There’s been so much big news for Destiny the past couple weeks that it’s been hard to keep up. Earlier this week we got aꦅ livestream reveal for Revenant: Act 1, the next chapter that starts this coming Tuesday. That stream told us a lot about the story, the gear, the activities, and the systemic changes coming to Revenant an🙈d beyond.

Then, on Thursday we got the weekly , which was absolutely massive and covered exotic ar𝔍mor and weapon tuning, seasonal gear, reprised Garden of Salvation weapons (an excellent raid I’m looking forward to revisiting) and more. I’m still parsing through all of the info coming in, but the big thing that caught my eye in both the live stream and the TWID was how much work Bungie is putting into the Onslaught activity, and how much it's thinking about what its success means to Destiny.

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I assume you know Onslaught, but there are about a million and one activities in Destiny, so I’ll give a quick refresher: Last year's Into the Light was something of a gap-filler event that took over what was originally going to be The Final Shape’s release date, and it ended up being one of the best events in Dest🧔iny history. There were a few aspects to Into the Light, but the core activity it introduced was Onslaught, a multiplayer wave-based game mode with tower defense elements♕ that was universally beloved.

There ar🎃e a few reasons for this. First of all, Onslaught is a blast. It’s a fast-paced stand-your-ground game mode that balances difficulty with the Destiny power fantasy better than any other activity. It was hard (back then, at least - with Prismatic powers it's a cakewalk) yet gave you plenty of opportunities to feel like a god. One moment you’re dancing around the🌃 point with a relentless Tormentor, and the next you’re casually firing a grenade launcher down a hallway filled with an endless parade of exploding Screebs. There’s a ton of variety in the different objectives and maps, and it always manages to throw in a surprise or two no matter how many times you’ve run it. Onslaught feels like an evolution of all the best activities from Destiny’s past, including favorites like Forges and Menagerie. It’s a great time.

Destiny 2 Onslaught Guardians Fighting Heavy Shank-1

More importantly though, it was rewarding. Onslaught was tied to a collection of reprised classic weapons called the Brave Arsenal that had amazing rolls and great stats, and there was an interesting way you could earn them. Rather than giving Onslaught a giant pool of randomized drops, you could “attune” to a specific weapon and greatly increase the chances of it dropping. This gave you just enough control to make grinding Onslaught feel rewarding rather than frustrating. When Into the Light ended, I had found almost every rollಌ for every weapon I wanted to farm, and I felt great about the time I’d invested to do that.

During the Revenant livestream, I was surprised a♍nd delighted to learn that Bungie has been working on updating and expanding Onslaught. A new version called Onslaught: Salvation launches next week with three new maps, two new enemy factions, and a rework to the defensive upgrades that should make them feel more impactful. One of them is a Helldivers-style orbital airstrike. Hell yeah. Additionally, the Mothyards map is getting some improvements.

Destiny’s development timelines are long, and it’s been about a year since Onslaught was first introduced, but seeing so much new content for it already is surprising. It feels like Bungie recognized that people loved the activity and went all-in on it right away. This gives mꦓe a lot of hope that Onslaught will keep growing in a way that Gambit never did, and Crucible never will, and that’s an exciting thing to see happening at this stage in Destiny’s life.

Onslaught’s popularity is influencing other parts of the game too. Starting with Revenant, seasonal weapon crafting is going away and will be replaced with a Brave Arsenal-style attunement system. 168澳洲幸运5开奖网:I have no love for weapon crafting, particularly when it comes to seasonal weapons, so I’m thrilled about this change. I want to care about my weapon dropsᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚ, but the crafting꧋ system made it feel like nothing I found mattered if it didn’t come with a red border around it. Attunement made farming weapons exciting, and it’s great that Bungie is bringing that system into other parts of the game.

Reinvesting in Onslaught is a great use of Bungie’s resources, but I’m almost more impressed by it demonstrating a willingness to examine why Onslaught wa🐟s so popular, learn from it, and quickly apply those lessons to the rest of the game. Bungie has talked about reprioritizing now that it’s moved away from the yearly expansion model, and this is a really good sign that the developers are going to be able to spend the time focusing iꦓn on what works in Destiny and building those systems up, rather than always having to focus on the next big thing.

The only real miss here is the lack of shiny weapons. These were super rare drops you would occasionally find during Into The Light that had double perk slots. These added an extra reward layer to the grind that made farming worthwhile even after you’d found your preferred roll, and I think it's 🌼odd that we haven’t seen the return of shiny weapons in some form since Into the Light. Other than that, these updates make me optimistic that Destiny can continue to change in positive ways, even if things won’t be like they were before.

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