Although not your first boss in 168澳洲幸运5开奖网:Lies of P: Overture, Markiona, the Puppeteer is likely the first that will give you some genuine trouble. This duo-boss will haﷺve you perfecting every mechanic of the base game and DLC before you've even really stepped foot into this new world.
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Lies Of P: Overture has dropped, we'll show you how to get starte💖d.
Dealing with Markiona is not as simple as defeating her puppet and focusing on her after. You'll have to balance your attention on both bos🍎ses simultaneously, learning how to block, dodge, and anticipate the moves of all your enemi♔es. And successfully doing that will require stocking up on all your materials, studying a guide, and crafting your own dastardly plan for victory.
Markiona, Puppeteer Of Death's Attacks
Attack
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Wind-Up Tells And Attack Description
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Suggested Counters
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Rush
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Always opens the fight. Markion✨a sends the puppet forward, telegraphed by a flash of red, the puppet crouching, leveling its wea🦩pon to the side horizontally before charging forward in a trust attack. Can be followed up by other puppet attacks. Markiona is pulled forward with this attack to its end position.
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ꩵStand still and prepare to Parry. Attack once after and watch for combo.
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Short Rush
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This attack looks similar to above, but the distance of the rush is shorter and Markiona is not pulled with the attack. It chains into th♛ree rush attacks, an upward swing breaking up the time between the first two rushes.
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Parry the first, dodge through the upward swing, and parry two more rushes. Attack when done.
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Defensive Whirlwind
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Raising its staff over its chest, the puppet is commanded to swing forward in a diagonal arc. It rushes forward with the attack, turꦆns around, and then begins to perform a spinning attack that circles around Marki🎀ona's position.
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Dodge through the attack and continue back-pedaling out of the puppet's range.
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Sky Strike
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W🦩hile midair, the puppet receives a command from Markiona to deliver a downward blow from above. This only happens when the puppet is above the player.
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Watch the puppet and either parry or sidestep. If tꦡhe lock-on doesn't change to the puppet, watch its shadow and listen for movement above you.
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Puppet Standard Combo
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Bringing its staff back and to its right, the puppet performs a diagonal upward slash. Then, after a delay, it follows up with a downward slash in the o🔥pposite direction.
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Parry or dodge forward, repeating again for the second attack before making an attack of your o♉wn.
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Return
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A flash of blue over the line o🔯f Ergo tells the puppet to return to a position 🤪near Markiona.
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Watch Markiona for the next attack.
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Switch
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Pulling on the line when threatened, Markiona throws herself toward the position where the puppet is standing. Likewise, the puppet flies itself forward to Marki✃ona's previous position.
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Stay put and then attack the puppet when placed in front 💟of you. Keep your eyes peeled for a Switch attack.
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Switch Attack
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After a Switch, this attack is commonly used. While still crouching from the Switch, the puppet receives a red signal. It pulls its staff back and attacks first with a kick from the right leg, following with a sweeping g♔round kick. After, it leaps into the air where Markiona flies with an orb of energy. She descends on the ground above the player for massive damage.
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Parry the first attack, dodge or parry the second attack. Then, unlock and look up, watching for Markiona. Dodge roll forward upon Markiona's crash.
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Deterring Kick Combo
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When Markiona is threatened while the puppet is in melee position, the puppet fli💙es around Markiona with a spin attack. After, it combos into a kicking spin from its left. It braces itself after the kick before lau♈nching itself forward to perform a spinning kick in the other direction.
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Dodge roll backward before beginning to backpedal a little. Parry or dodge both kick attacks.
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Circling Death
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The puppet begins circling a꧋round Markiona and the player in a wide arc. After two passes, a red flash can be seen, and the puppet will perform two kicking attacks, one normal and one spinning.
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Hit the puppet on the first circle and then watch. When the puppet kicks, parry or dodge roll forward twice.
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Circling Death (Ground Slam Variation)
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This attack looks like above, 🌱but instead of performing a kicking combo, the attack at the end of the puppet's spinning movement is only an overhead ground slam.
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Like above, but when the puppet rises into the air for a slam, parry it. Then, attack.
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Jumping Reposition
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Markiona performs a jump with a flip in any direction𒈔 to reposition herself somewhere. The kick does minor damage.
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Ignore this and watch Markiona for a follow-up.
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Standard Orb Combo
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Markiona gathers two orbs in her hands. She swipes first with the right hand dia𓄧gonally and down, attacks upwards with the left, and then jumps into the air before descend🎀ing on the player in a slam with both orbs.
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Dodge backward twice. Then, parry Markiona as she descends o♎n you. Attack follow-up.
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Simplified Orb Combo
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Looks like above, but the orbs begin aꦕt a more level and horizontal position. She swipes horizontally in front of her four times and then ends without the descending attack.
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Dodge backward three times and then forward once. Attack.
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Spiraling Orbs
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Gathe🌳ring two orbs in front of herself, she pulls them up and back before throwing them ꦰforward in a short-range spiraling attack.
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As the orbs are raised, sprint back and then dodge back if the orbs get too close.
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Thrown Orb
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Forming a single orb behind 🦋her, she throws it forward and then pulls it back, ♒dealing damage both ways.
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Dodge forward and then dodge back. If close enough, follow-up with an attack. Otherwise, waꦑit for the next opening.
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Triple Orb Combo
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Holding an orb off to her right side, she rushes at the player and sends it forward. She repeats 🍸this process two more times.
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Begin sprinting left or right if you want to dodge forward-diagonal with each orb. Otherwise, parry and then slowly advance each time. Attack after the third orb.
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Orb Wall Combo
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Raising her a෴rms above her head, she generates two orbs that criss-cross and end at her sides. She then crosses her arms over her sides as the orbs begin to hit the ground in front of her in alternating diagonal patterns. She takes a short break after a few seconds and repeats the attack for a combination of three intervals.
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Back away, sprinting out of range. Use ranged atܫtackဣs and thrown items until finished.
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Orb Spin
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Making♏ two orbs near the ground, Markiona begins to spin and casts the orbs out to circle around her with the motion. As her spin slows, she pulls the orbs back inward.
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Sprint away, dodging out of the circle and 🦹waiting until completion.
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Regenerate Puppet
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Markiona puts green energy into her Ergo connection, beginn🐭ing to regenerate the health of her puppet. It slowly regenerates, and while active, Markiona will att♔ack independently.
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Begin attacking Markiona furiou𝐆sly. After the ꦡgreen energy is transferred, watch for signs of a counterattack.
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Phase Two Only
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Phase Transition: Golden Assault
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Markiona is illuminated in a golden light as she levitates off the ground. The puppet is also illuminated and charges at the player two times, both charges short and ending in a small delayed explosion. The combo ends with a third and final charge, this char💫ge longer and more powerful than the previous two. After landing, the puppet crouches and then bursts for a large explosive area. ♑There is a brief stunning pause after.
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Attack Markiona while she begins to hover in the air and then back away. Dodge roll out of the puppet's attacks and then sidestep on each explosion. For the final attack, either parry or dodge out of its range. Then, sprint out of range, aiming for Markiona. Attack her during the cooldown.
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Standard Orb Combo (Phase Two Variation)
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The attack is performed the same as Phase One. However, Phase Two introduces a new move at the end of the combination where the orbs linger after Markiona crashes, and 𝔉she performs a criss-crossing swipe after a short delay.
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Follow the advice above. However, parry or dodge forward on the ♏last attack before making any attacks ꦍof your own.
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Orb Spin (Phase Two Variation)
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Mid-way through the animation, Markiona 💖instructs the puppet to make a single simple attack on❀ the player: either an aerial ground slam or a kicking combo. The spin can be performed in two waves during this phase.
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Follow the advice above, but parry any attacks from the puppet during thi🦩s time. Use thrown items on Markiona after the puppet's attack🧸.
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Golden Charge
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As the puppet and Markiona are cloaked in gold, Markiona flies into the air above the puppet. It then charges forward twice, trying to tackle the player. After each charge, Mar💞kiona flies higher and gathers an𒉰 energy orb that descends on the player. The second descent, however, is a Fury Attack.
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Begin sprinting in one direction, dodging at the last second for both charge attacks. Sprint away from Markiona's first descent. After the previous moves, wait patiently and parry the Fury Attack. Attack without mercy.
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Blue Charge
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Flying into the air, the puppet is cloaked in blue energy before it charges toward🤡 the player in a sort of tac𝓡kle-maneuver. It performs this attack twice.
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Parry this. Attack after, once after the first charge and multiple times after 𒈔the 🎀second.
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Golden Defense
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Flashing in gold again, the puppet performs a circling and spinning maneuver around Markiona as she forms a large orb above her🔯 head. She throws the orb forward before dragging it in an arc around her. The puppet will perform several aerial attacks as Markiona repeats her attack.
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Stay away from this attack. It is better to Parry any moves from the puppet and stay awa💖y from Markiona for unnecessary damage. Use a Grindstone or ranged attack while waiting.
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Delayed Golden Attack
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After flashing gold, the puppet raises its mace. It waits three full seconds before performꦍing a single downward slam.
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Back up, put your lock-on on the puppet, ⛄and wait to Parry.
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Unlike the Tyrannical Predator, Markiona is anything but simplඣe. Her combos take experience and practice to learn, and some combos from Markiona might ov🦋erlap with combos from the puppet.
What makes her abundantly challenging is her second phase where combos you've gotten usedꩲ to will have little changes sprinkled in to mix up your expect𝔍ations and rhythm.
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The Rush attack is Markiona's opening attack for every round of combat without fail. You have to learn how to parry (or dodge) this attac💖k to have the best start.
To do this successfully, we recommend that as you enter the arena, ta😼ke small steps out in🙈to the open and then stop moving. Wait until Markiona's puppet charges at you and then parry at the last second.
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Markiona's orb attacks are worth mentioning as these attacks are the ones that will have changes in the second phase. Orb Spin and the Standard Orb Combo will each have variations.
Look out for both during Phase Two, and read the chart above before you face them to see what exact✤ly has been tweaked. This will improve your survivabi🌳lity in the notoriously long and difficult second phase.
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Finally, Markiona's golden attacks in the second phase are especially deadly. You need to learn the difference in the cues for each type of golden attack to calculate your response.
While the Golden Defense is best ignored, Golden Charge is your best chance for a Fury Attack parry (for massive stagger damage) while the Golden Assault will have a large cooldown for attacking opportunities. You need to master both.
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How To Defeat Markiona, Puppeteer Of Death
Health
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50,000 (NG+, Legendary Stalker)
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Weak Against
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Acid (M𝓰arkiona), Electricity (Queenꦕ's Arche Puppet)
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Recommended Amulets
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Puppet Destroyer's Amulet, Carcass Butcher's Amulet, Rech♊arging Amulet, Coꦿnquering Amulet
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Recommended Weapons
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♍Acidic Crystal Spear, Carcass Crys𝓰tal Axe, Electric Coil Stick (+ Longer Handle of Choice), Pandemonium (Legion Arm)
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While knowing the moveset is your first step to success, it's just as important to note that Markiona's fight having two distinct figures means that you'll be contending with two separate damage resistances and weaknesses.
For this fight, before anything else begins, we highly recommend having either:
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Two weapons with different elemental features (such as used in the examples: Electric Coil Stick and Black Steel Cutter).
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Access to two different abrasive types.
Before entering the room, you should also stockpile on a few thrown items. This is🌳 because of Markiona's movement in the area and moves that incentivize keeping dis༒tance.
Items that can be brought and do well include:
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Thermite
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Pulse Cells
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Shot Puts (especially Shot Puts! Bring them!)
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Saw Blades
Things that don't l🌄inger in areas and instead deal large static and poise damage are ideal.
How To Beat Markiona: Phase One
When you enter the room, as mentioned above, you'll have to open to Markiona's rush attack by parrying. After dealing with that, it's game on.
The primary objectives of the first phase are two ♐things:
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Deal damage occasionally to Markiona when the opportunity allows.
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Focus most of your attacks on the puppet.
Parrying and dodging the puppet's attacks will be most of your fight in the first phase. It will be quick. But keep in mind that damaging Markiona is also a part of the struggle here.
Balancing attacks between both will prevent Markiona from moving to more advanced moves prematurely before you can get at lea꧟st one puppet kill in.
Save your thrown items for later and keep your Fable Charges at the ready for when you defeat the puppet.
Once the puppet is down, Markiona is going to take a large chunk of damage before starting to heal the puppet. While she is focused on recovery, use that window to unleash your Fables and deal as much damage as possible before she turns on you.
When the puppet has been defeated at least once, Markiona's mobility and aggression will increase slightly. From here on, if you haven't reached it already, try focusing more on Markiona to push further into Phase Two.
How To Beat Markiona: Phase Two
Don't run away during the phase transition. Not at first. Instead, get a few hits in be🐼fore backing up to counter the puppet's attacks.
Only once the puppet begins to move should you start ജgetting ready to parry and dodge. For this transition attack, you'll want to:
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Dodge twice out of each attack, avoiding both the physical attack and the small blast after.
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Sprint away from the last attack, wrapping around to Markiona to attack during cooldown.
Once the second phase is well under way, you'll feel the fight drag on a lot as many of her new moves mean constant movement around the map and few openings. Be patient.
To get the most damage when Markiona performs moves that don't allow for melee combat, use your thrown items liberally. If you are using 👍Shot Puts, you should see a stagger quick✃ly and opportunity for a Critical Hit.
Dash in for your Critical Hit when you get it, but don't use it quite yet. Instead, use one Fable Art attack to maximize pot𒅌ential damage. Th𝐆en, use your Critical Hit and follow up with strong attacks or damage over time options.
There will be several Golden Attacks during this fight. While we covered them generally above, look out for Golden Defense. It is too high of a risk most of the time t🎐o challenge.
Instead, stay away from that attack. While in the background, you can heal, apply abrasives, and sharpen your weapon without fear of damage☂.
While the second phase will be far longer than the first, just take your time and wait for Markiona to give you openings. Do not bully your way into them.
Through patience and perseverance, you will emerge victorious and receive Markiona's Key (to progress) and the Macabre Puppeteer's Ergo.
Giving the Ergo to Alidoro will reward you with your choice of:
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Death Talons: A set of wolverine-esque claws to use as a weapon scaling with an A in Dexterity and D in Motivity.
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Morbid Ambitions Amulet: A talisman that increases the damage of all normal attacks at the cost of higher Stamina consumption.
Unfortunately, if you started the DLC as soon as Chapter Nine was done, Alidoro is no longer at the Hotel. To cash in your Ergo straight away, you must venture further into the 168澳洲幸运5开奖网:Relic of Trismegistus and defeated the second version of the Black Rabbit Brotherhood. Do not attack Alidoro before you exchange your Ergo for these re♊ward𝔍s.
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