Summary

  • Kunitsu-Gami: Path of the Goddess features Japanese culture references and beautiful models.
  • The game includes optional elements like sweets for Yoshiro and plaques with original lore and real Japanese mythology.
  • Playing Kunitsu-Gami led the writer to Google Japanese myths and legends, encouraging a deeper appreciation for the game.

I predict 168澳洲幸运5开奖网:Kunitsu-Gami: Path of the Goddess will be a hit this year. I can already see it snagging a spot on many a Game of the Year list come December, with TheGamer’s Jam𝔉es Kennedy recently giving it four out of five▨ stars. It’s beautiful, it’s engaging, and its action-strategy-dancing genre hybrid is deliciously moreish, even if it's hard to explain. It’s all this that makes me want to play it more and more, yet at the same time, I find myself constantly hitting pause for one unexpected reason. I want to know more.

I mentioned in my preview that K🍸unitsu-Gami is a love letter to Japanese culture, and as such it’s crammed full of interesting things that I can’t help but want to learn more about. For example, as you progress through the game, you’ll unlock sweet treats for Yoshiro to nibble on inside her tent. It’s impressive enough that these sweets are all hyper-realistic models that you can view at will, but it also details what these confections are, how they are made, and other interesting things about customs and traditions relating to them. It’s something that didn’t have to be included, much like the sweets themselves that seem to do nothing, but it adds to the overall quality of the game by taking the time and effort to teach us these things just for fun. Even more importantly, I wanted to read the details.

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Everything is super detailed. You can marvel at the models ౠof the enemies and NPCs through the Ema plaques, or take a closer look at the artistry behind the Mazo Talismans and Tsuba Guards, as all have a View Model option. You can even twist them from side to side quickly to see the uvula of the Gakinyudo swing to and fro. I did this for longer than I should have.

But it’s not just the models that are detailed. Everything feels like it’s had love and attention poured into it. There’s much that is entirely new for Kunitsu-Gami, with the plaques detailing the game’s original lore beyond what you&rs🀅quo;re told in cutscenes. Again, it’s another completely optional thing for players to read, but all these seemingly small elements grow into an impressive part of the game for us to appreciate.

You can also see how many elements are inspired by real Japanese culture, such as myths and legends of yokai and oni. I’ve had a book about yokai sitting on my shelf for years, something I kept meaning to read but have never been fully in the mood for. Kunitsu-Gami gave me that final burst of curiosity required to leaf through its pages. The more I delve into it, the more I appreciate Kunitsu-Gami. The Floating Lantern talisman is a reference to the Chōchin'obake paper lantern ghost, and the Kai Oni talisman that depicts a one-eyed demon in a shell is likely a reference to the Sazae-oni, which translates to Shellfish Ogre.

There are countless ref✨erences to Japanese myths and legends, with the four sacred beasts being one of the most recognisable from the name alone, but as you start to really look at the models and read into things, you realise just how much there is. The more I noticed how much of Kunistu-Gami is inspired by Japanese culture, the more I couldn’t help but wonder if there was anything else I’d been overlo꧅oking in the smaller details. I kept finding myself Googling the names of new items to see what the backstory was. Is this another myth or legend? Is this tied to a Japanese custom or tradition? Sometimes the Google result would show me an anime or manga reference… maybe Capcom really did reference these. Or maybe those shows and manga took inspiration from some lesser-known legend and Google is just throwing up the more popular result. I may never know.

Kunitsu-Gami isn’t the only game that’s inspired me to do my homework and learn more. I went through an absolute deep-dive on the ꩲBakumatsu era and the Shinsengumi after playing Like a Dragon: Ishin. In fact, the Like a Dragon series as a whole has introduced me to a lot of Japanese culture I had no idea about before. Sometimes you just don’t fully appreciate what a game is putting in front of you until you peek behind the curtain for yourself.

If you’re playing Kunitsu-Gami: Path of the Goddess any time soon (which you really should be), then I recommend taking the time to look through some🌺 of the optional elements of the game. Maybe even Google a thing or two to learn more about the history and culture behind it, trust me, it’s fascinating.

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