While you have worked through 168澳洲幸运5开奖网:Lies Of P: Overture's Krat Zue, you are🍒n't quite ready to leave nature behind. In this stage, we're trading infected baboons and elephants for maniacal martial arts-using robots. This section is a little shorter, but it has a fair share of ambushes, and even a few encounters involving some old faces.

Lies Of 🦂P: Overture - Tyrannical Predator Boss Guide
Think you're tough? The Tyrannical Predator ⭕thinks you're lun🀅ch.
We will walk you through the new enemies you will be e🧜ncountering, and point you in the direction of all the available treasures. We'll make sure you put your best foot forward with this mission, and paint that greenhouse 📖red.
All Obtainable Documents, Items, And Equipment In The Greenhouse
Below we've provided you with a bank of every item you'll be able to acquire in this area. I've tried to list these items in the order I obtained them, so, feel free to follow along. There is a good chance that if you are missing a listed item, then you've probably walked right past it. Use this resource to ensure tha♌t you are snagging all th♏e most valuable goodies spread around this section of the game.
All Discoverable Items |
|
---|---|
Documents |
Emergency Directive: No. 1, A Warning To Markiona |
Items |
Electric Blitz Abrasive, Throwing Cell, Legion Magazine, Ancient Disk, Acid Abrasive, 💃Radiant Ergo Chunk, Half Moonstone, Dim Ergo Crystal, Echo Player |
Greenhouse Outdoor Garden Stargazer
After entering the Greenhouse, head straight, and you will run into a new type of robotic foe. This one uses hand-to-hand combat. They are quite agile and have the ability to guard and completely negate damage. If you see this robot running toward you, they are going to perform a flying kick. They will follow that up with two spinning kicks. However, you can disrupt this sequence by stabbing them as they rush in.
Additionally, they are vulnerable when they come out of the guard stance, so charge a big attack once you see them start to lower their guard. There is a second martial arts robot behind them, so draw the first one backward, toward the entrance, to avoid fighting two at once.
You can, of course, backstab them. However, they have a number of horizontal attacks, so I found it was best to just poke and prod them ꧙with rangy weapons.
In the next area, there is a locked gate to your left, and to the right there are two martial artists waiting for you. One is hiding behind the wall of boxes. There is also an Alchemist gunner at the end of this walkway. Draw the martial artists backward and around the corner so that you don't have to deal with the Alchemist's ranged attacks while you are fighting them. There is an Electric Blitz Abrasive in the cage to your right. After you deal with one of ♔those cane-wielding Alchemists from the base game. After taking him out, you can head up and over the bridge, or you can go under it. We'll head down for now.
Below the bridge, there are three of those martial artist robots, but these will be set on firing slow-moving bubble-like projectiles your way. Those projectiles will track you but are easy to lead into pieces of the scenery. If you get in close, these robots will still use their melee attacks, so approach them cautiously, and take them out one at a time while taking cover behind the massive pillar. Pick up the Throwing Cell and the Legion Magazine once you have taken them out. There is another Alchemist waiting for you in the cylindrical room once you have cleared them out. Kill this hunter and then pick up the Ancient Disk.
Alchemist Bruiser Miniboss Fight
Now, head onto the bridge, and you'll fight another Alchemist, then another. At the end of the bridge, open the gate on your right to reveal a shortcut. Finally, in a massive cage, you'll find an Alchemist bruiser pounding on a dead Gorilla. In case you've forgotten how to fight them, they like to commit to big attacks that leave them vulnerable, like big fist slams, elbow drops, and double calf kicks. So, just keep your distance and then follow-up with a hefty attack as they are recovering. B🉐eating him will give you the Emergency Directive: No. 1 file. There is also an Acid Abrasive on the ground nearby.
Climb the ladder and then tiptoe out onto the beams above. You will get a Radiant Ergo Chunk and a Half Moonstone up here. On the balcony above, you'll encounter a series of martial artist bots. You will hit a ladder, but keep moving past it. At the end of this walkway, there is another martial artist bot firing projectiles. Before you rush them, watch out: there is another one waiting to the right of them looking to ambush you. Beside them is a Grindstone Coating Capsule.
The Grindstone Coating Capsule is very cool. It increases the number of special grindstone uses until you die. It will even 🍌last after you teleport between locations.
Head up that ladder now, and you will find another projectile-firing robot backed up by a saber-using stalker. There is another saber-using stalker at the end of this walkway. Climb the next ladder, and there will be a martial artist on your left and a projectile thrower on your right. There is a Dim Ergo Crystal on the g🎉round nearby. Head around the🦄 walkway and you'll fight another martial artist. Head up the next ladder, and you will find yourself in a master puppeteer's workshop. Grab the A Warning To Markiona and Echo Player sitting on the desk.
From the workshop, you'll head outside, down onto the roof, and hop through a hole. Th𒀰is will plop you down on the other side of the walkway that was previously gated off. Activate the Greenhouse Interior Star♒gazer, and head forward to fight this stage's boss: Markiona.

Lies Of P: Overture - Markiona Puppetᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚeer Of Death Boss Guide
Pull the strings in your favor.