Smartphones are incredibly powerful nowadays. Having a modern iPhone in your pocket can be equivalent to a relatively capable home computer that can take great pictures, run myriaꦦd demanding games, and make your life that much easier. So lo꧃ng as you don’t spend too long staring into the social media void, that is.

While 168澳洲幸运5开奖网:cloud streaming and more powerful internal hardware have allowed developers to run a growing list of more demanding games on models like the iPhone 15 Pro, titles like 168澳洲幸运5开奖网:Resident Evil Village and 168澳洲幸运5开奖网:Assassin’s Creed Mirage have shifted only a few thousand units each, whi♌ch includes a free trial for owners to get a taste of blockbuster gaming in their pocket.

The iPhone Is Never Going To Be A Serious Gaming Device

Lady Dimitrescu and her daughters stand over the protagonist in Resident Evil Village.

reported that a meagre 2,000 💝people have paid to play Resident Evil 7 on their phones since it was released earlier this year, a pretty dire statistic when you consider just how many iPhones are sold each and every day. But the majority of us are engaged in free-to-play mobile games or cheaper premium titles which won’t drain battery life or ask us to play games which were never designed for smaller screens like this.

Anyone who is willing to pay $50 for Assassin’s Creed or Resident Evil on the iPhone Pro 15 likely already has a console or gaming PC capable of playing these games that came out so many years ago, and will only be dippin🍎g into them on a smartphone out of curiosity. When a free trial is also available, that whittles down potential sales even more so.

Game screen from Assassin's Creed Mirage.

But does their collective commercial failure really matter when you ♚break it all down, and are these ports being developed as anything other than technical showcases that Apples throws out during annual presentations to impress journalists and shareholders? I don’t really think they serve any other meaningful purpose, especially as older games that the majority of i⛄nterested players have probably played or decided against bothering with years ago. It’s a power play, and one that evidently works because press outlets around the world couldn’t help but talk about it in the days that followed.

Capcom and Ubisoft were probably paid millions to put the work in and port their games to iPhone 15 Pro, so much so that whatever money was eventually made from sales just isn’t worth caring about. Their work is done, and as was proven during the device’s reveal, so is Apple’s. It follows throug༒h and releases Resident Evil Village and Assassin’s Creed Mirage on the App Store, but whether anyone bothers to purchase them is meaningless. It wanted to show that it now has a phone𝔍 powerful enough to rival modern consoles and PCs, and if developers want to take advantage of those capabilities in other ways, they can.

Resident Evil and Assassin’s Creed Are Imperfect Technical Showcases

Resident Evil 7 Key Art

Each and every year Apple will reveal a new phone and waltz a random game or studio out onto the stage to show their experiences running 🎃on the device, promising a new future where the corporation actually cares about video games. While Apple A🃏rcade continues to be a good place for amazing indie titles and underrated mobile gems, and Xbox Game Pass on mobile is going from strength to strength, the iPhone 15 Pro natively competing with anything else will always be a pipedream. I know it, you know it, and right now, I think Apple knows it too.

It reminds me of the early days of Google Stadia when games like Red Dead Redemption 2 and Cyberpunk 2077 were receiving major ports despite only a few hundred people playing them throughout their entire lifetime. It was a sunk cost of millions by Google, but required to show it meant business in a medium where it had little to no history. A slightly different ballpark to Apple's, but once again, it involves corporations nestling in brand-new territory.

The iPhone is the biggest phone on the planet, games are the biggest entertainment medium on the planet, and thus some form of crossover is inevitable. While mobile’s bread and butter is always going to be freemium titles you can jump into at a moment’s notice, announcing to the world that your shiny new model can also get in the ring with 🥂the gaming greats is one way to grab headlines and inspire developers to go further, even if the results are fleeting.

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Your Rating

168澳洲幸运5开奖网: Resident Evil Village
Survival Horror
Survival
Horror
Systems
4.0/5
Top Critic Avg: 84/100 Critics Rec: 92%
Released
May 7, 2021
ESRB
M for Mature: Blood and Gore, Intense Violen🀅ce, Strong Language
Developer(s)
Capcom
Publisher(s)
Capcom
Engine
RE Engine

WHERE TO PLAY

DIGITAL
PHYSICAL

Resident Evil Vil♍lage, also known as Resident Evil 8, continues the story set out in Resident Evil 7: Biohazard. Ethan Winters finds himself in a remote European village, where he must face the imposing Lady Dimitrescu and ot▨hers in order to survive and discover the truth.