While Kunitsu-Gami: Path of the Goddess may feel like a complete experience by𒅌 the time you defeat Nanamagari, another cycle awaits. One with subtle changes that don't start to appear until you've almost completed the cycle once again.

Related
Kunitsu-Gami: Path Of The Goddess ⛄- 8 Combat Tips

Kunitsu-Gami: Path Of The Goddess has deeper c🎐ombat for Soh than y꧟ou might have expected. Read this guide to be prepared for the coming night.

This time, it is broken, and defeating Nanamagari doesn't end the tale. With their defeat, 𝔍the defilement pours forth into a final, powerful manifestation. This Ominous Presence is what must be cleansed for the world to truly be healed, and it can be an insurmountably difficult challenge.

The Role selection screen in Kunitsu-Gami: Path of the Goddess with a focus on the Woodcutter and Sumo Wrestler Roles.

Villager Set-Up

Being the true final encounter of the entire game, you don't want to skimp on this final loadout. You'll want your Villager not just in their most powerful Roles, but the ones you feel you have the greatest understanding of. Otherwise, they'll be swatted down like flies before they have a chance to d༺o anything of useꦐ.

To save you some time, we recommend setting up your Villagers before entering the shrine, as 🃏otherwise, you will have to set up all 12 Villagers every time Yoshiro is defeated.

There is plenty of nuance to the exact layout you may choose to use, but this is our recommendation based on what we beat the final boss with which gave us some healthy breathing room.

  • One Woodcutter, and One Spearman to handle Ominous Presence up close.
  • One Archer, one Marksman, and one Cannoneer to fire on Ominous Presence at range.
  • One Ascetic to slow them down if they come too close to Yoshiro, and one Sumo Wrestler to draw some of the aggro away.
  • Four Sorcerers to quickly charge their ability.
  • One Ninja to battle Ominous Presence with you away from Yoshiro.

While Soh is standing, Ominous Presence will always focus on them first and foremost. As a result, your Villagers should be serving two purposes - either as a protective shield for Yoshiro in case Soh is put into the Spirit State, or doubling up the damage that Soh is dealing.

You'll want to command your Villagers to attack Ominous Presence at most times to maximise the damage you're dealing. If Soh should fall, you should issue the Villagers a Defense order as Ominous P🍨resence will pursue Yoshiro no matter wꦡhat stands in their way.

You can use fixed position on certain units, like the Sorcerers or a Shaman if you have one so that they 𒉰aren't put in harm's way unnecessarily🧸.

A Ninja or two can be very helpful as they will follow Ominous ওPresence no matter where they are, offering some extra damage if you want to leave your other Villagers ba🔴ck to heal

Soh Set-Up

Soh standing outside the shrine of the Ominous Presence in Kunitsu-Gami: Path of the goddess.

Fighting Soh's own cursed reflection of the previous cycle, strengthened through defilement is a daunting task. They prove a significant difficulty jump from any other battle in the game. They are the u༒ltimate challenge Kunitsu-Gami has to offer, and you'll need to bring precision to win.

Considering this is the final boss of New Game Plus, we're preparing this list under the assumption that you will have access to most items and upgrades. If you're missing an item, you can 168澳洲幸运5开奖网:check out our guide.

Name

Description

Tsuba Guard 1

Genbu's Might

Performs a ground slam that ripples outwards for high damage Resist Gauge depletion. Slow recharge rate.

Tsuba Guard 2

Kochin's Ward

Creates a barrier around Soh that enemies cannot enter, and damages those that attack it.

Tsuba Guard 3

Kijin's Specter

Summons a clone of Soh that performs the same actions as them.

Mazo Talisman 1

Nyorai

This significantly increases Soh's attack power

Mazo Talisman 2

Tsurigane Oni

This significantly increases Soh's defense against attacks.

Mazo Talisman 3

Cursed Hound

This increases the speed at which Soh's Dance Attacks are charged.

Mazo Talisman 4

Rising Dragon

This significantly increases Soh's maximum health.

Mazo Talisman 5

Grief And Pleasure

This reduces the attack power of Villagers but increases Soh's greatly.

Dance Style

Shiden Dance

This replaces Soh's attacks with stationary ones that deal more damage but reduce movement during attacks and attack speed.

Archery Ability

Pinnacle Shot

This has Soh fire a damaging arrow that deals significant Resist Gauge damage.

Having all other combat abilities such as Counterattack, Punishing Strike, etc. is expected at this pဣoint as they wi💙ll prove indispensable during the fight.

Soh glowing against a white background in Kunitsu-Gami: path of the goddess.

The Villagers act more as a distraction during this boss battle so their extra damage isn't really necessary as much as their actual presence is. Soh will be dealing the majority of the damage here.

Both Dance Styles are effective against Cursed Soh, though Shiden Dance has always been useful against single-target enemies, and this battle is no different. Cur🔜sed Soh summons no other Seethe to assist them, so it will always be a one-on-one encounter.

Every Mazo Talisman is focused on making Soh as fast and deadly as possible. Cursed Soh has much the same capabilities as regular Soh so you should know what to expect from them. In that same sense, you will want to be faster and hit h﷽arder꧃ than they can. Anything less will lead to a swift defeat.

Tsuba Guards here are more utility. While there are many other Tsuba Guards that deal high damage and Resist Gauge depletion, Cursed Soh is most of the time simply too fast to be hit by them. Byakko's Claws and Taion's Lightning are immensely powerful but liable to miss. Genbu's Might is a safer bet for the area of effect.

After this, it comes down to learning Cursed Soh's own moves as it does knowing Soh's own. It will⛄ requ♊ire a lot of skill, but you can persevere.

How To Beat Ominous Presence

It is no exaggeration to say that Ominous Presence is a reflection of Soh. They are quite literally them, defiled from the previous cycle. Cursed Soh is Soh, but empowered by a cycle's worth of defilement. They are just as strong as Soh, and it's only with the help of the Villagers that you will emerge victorious.

Cursed Soh's Moveset

Due to Cursed Soh being a corrupted mirror image of the real Soh, much of their moveset is the same. In fact, it is almost identical in all regards except for some degrees of functionalit𒅌y in Tsuba Guards. Before you even battle Cursed Soh, you will have a good idea of their moveset.

Nevertheless, we'll give you a brief rundown of some of their more stand-out moves and how they're different from the real Soh's.

Attack

Attack Description

Counter

Oka dance

A series of four attacks that offer a great degree of mobility.

This is their typical attack string and is identical to Soh's. Just circle them, parry, or block to survive it.

Charged Dance Attacks

The ability to charge any Dance Attack to make it deal significantly more damage.

Cursed Soh tends to hold their Charge Attacks for a few seconds, giving you time to either run away or deal enough damage to stagger𒆙 them.

Archery Abilities

Cursed Soh has access to every Archery ability at once, though can fire 🔯them in a fan formation for ma🔯ximum reach

Cursed Soh's archery can be deadly, so it's best to simply dodge it. It will likely break your🅰 guard, and taking it head-on will most likely lead to death.

Tsuba Guards

Cursed Soh has access to every Tsuba Guard, though will primarily use Tenku's Wings until they become low on health, at which point they will also use Kochin's Ward and Kijin's Specter.


They also have access to other damaging Tsuba Guards like Toda's Snare, Genbu's Might and others, so keep an eye out for them.

These Tsuba Guards have the same effect as they do for Soh while also using the same animation. As such, you can plan for each as they happen, and counter them in the same way they Seethe would you.

Counterattack

Cursed Soh will parry any attack while stationary, dashing to the side and unleashing a strike that hits everyone between their previous and current location.

If you're fast, you can actually dodge the counterattack after triggering it, letting you get close to Cursed Soh and la♔nd an attack or two.

Punishing Strike

When Soh's Guard Gauge is depleted, Cursed Soh will unleash a Punishing Strike, fully depleting their health and 🐻putting them in🌊 the Spirit State.

Sadly, there's no defence against this. If your Guard Gauge is depleted, C�🎉�ursed Soh will always perform a Punishing Strike.

Cursed Soh being introduced in their boss fight featuring their name in Japanese in kunitsu-Gami: path of the goddess.

In most regards, Cursed Soh is identical to real Soh. If you know Soh's own abilities, then you'll already have a headstart on Cursed Soh's. The largest difference comes in the usage of the Tsuba Guards and archery, where Cursed Soh gets a massive power boost.

When Cursed Soh summons a duplicate with Kijin's Specter, they will act independently of their summoner. However, defeating them will also instantly deplete Cursed Soh's Resist Gauge.

Facing Cursed Soh, you finally know what the Seethe had to face. They are an immense challenge and one that you won't beat easily. Take the time to learn their moves and how they differ from Soh's and you'll claw a victory from the🌟 defilement eventually.

Tips To Beat Cursed Soh

Cursed Soh in a low pose after dodging with the real Soh running opposite them in Kunitsu-Gami: Path of the goddess.

Cursed Soh is difficult, but they are also predictable. They have the same moves as Soh, and those moves have☂ many of the same effects as well.

Cursed Soh also goes through some smaller phase shifts thr꧃oughout the battle, each signified by them using Tenku's Wings to reposition before jumping into the air for a short animation.

  • Their default phase.
  • They gain access to the bow.
  • They start using even stronger archery abilities.
  • They enter their final phase, using Kochin's Ward, Kijin's Specter, and other offensive Tsuba Guards.

Guarding against Cursed Soh's attacks is a death sentence if you can't successively pull off either a Perfect Guard or Counterattack. As soon as your Guard Gauge is emptied, they will unleash a Punishing Strike and start walking towards Yoshiro. If you feel your guard gauge is about to be depleted, it's better to take the hit instead.

The Sorcerers are your major backup here. Not only will their ability deal significant damage, but it will also deplete Cursed Soh's Resist Gauge by about half. This can be very helpful if their gauge is already low, but can be an essential backup move if Soh is in the Spirit State🤪 and Cursed Soh needs to be halte༺d.

Every time Cursed Soh's resist gauge is depleted, they will perform Tenku's Wings and change their equipped Tsuba Guard. This occurs regardless of whether you perform a Punishing Strike o💎r not.

A small cheat you can perform is to enter photo mode and zoom in on Cursed Soh's sword. The Tsuba Guard they have equipped on their sword is the one th🌞ey will currently have access to. The floating Tsuba Guards behind Cursed Soh will also highlight what they currently have equipped.

Cursed Soh about to unleash a powerful attack on Yoshiro as Soh's in the spirit state looks on in Kunitsu-Gami: path of the goddess.

Once their HP is below half, Cursed Soh will begin utilising every Tusba Guard, but primarily Kijin's Specter and Kochin's Ward. A powerful counter to their Kochin's ward is your own. If you cast your barrier right in front of theirs, the passive damage will cause Cursed Soh's to collapse in seconds, while they still take damage against your own.

Since the Villagers serve as effective cannon fodder in this battle, it's important to keep them topped up. Manually giving them Rations will be more effective as a Shaman will not ܫbe able to heal them in motion.

Once Cursed Soh starts using their bow, it's best to lead your Villagers and Soh away from Yoshiro as arrows fired in their direction may slip through to Yoshiro and deal massive damage.

There is also a Chozusha Basin in this arena, though it can only b✨e u🙈sed once. Make sure to only use it when needed as it is very powerful.

With all of those tips in mind, you should have Cursed Soh laid to rest in short order. Good luck!

Rewards For Defeating Ominous Presence

First off, congratulations on finally beating the true final boss of Kunitsu-Gami. After beating Cursed Soh, you will have finally seen the entirety of the story that Kunitsu-Gami has to offer. Before the credits roll, you are given access to the Cliff Maiden Mazo Talisman, two more Emaki Scrolls, and a brand-new main menu.

You also have the option to begin a third playthrough in New Game Plus, though this time around the Seethe will be even stronger.

Next
Kunitsu-Gami: Path Of 🐼The Goddess - Complete Guide To Mazo Tal🌠ismans

If you are trying to track down a missing Mazo Talisman in Kunitsu-Gami: ꦇPath of the Goddess, then this is the guide for you.