Gamers have been buzzing about ’s Bond game ever since we discovered it was in the works. It seemed like a perfect combination – IOI’s games are renowned for how they let their titular contract killer dis🗹patch his targets in ꧃countless ways, and the series has always felt like a spy game because of its reliance on stealth, disguise, and creativity.

In a recent State of Play, that Bond game was finally revealed to be , an origin story of how Bond bec💞ame 007. It gives us an all new version of the iconic character instead of aping on🎀e of the common film depictions of him, telling a new story that’s just for him.

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New Bond, New Story

It makes sense that this game will see us playing as a younger version of Bond – IOI has said that 168澳洲幸运5开奖网:thisཧ might beꦏ the first game in a trilogy. Starting at this earlier point in his life, where the canon hasn’t been established, allows the studio m𒐪ore room to play with the character and tell a fresher story instead of retreading familiar ground.

But, , franchise d🀅irector Jonathan Lacaille also said that a younger, more reckless Bond might be more interesting to “a younger audience… tha🤪n the Bond franchise is used to”. An origin story is “a new story to tell, and also a story that would connect really well”.

In , franchise artꦦ director Rasmus Poulsen said, “The choice of him being a young man is an opportunity for us to align the character’s expectations to the expectations and experience of the player. Rather than playing a rough, 🌜old, seasoned, cold and cynical agent, it’s something different this time.”

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No Nostalgia? No Problem

James Bond with his face in shadow with the words First Light and 007 at the bottom of the image.
Via .

I couldn’t help but think about MachineGames’ , 2024’s excellent action-adventure game also based on an iconic character that peaked in popularity in the late 20th century. I enjoyed the Great Circle, but as someone who was never really into Indiana Jones (perhaps I’m a little too young and a little too not-American), I found Indy to be compelling, but didn’t feel any great joy at playing as this specific character. I thought it was weird they used Harrison Ford’s face and Troy Ba🅰ker 𒈔doing a Ford impression. It felt like 𒅌a video game insertion into a film canon that I didn’t particularly care about.

Similarly, I kind of missed the Bond train. I’ve seen the movies that came out after 2000, but I don’t think all that much about them at all. I’m intellectually aware that Bond is a cultural touchpoint, but I have no opinions on the franchis✤e as a whole. I’m sure a lot of gamers, especially those significantly younger than I am, don’t care all that much about Bond as a character – they have no reason to. There’s no nostalgia there.

Having First Light be a prequel that fills in a gap in the lore does a lot to solve that problem. It’s basically an entirely new character, an adaptation instead of a copy and paste. It gives players new to the franchise, or who otherwise don’t really have any solid connection to it, a reason to care – they get to watch thiꦚsౠ iteration evolve in front of their eyes instead of having to take the character as he is and is less reliant on the context of the movies than Indiana Jones was. If IOI is trying to cater to a younger audience, a prequel was an incredibly smart way to do that. I don’t care about Bond, but I certainly do care about First Light.

007-first-light-tag-page-cover-art.jpg
168澳洲幸运5开奖网: 007 First Light
Action
Adventure
Stealth
Systems
Released
2026
Number of Players
Single-player
Steam Deck Compatibility
Unknown

WHERE TO PLAY

DIGITAL