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Creating the ultimate character in 168澳洲幸运5开奖网:Last Epoch can be an arduous task, especially if you plan to push the Monolith of Fate's Corruption system. Making a character that can survive even the toughest of boss attacks is nꦿot only possible, but it's surprisingly intuitive.

168澳洲幸运5开奖网: Last Epoch: Corruption Guide
Improve yourꦺ Monolith of Fate rewards by increasing your timeline's Corruption.
For as many mechanics as Last Epoch has, each defensive layer is fairly easy to grasp. But putting everything together to create a build can prove challenging. This guide will explain what makes a tanky character in Last Epoch, what defensive breakpoints you should hit byꦫ the endgame, and give a brief overview of each defensive layer you can use to survive the monsters of Eterra and beyond.
How To Scale Your Defenses
Increasing your🅘 survivability in Last Epoch boils down to three things:
- Increasing your Health and/or Ward.
- Adding damage mitigation sources, such as armor and dodge.
- Recovering any lost HP/Ward as quickly as possible.
Your effective health pool (EHP) consists of your Health, Ward, and any damage mitigation sources that reduce incoming damage. For many builds, Health serves as the main damage sponge for your character. Scaling your HP is paramount to surviving difficult dungeons and the Monoliths of Fate endgame activity. Generally, you want about 2-3K HP, Ward, or a mix of the two by the time you unlock Empowered Monoliths.
But scaling your HP won't be enough to facetank boss attacks or swarms of enemies. To do that, you'll need to build forms of damage mitigation—resistances, armor, dodge, block, and other forms of damage reduction. Your total HP and Ward, combined with your sources of damage mitigation, make up your effective health pool. This is how much damage you can take from 😼a single instance of damage.
EHP Example
A character with 1,000 HP can absorb up to that much damage before dying. If you scaled your HP to 2,000, you could take 100% more dꦡamage before dying. Going from 2,000 to 3,000 HP would be a 50% EHP increase, giving you diminishing returns for the same investment.
Let's say the attack🎃 deals physical damage. If you obtained 50% DR through armor, you could take 100% more physical damage before dy🃏ing, regardless of HP.
1,000 x (1-50%) = 500 damage
If you scale youওr HP to 2,000 and have 50% DR, you effectively quadruple your EHP. Finding the right balance between H✱P and DR scaling is key to making a durable character.
Once you absorb that hit, you'll want to recover that lost HP/Ward as fast as possible. Forms of HP recovery include potions, passive HP regeneration, life leech, and heal-on-kill modifiers. The same principle applies to Ward as well. Build up your HP or Ward, add multiple defenses to your build, and find a way to recover any lost HP/Ward quickly. Fu൩lfill all three c🎃riteria, and you'll have an incredibly tanky character.
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168澳洲幸运5开奖网: Last Epoch: How To Earn Favor
Here's everything you need to know about earning Favor for yoಞur Factio🌳n in Last Epoch.
What Does An Endgame Build Need To Be Tanky?
This answer can vary wildly based on your current goals and resources, but there is a general checklist you want to fill out as you reach Empowered Monoliths and T4 dungeons. To comfortably farm endgame content, you want to achieve the following, listed in order of importance:
- 2,000+ HP.
- 100% critical hit avoidance or damage mitigation.
- At least one reliable defensive layer (excluding resistances).
- A reliable way to recover any lost HP/Ward quickly (typically leech).
- As much resistance as possible (ideally 75% for each damage type).
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50% movement speed or a spammable movement skill.
- This isn't as important for minion builds.
By far the deadliest source of damage in endgame content is critical hits. Monoliths of Fate and T4 dungeons have modifiers that make enemies critically hit far more often. Becoming immune to crits is mandatory to safely clear endgame content. You'll also want 2K or 3K HP by the time you hit Empowered Monoliths. Ward builds should aim for 4-5K Ward.
If you've played other ARPGs, you might be surprised to see resistances so low on our priority list. That's because Last Epoch's resistances have linear scaling. In games like 168澳洲幸运5开奖网:Path of Exile or Grim Dawn, each percent of damage resistance🎃 bec🧸omes more effective as you reach 100%. Going from 0 → 1% gives less DR than going from 74 →75%, for example. Last Epoch's resistances are truly linear, so reaching the resistance cap for all damage types isn't nearly as important.
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Increasing Your Health
Scaling your health is the easiest way to increase your survivability in Last Epoch. Most armor slots can roll with flat life, percent life, or a hybrid of the two. The hybrid modifier offers the most bang for your buck, but the affix type is quite rare and seldom drops at Exalted tiers (T6 and T7). We highly recommend flagging all three affix types on🔜 your loot filter if you play an HP-focused build.
Ideally, you want at least 2K HP by the time you reach Empowered Monoliths. A🗹 build that can reach 3K HP i𒊎s even better, but that is overkill if you have multiple layers of damage mitigation. As for scaling your HP, your best sources include:
- HP affixes on armor (ideally hybrid or "of the Giant").
- Stout Idols (Flat and percent HP).
- Passive tree nodes.
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Leveling your character.
- Each level increases your character's max HP by a small amount.
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Endurance
Endurance is a damage mitigation mechanic that's exclusive to HP; Ward does not benefit from Endurance. While your HP is lower than your Endurance Threshold, your character will receive less damage equal to your Endurance rating (20% by default, shown by the glowing portion of🔯 𝓡your health globe). You can scale both your Endurance and Endurance Threshold through item affixes and passive nodes.
Unlike most mitigation mechanics, Endurance works against hits and damage-over-time sources (DoTs).
Endurance itself refers to the damage mitigation you'll receive once your HP is below your Endurance Threshold. This value can be scaled through item affixes, with each affix increasing your Endurance rating additively. For example, getting 7% Endurance on an item would increase your Endurance DR from 20% to 27%. Your Endurance cannot exceed 60%.
Endurance Rating is how low your HP must hit before your Endurance rating applies to incoming damage. By default, this is set to 20% of your max HP, but you can scale this withꦡ item affixes. However, beware that Endurance Rating is usually increased in set increments, not through percentages. Getting your Endurance Threshold to match your max HP is exceedingly difficult, if not impossible.\
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Ward And Ward Retention
Ward is a secondary health pool that covers your main HP. All incoming damage is dealt to your Ward first. You can increase your Ward through certain armor base types, "Ward Per Second" ဣaffixes, and ce⛦rtain passive nodes that grant a flat amount of Ward.
However, unlike HP, your Ward will continuously decay over time until it reaches zero. The more Ward yo🐻u have, the more extreme this꧟ decay becomes. You have two ways to counter this:
- Ward Decay Threshold.
- Ward Retention.
Calculating Ward Loss
The above formula is how 💞Last Epoch calculates your Ward lost per second. As you can see, Ward Retention is a crucial stat to minimizing Ward decay, more so tha༒n Ward Retention.
This formula ꦑalso has linear scaling, so Ward Retention and Ward Decay Threshold are always u🗹seful stats.
Ward Decay Threshold sets a hard floor 💯to your Ward value. Your Ward value will never decay below this value, regardless of your Ward Retention value. For example, if you have 500 Ward Decay Threshold, your Ward will never decay below 500 on its own. Any Ward above 500 will also decay slower, further influenced by your War Retention. This stat is generally found on certain item bases and affixes.
Ward Retention determines how quickly your Ward will decay. A higher Ward Retention mea𝓰ns your Ward won't decay as quickly. When paired with Ward Decay Threshold or HP → Ward conversion items, yo🌜u can have a permanent 4-5K Ward protecting your character at all times. Ward Retention can be increased through the Intelligence stat, certain item bases, and item affixes.
Why Do Most Endgame Builds Use Ward?
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Armor
Armor is a defensive layer that functions similarly to most ARPGs. All incoming hits will be mitigated by your armor rating, listed as a percentage on your character sheet ("C" on PC). Emphasis on hits in this case, as damage-over-time (DoT) is not affected by Armor. If you're frequently dying from burn damage or poiso🦋n, you'll need to scale your Resistances or a different defensive layer.
Armor Mitigation Formula
This is the formula for calculating Armor damage reduction in Last Epoch, where "x" is the amount of armor you have and "a" is the area level.
Unlike most ARPGs, Armor does apply to elemental damage with 70% efficiency. For example, if your Armor rating is 50%, then all incoming elemental damage would be reduced by 35%. Once again, this does not apply to DoTs. Your Armor rating cannot mitigate more than 85% of incoming damage.
Armor Shred
Certain monsters in Last Epoch can inflict Armor Shred on your character, reducing their Armor value for a short duration. By default, you lose 100 Armor for each stack of Armor Shred, lasting four seconds. The🌌re's no limit to how many stacks of Armor Shred you or an enemy ca🦂n be afflicted with.
Armor Shred is also an affix you can find on amulets, gloves, and certain weapons. All monsters have zero base Armor, so applying Armor Shred increases all incoming hit damage they receive. This makes Armor Shred a potent damage scalar for most hit-based builds in Last Epoch, particularly those with high attack or cast speed. Remember: Armor only affects hits, not DoTs. This goes for Armor Shred as well.
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Last Epoch𒅌: What Are Altern🌸ate Leveling Paths?
Skip entire sections of the campaign with thꦡese alternate leveling paths.
Resistances
Resistances reduce all incoming damage of the listed type, both for hits and damage over time. Unlike most ARPGs, Last Epoch's resistances use linear scaling. For example, if you go from 0% to 10% resistance, you take 10% less damage. Goin🐲g from 65 to 75% is still a 10% reduction in incoming damage. This differs from most ARPGs where resistances become more effective for each point you iꦓnvest in the stat (explained below).
There are seven resistances in Last Epoch: Fire, Lightning, Cold, Physical, Poison, Necrotic, and Void. Each resistance caps out at 75%. Any excess resistance doesn't inherently do anything, althoughꦺ monsters with penetration modifiers will need to bypass your excess resistances (called uncapped resistance) first. Conversely, if you have no resista♐nce rating, penetration modifiers can push the target's resistance into the negatives, increasing the damage they receive.
How Resistances Differ In Last Epoch
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Dodge And Block
Both Dodge and Block do not work against damage-over-time effects.
Dodge and Block are virtually identical defensiveꦰ mec🅠hanics that mitigate incoming hits.
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Dodge: Avoids incoming hits. If successful, you do not take any damage. This does not count as being hit.
- Glancing Blows reduce incoming damage by 35% instead.
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Block: Absorbs incoming hits. If successful, you apply your Block Effectiveness to the incoming hit. This counts as being hit.
- A Parry will mitigate all incoming damage, but your Parry chance cannot exceed 75%.
Dodge
Dodge gives your character a chance to avoid incoming hits entirely. When an enemy attacks, your Dodge Rating is compared to the enemy's level to determine if you are hit, as shown in the formula above. The "a" refers to the zone's level, and the "x" refers to your Dodge Rating. You can increase your Dodge Rating through item bases, Dodge Rating affixes, and certain class passives. Your Dodge chance cannot exceed 85%.
Block And Block Effectiveness
Every incoming hit has a chance to be blocked, determined by your character's block chance. You can typically find this on shields and certain character passives. If you block a hit, a percentage of the incoming damage will be mitigated, partially determined by your Block Effectiveness.
You can calculate this percentage with the above formula, with "a" representing the zone's level and "x" referring to your Block Effectiveness. Bear in mind that incoming damage cannot be reduced beyond 85%, regardless of your Block Effectiveness.
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Critical Mitigation
All monsters in Last Epoch have a small chance of critically striking, dealing increased damage to your c🍃haracter. As you push into th💮e endgame, critical hit modifiers become commonplace and arguably the most dangerous Echo modifier. To counter this, you'll need a form of critical mitigation.
You can either build for critical hit avoidance or critical hit mitigation. Avoidance gives you a chance to avoid critical damage entirely, while mitigation will always reduce incoming critical damage by a specified amount. Both values can reach 100%, so building for either stat is valid. Generally, most builds spec for avoidance since 168澳洲幸运5开奖网:a certain Monolith Blessing grants a substantial amount o🍒f critical h🌞it avoidance, freeing up affix slots on your gear.
Critical mitigation mechaniᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚcs only affect the critical portion o🐲f the attack. You will still take the base hit damage of the attack, regardless of whether you spec for critical hit avoidance or mitigation.
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Health Leech
The most popular recovery mechanic for HP builds is Health Leech. A portion of all damage you deal, either hit or DoT, will be leeched as HP over the next three seconds. The more Health Leech you have on your character, the strong💦er this effect will be. Bear in mind that enemy resistances and DR values impact the damage you inflict, therefore affecting your Health Leech effectiveness.
Builds that attack quickly will especially want to use Health Leech, as each instance of damage procs Health Leech. If you hit an enemy five times, you'll have five independent instances of Health Leech active simultaneously. Overkill damage is not leeched, but this stacking behavior makes Health Leech an absurdly powerful recovery stat for most builds. You can find both Health Leech and Leech Rate affixes on certain🎃 weapons and armor.
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168澳洲幸运5开奖网: Last Epoch: Circlཧe Of Fortune Guide
Here's a complete guide to the Circle Of Fortune in Last Epoch, including how to level favor, unlock and complꦦete Prophecies, and target loot.