The Gerudo Desert's Siwakama Shrine is a challenging little puzzle room in The Legend of Zelda: Tears of the Kingdom. Since this shrine is in the desert, getting there wit🔯hout some way to stave off the heat is a challenge in itself.
As ever with the shrines in Tears of the Kingdom, th💦ere may be more than one way to complete a shrine. Our method uses Recall to bridge the gaps you need to cross and reach the sweet Light of Blessing at the end of the trial. You won't need any weapons or anything special for this shrine, just Link's innate abilitie🎃s.
Siwakama Shrine Location
Siwakama Shrine lies on the eastern edge of the Gerudo Desert. It can be easily accessed if ꦰyou travel east out of Gerudo town, or directly south from Gerudo Canyon Sky♛view Tower.
The shrine's exact coordinates are -2449, -3347, 0041
On your way to the shrine, look out for a giant entrance to the Depths below Hyrule.
Siwakama Shrine is just a little bit further south from the Depths entrance, on the path that will lead east to the Champion♎'s Gate.
Siwakama Shrine Puzzle Solution
Get ready to perfect your usage of Recall, because you'𓂃ll need to use it to get across each 𒁃section of this shrine.
There's one treasure chest hidden away in this shrine, but it is fairly hidden compared to others. We'll explain how to get it, so don't worry. As far as chest rewards go, 168澳洲幸运5开奖网:Bomb Flowers are pretty nifty.
First Puzzle Room
There might well be another way to proceed through 🧔this shrine, simply because using Recall seems a bit too obvious and simple.
When you walk into the first chamber, you'll spot a ball on the ledge opposite.
Use Ultrahand to slowly bring the ball towards you and lower it 🍨꧒down to the central platform.
Drop it there so it is still.
Jump onto the ball and use Recall to have it backtrack while you stay on top.
This will bring you safely onto the ledge and into the nextꦏ chamber.
Second Puzzle Room
Before you solve this puzzle room, bring the ball from the opposite ledge down to the lower level, and place it on the right.
On the right side of the room, there is a small ramp and a breakable wall.
Use Ultrahand to grab the ball and let it go at the top of the ramp to bash into the wall.
The wall will break and reveal the hidden chest of this shrine. Grab it for five .
Now, go back up to the main platform and grab the ball from the previous room. Using Ultrahand, attach both of the balls together side-by-side.
Now bring the connected balls to the centre and let them rest in the divot on the thin edge of the platform 🤪in front of you.
Move the balls forward and up onto the ledge and drop them there.
Use Ultrahand again and bring the balls to you this time, making sure they are slotted nicely on the narrow ledge.
Jump onto either of them and use Recall to have them trace their path backwards and bring you to✱ the ledge opposite. Leave these two baཧlls here.
Final Puzzle Room
The final puzzle room is by far the easiest. Ignore everything in the room other than the ball on the ledge opposite.
Use Ultrahand to bring it down to t♛he right and close to your platform.
Jump on top of it and use Recall. It will travel back to its original resting pl🌼ace and deposit you safely in front of the end of the shrine.
Congratulations, you've completed the dastardly wiles of Siwakama Shrine and claimed yet another Light of Ble🌌ssing.