a source of marketing and pride for Square Enix, it felt like the queerness at the centre of Life is Strange was only a cause for celebration when it could be leveraged for easy promotion.

It reeks of rainbow capitalism, a prac♊tice that still lingers in our everyday lives as queer identities become more and more recognized and accepted. We are still figures to be exploited at the end of it all, often for profit by companies that claim to stand up for us.

Related
ND Stevenson And Molly Ost𒉰ertag On The Future Of Queer Storytelling

At Thought Bubble we sat down with two beloved queer creators to talk upcoming projects, representation, and reclaiming 𒐪the past.

Square Enix is well aware that LGBTQ+ audiences would show up for new projects, but it still wasn’t willing to put in the work. The article delves into myriad pr🌃oblems at Deck Nine which are equally illuminating, painting a grim picture of the reality of telling these stories which, from an outside perspective, are all about emotion, heart, and being yourself.

I don’t understand the𒆙 logic of trying to obfuscate queerness in Life is Strange, and the clear misunderstanding you need to have of its stories, themes, and characters to believe that the act of hiding this representation is a good thing. It is what the majority of players come to these games for again and again.

Life is Strange will always be tied to queerness, and no matter what twi💝sted moves are made behind the scenes, nothing will change that.

Tell Me Why even centres e𒐪ntire stories around what it means to be transgender and working through past and present trauma to be your true self. However, this game wasn’t developed under Sqཧuare Enix, so it’s possible that developer Don’t Nod was suddenly given freedom to be as fruity as it wanted to be. Given what we know now, it certainly explains why other titles seemed to beat around the bush.

This prejudice comes from an unjustified fear that putting Life is Strange’s queerness front and centre would turn off new players with homophobic beliefs, purely so they all would buy the game and draw th🃏e same bigoted conclusions anyway. Profit is the end goal over artistic expression, which is a huge middle finger to the developers who put so much of themselves into these stories knowing that pushback was inevitable.

Tyler Ronan stretches in a pine forest with Alyson Ronan in background in Tell Me Why.

Now we know this, the future of Life is Strange feels hollow, and it will be impo🔯ssible not to second guess the pride Square Enix claims to have in this series when there is evidence of it throwing queer audiences under the bus, believing we are something to be ashamed of.

I’ve always believed that we shouldn’t loo🐷k towards corporations for queer stories, because they will always have ulterior motives where representation can be cast aside the second it is no longer convenient for the bottom line. But that should never discount the people in the trenches doing everything they can to tell stories like this in such an environment.

Life is Strange - Max and Chloe

They see the value in mainstream examples of LGBTQ+ representation and the audiences it will soon reach, acting as a light at the end of the tunnel for closeted people like me who played Life is Strange for the first time and saw a future I could eventually pursueꦯ. It gave me hope, and I can’t think of ꦕanything more valuable than that.

Life is Strange will always 🗹be tied to queerness, and no matter what twisted moves are made behind the scenes, nothing will change that. Max Caulfield, Chloe Price, Rachel Amber, Sean Diaz, Alex Chen, and myriad other characters have come to define modern day queerness for so many, showing them it was okay to be the🐟mselves or explore parts of life that once felt forbidden. It continues in comics and other side projects to this day, and will be remembered long after all the out of touch executives have faded away. It’s a gay game, and that isn’t going to change.

mixcollage-05-dec-2024-06-03-am-3041.jpg

Your Rating

168澳洲幸运5开奖网: Life Is Strange: True Colors
Adventure
Systems
5.0/5
Top Critic Avg: 81/100 Critics Rec: 82%
Released
December 7, 2021
ESRB
M for Mature: Blood, Drug Reference, Strong Language, Suggestive Themes, Use oꦫf Alcohol, Violence
Developer(s)
Deck Nine
Engine
Unreal Engine 4

WHERE TO PLAY

SUBSCRIPTION
DIGITAL
PHYSICAL

Life is Strange: True Colors fol༒lows Alex Chen, who heads to the town 🍷of Haven Springs. Tragedy strikes, and she must uncover the truth of it while dealing with burgeoning powers.