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While your average arcade visit may be cause for excitement, the Lorenzini Arcade in 168澳洲幸运5开奖网:Lies of P is...not so much. As the foggy morning hangs over Krat, you'll venture through the echo of life within one of the city's most popular attractions overcome with death and decay.

168澳洲幸运5开奖网: Lies Of P: Estella Opera House W🍰alkthrough
Lies of P's Estella Opera House may look decadent, but it's one of the scar🐈iest ar༒eas in the whole game.
Puppets and carcasses in equal measure will stand in your way. Fighting through the hordes will be no easy task, but the real challenge will be finding your wa𒁃y through the complex halls of broken shops and barricades to find the real goal: the Grand Exhibiꦍtion.
How To Find The Lorenzini Arcade
After speaking with Geppetto at the back of the Estella Opera House Stage, you can continue through the Charity Market Path. This section is extremely streamlined with very few points of deviation from the main pat🦩🐭h.
As long as you continue down the main path, you'll eventually find yourself at the Lorenzini Arcade.
However, there are a few key items on the main path to keep your eye on (in order):
Vivid Ergo Fragment |
Left side on a puppet. |
Cluster Grenade |
On the right of the first plaza under a lamp. |
Gemini's Emergency Protection |
Across the first plaza from the Clustꦦe🃏r Grenade in a shaded corner. |
Radiant Ergo Fragment |
Insꦛide a building on the right behind a butler puppet banging its hand on the wall. |
Attribute Purification Ampoule |
At the top of a metal fire 🦂escape on the left side of thℱe road. |
Crescent Moonstone |
Down one set of sﷺtairs past the fire escape and behind you to the alcove on the right. Guarded by a maid sitti🅺ng on the ground. |
Thermite |
Down the second set of stairꦕs by a gate and a cart. |
Dim Ergo Chunk |
Under a market stand on theཧ left side of the road. |
Clock Sword |
Above the market stand area in a chest. |
Gemini's Emergency Protection |
On the left side of the Lorenzini Arcade plaza 🐻beside a broken, wooden barricade and a shop. |
Saw Blade and Fable Catalyst |
In front of༒ the Lorenzini Arcade doors on corpses being desecrated by saw ꦑdogs. |
Additionally, while many of the enemies on the way will be mostly standard maid and butler puppets, there is a new type of enemy: saw dog puppets.
These operate similarly to normal dog puppets, but there's the added caveat of having their heads replaced with a large saw. If struck while this saw is spinning, you'll gain the condition: Break.
While this condition is active, your Pulse Cells will heal far less of their normal charge. Do🌠 not attempt to use these Pulse Cells if thℱere is any build-up on your Break meter.
One notable section on your path is the market stand area. There is a ladder on the right side of the road, allowing you to gain access above the market.
Following this path around, you'll find a chest at the end containing the Clock Sword, a balanced weapon (Motivity and Technique C).
As you leave the market stand area, a strong, headless puppet will be on guard inside the tunnel. It's best to lead it out into the stand area for more fighting room.
The next plaza will contain a pair of doors marked with white paint beneath the Lorenzini Arcade sign. You can open this door to enter.
How To Find The Lorenzini Arcade First Floor Key
Entering the arcade, you'll finally encounter carcasses for the first time since the Malum District. There is one that will jump from the store windows in the first hallway on the right side.
Your Arcade Stargazer can be♏ found directly ahead in the center chamber. We will return to t𓂃his Stargazer for the entirety of your time here.
Go straight ahead down a hallway down the hallway that looks devoid of enemies. You should notice a store sign on the right with plants 𒊎called "Clemence."
Down this hall, a lobster carcass (the strong enemy from the Red Lobster in the Malum District) will drop from the ceiling.🐬 Defeat it by sticking behind him as much as possibl🌱e.
There is a room ꦅon the left side here with two corpses inside guarding a Radiant Ergo Fragment.
The Key to the First Floor can be found on a corpse behin𝓰d this enemy and beside a fallen sign for "Clemence."
Return to the Stargazer, taking a break if you need, and go down the path to your left. There should be an enemy at the end of the hall wandering 𒈔within sight.
Two normal carcasses will burst through the store windows on either side of the hall near the end.
The new enemy in the final chamber (accompanied by an extra normal carcass standing on top of the boxes nearby) is a decay carcass. This headless abomination sprays Decay everywhere and boasts a high stagger resistance.
It is easily dispatched with some well-timed hits, however. After it's defeated, you can open the nearby gate and open the way to the rest of the first floor.
How To Open The First Shortcut: Clemence's
From the gate, there is a large hole in the floor ahead and one in the wall near it to the left. A normal carcass will crawl up from the floor hole, but the real danger is on the left.
There is a bloodsucker carcass, named for its quick dash and grab of your character. It will hold you as it attaches its sti🌊nger to your ba💜ck and begins to drain you of your vitality.
Keep your distance froജm it until its dash is compl🐼eted and defeat it quickly. If caught, this carcass can deal massive amounts of damage.
In the next room through the hole on the left, there are several hanging bags of decay from the ceiling a🗹nd a se𒀰cond bloodsucker carcass on the floor.
The bags of decay hold new enemies as well. When they hit the floor, exploding carcasses will appear. These enemies detonate with a range of Decay after they are defeated.
We 🐽recommend sticking to one side of the room against the wall, limiting the number of ཧenemies that drop from the ceiling.
Through this room, there is a gunk carcass on your left. Run across the ledge on the right side to reach and defeat it (a Vivid Ergo 🦂Fragment on the way).
Although our main objective is downstairs, ignore it for now and continue into the next room on the right.
There is a room with three strong dummy puppets and a new type of butterfly: the Golden Butterfly.
Defeating it drops a Half Moonstone. Beware, however, that it releases bursts of energy to repel you if you attempt to strike it with a strong attack (only use normal attacks).
Half Moonstones are required to upgrade𒆙 your normal weapons to +7 and above.
In the final room at the top is only one strong headless puppet and a Stardust Fragment.
When you're done here, return to where the gunk carcass was standing guard. Take the ramp under it to a basement area flooded with red liquid where you'll see your first miniboss.
This is the same miniboss that patrolled the warehouse area of the Malum District. Defeating it will reward you with the LADA F250 Frame.
We recommend baiting it out of the cellar area fo♏r the maximum amount of visibility and room. A good place to bring it is 🎶the room with the stairs and hanging bags of decay. You can use the stairs as a jumping-off point to gimp this miniboss.
The basement is only flooded with wine, so touching it is completely harmless. Venture down here after the miniboss is defeated to grab a Fable Catalyst to the left of the stairs and then venture to the far right side of this area through a pair of open doors.
In the room upstairs, there is a "Monad Charity House Concert" poster to collect. The door to the outside is guarded by a patrolling decay carcass.
You cannot go through the gate to the left yet, so continue down the path on the right, grabbing a Gemini's Iron Protection on the crates on the right side.
Up the stairs, you'll eventually find a hall patrolled by another new enemy: giant carcasses.
These enemies are extremely large and deal dangerously high amounts of damage if they hit you. Thankfully, they're very slow.
We recommend defeating📖 them with Flamberge and taking your time, waiting for th𝕴em to finish attacks or combos before making your own attacks. If you need a break, you can back up through the door you entered in to have them leave.
Beware of the bags of decay on the ceiling. They hold explodi𓆏ng carcasses in them. One is just above an item on the left side of the hall (the Dark moon Moonstone of the Covenant).
After defeating both of the giant carcasses, you can continue down the hall where more normal carcasses are patrolling.
As you reach the large iron doors at the end of the path, you'll find an open door into a building on the left side. Enter, and you'll find a garden area.
Welcome to Clemence's!
Inside this area, you can find:
- A shortcut door to the right as you enter, leading back to the Stargazer
- A book in the bathrooms across the hall: "Scandal! V, the Tragedy Behind Flamboyance."
- The Arcade Underground Passage Key on the fountain.
- A Wandering Merchant beside the fountain.
- Another shortcut door to the hall of giant carcasses on the far side of the fountain.
How To Find The Spear Of Honor And Alchemical Booster
After stopping by the Stargazer to rest, go through Clemence's to the second sho🔜rtcut door and through the hall of giant carcasses.
Continue downstairs until you reach the gate on the far side of the hall we couldn't open earlier. Your key will unlock the door.
Inside, a gunk carcass can be found alone in the first room. From here, we'll look right to a hall filled with Decay in a gas form.
Several decay carcasses patrol in here.
We recommend using Attribute Resistance Ampoules for this area.
Attack the big globs of Decay on the ground to clear areas of this gas. They will grow back, so you'll have to move through this area quickly or wait to destroy the globs a second time.
A Dimensional Butterfly can be found in the hallway's initial straight stretch. It will lead you toward more decay carcasses and a bloodsucker. Defeat it quickly to avoid being caught in a trap and to earn a Dark moon Moonstone of the Covenant.
In the final room of this hall, there is another decay carcass (two, if you count the one waiting in the far hallway) and a lobster carcass. A second Dimensional Butterfly flutters around here.
Defeat all enemies and the Dimensional Butterfly. The latter drops an Alchemical Booster while the safe in the final room contains the Spear of Honor, a Technique weapon (B).
The Alchemist Booster speeds up the growth of Gol🐷d Coin Fruit on the tree in Hotel Krat.
Leaving the hall, open the shortcut gate on the far end of the nearby hall to reach the area near where you opened the door to the undeꦍrground passage.
Go back through the gate into the underground passage area start where you initially encountered the gunk carcass.
How To Open The Second Shortcut And Defeat The Joker Miniboss
Instead of going through the passage down the right to the hall of gaseous Decay, go left now until you spy a set of stairs on the left side (guarded by two normal carcasses).
Go up these stairs to open a shortcut back to the first floor near the Stargazer.
We highly recommend resting at 🔯the Stargazer🎶 at this point.
Go back down the stairs and through the gaseous mist on the left to defeat one decay carcass and take the Electric Blitz Canister at the dead end.
Return to the storefront door and enter the room.
There are no enemies in here, so pick up the "greatest show on Earth is coming!" poster and the Crescent Moonstone safely.
Before🌠 continuing, ensure you 𝓰have a full loadout of your preferred throwable items equipped in your belt.
Down the stairs from this room, there is a wine cellar with gates holding back carcasses. There's nothing you can do with them for now, but look ahead to a wall of wine casks carefully.
You may notice a pair of red eyes behind them. This is the Joker miniboss, perhaps the most dangerous miniboss in the entire game.
As you near, he will burst through the wine barrels with a jumping attack.
He strikes hard, and backpedaling doesn't help due to his ability to use Puppet String. If it catches you,🧸 it will pull you into his barrage of 🅘downward attacks.
The best thing to do in this fight is to use the pillars in the room to your advantage. These pillars🦩 will prevent him from using his Puppet String while allowing you chances to heal.
The Joker's attacks deal Break as well. Do not attempt to heal while your Break meter is on the screen as this will waste your Pulse Cells.
At some point, either by time or when enough damage is dealt (approximately after 10 percent of his health), the gates of the nearby cages will open to let the carcasses out.
The carcasses will attack both you and the Joker indiscriminately - whoever is closer. It's best to give them space to attack him, taking a moment to heal when your Break meter is empty.
Although he is no boss, we do recommend the following tips to defeat this difficult challenge:
- Use attack-and-run tactics
- Use the pillars to your advantage
- Throw powerful items (Thermite, Cluster Grenades, Throwing Cells, etc.)
- Let the carcasses do the heavy lifting
- Stay away from the far ends of the room
- Remember he can break the wine barrels but you cannot
- Strong attacks are best
- Stay behind him as much as possible
This may take you several tries to master, but when you do, you'll be rewarded with the Hunter's Amulet.
Equipping♊ this amulet raises your🌄 gain of Ergo after defeating enemies.
In the back of the wine cellar past where the Joker leapt from, you'll find the La Bleiwies Wine (for 168澳洲幸运5开奖网:the Old Lady's questline) and a Balance Crank.
Go up the stairs to find a room where you can see only two carcasses. A third will burst through the crate on the left side.
Past this room, ignore the carcass through the bars on the right and go up the stairs to the main arcade.
Look right, and you'll find the shortcut gates back to the Stargazer. Rest here in preparation for your journey to ❀the Grand Exhibition through the white-painted🌱 door at the end of the far hall.