The embargo has lifted on a recent media and influencer preview event for the upcoming Suicide Squad: Kill the Justice League, and the previews are overwhelmingly negative. This might not surpr🌄ise you, given everything we already know about the game, but as someone who participates in a lot o𒐪f preview events, I’m stunned. I’ve never seen a game, especially a big one like this, so thoroughly battered after a preview event before, which makes it pretty clear that Rocksteady and Warner Bros. Games have a huge problem on their hands.

The thing about previews - and I know this sounds obvious - is that they’re not reviews. Journalists go into these events knowing that they’re only going to see a small, highly-curated slice of the game, one that almost certainly comes from a build that’s months out of date and, as we’re almost always reminded, doesn’t represent the final game. The best-case scenario is that you write a glowing preview when you leave, but even if you aren’t blown away by what you’ve played, we all tend to approach our previews with cautious optimism. 168澳洲幸运5开奖网:When I previewed Redfall, a game I 168澳洲幸运5开奖网:later awarded two stars out of five in the full review, I tried to focus on the things that impressed and surprised me, while making note of the big concerns I had about it. The Suicide Squad coverage is a huge departure from the usual outco🎐me of a preview event.

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It’s not hard to unde𒁏rstand why previews are usually much gentler and forgiving than reviews. Journalists do not want to give full-throated endorsements or condemnations about a game until they’ve thoroughly vetted it,𓆉 played the entire thing front to back, and are able to form a defensible opinion, and that’s not what previews are. Gamers like to accuse people who write about games of being bought out by publishers because we get invited to events with catering and sometimes leave with a water bottle, but the truth is that playing a game for two or three hours just isn’t enough time to speak with authority about its quality. We try to give our impressions, address the issues, and express whatever enthusiasm we might have, but in the end, the responsible approach is to caveat our impressions with a sense of ‘wait and see’.

That’s not what happened with Suicide Squad though. When the previews went up this week there was a lot of focus on which says plainly in the headline “We played it and didn’t like it”, but previews across the internet are overwhelmingly negative. IGN, , , and all came away from the preview knowing unequivocally that the game is fundamentally flawed. The tiredness of its online shooter, live-service core is just too tired and uninspired to ignore, even when the developeꦫr tries to present it in its most curated, bite-sized form to 👍a select group of people (TheGamer was not invited, but having read the previews, there are no hard feelings).

The influencers are ever-so-slightly more enthusiastic about it, but the videos I’ve watched have raised many of the same issues. YouTubers like , who produces weekly superhero video game content (as well as Mortal Kombat, Hogwarts Legacy, and Multiversus) wꦗas critical of the game’s messy, overwhelming user experience, piles of upgrade currencies, and its hollow open-world map, which comes up in most of the previews. Coming off of the back of Spider-Man 2 certainly isn’t helping with anyone’s impression of this game, including the most enthusiastic content creators.

With just a few weeks until launch, there's really nothing Rocksteady can do at this point other than brace for impact. Suicide Squad isn’t out yet but it’s somehow managed to alienate almost everyone. The people who just wanted a new Arkham game aren’t getting won over, the people who don’t like looter shooters still aren’t impressed, the people that resent always-online live-service junk are finding they were right to be worried, and while there were a few outlets that came away with a positive impression ( and ), there’s something so uniquely distasteful about this game that even the previews can see it. It’s not just one thing about it, it’s almost everything.

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