With 168澳洲幸运5开奖网:Doom: The Dark Ages, id Software has made its Wake Up Dead Man: A Knives Out Mystery. Yes, I know how unhi🐼nged that sounds. No, I have not seen 🌃an early screening of Rian Johnson's next whodunnit. And yes, I vow to stick by this opinion.
Okay, But Seriously, What Are You Talking About?
"I’ve tried hard to make them self-contained. Honestly, I’m pi**ed off that we have A Knives Out Mystery in the ti⛄tle. I want it to just be called Glass Onion," Rian Johnson . In that same interview, Johnson lamented the film industry's pull toward serialized storytelling, saying, "I get it, and I want everyone who liked the first movie to know this is next in the series, but also, the whole appeal to me is it’s a new novel off the shelf every time."

𝓀168澳洲幸运5开奖网: Casting A 𒁃Video Game Knives Out Movie
People have been casting Knives Out 3 with Muppetsꩲ, butꦓ video game stars could make a compelling mystery too
In talking about the Benoit Blanc movies, Johnson frequently compares them to Agatha♉ Christie's mysteries starring the detective Hercule Poirot. You didn't need to read those books in order, you could simply pluck the one that looked most interesting off the shelf and start reading. There might be minor nods to the other books, but each stood on its own and offered something unique. Johnson's mysteries follow the same pattern. The autumnal Knives Out was set in a sprawling Massachusetts mansion. Glass Onion took the sleuthing to a tech CEO's sun-drenched private island. Wake Up Dead Man was shot in London, and so far seems to be hinting at a darker, more gothic entry.
The beauty of id Software's modern Doom trilogy is that they accomplish the same thing. Not in terms of story. Doom and 168澳洲幸运5开奖网:Doom Eternal tell one continuous narrative, and Doom: The Dark Ages ꧋functions as a prequel, showing the Doom Slayer's earlier life as a hitman 🏅for the Makyr. But, in terms of gameplay, you could just grab one and go.
As my decision to hop back into Doom (2016) 🧸has quickly reinforced.
The First Three Doom Games Were Small Steps Or Huge Leaps
Earlier Doom games weren't quite like this. They were more similar or far more different. Doom (1993) is obviously classic, and the foundation on which everything since has been built. The run-and-gun shooter emphasizes strafing and weapon-swapping as you explore labyrinthine levels in search of keycards that will unlock new areas and, eventually, lead you to the next level♚.
Doom 2, though, wasn't much of an evolution. It launched less than a year later, and that short development time shows in its iterative nature. It improved on what Doom did well, adding some enemies, expanding levels and, most importantly, pairing Doom Guy with the iconic Super Shotgun. But it didn't reinvent the wheel. By the time Doom 3 arrived, though, a decade had passed. The 2004 sequel took the series in a very different direction, with a greater emphasis on horror, shadow and light. It was slower paced, a massive graphical step up, and more linear than its predecessors, feeling closer to 168澳洲幸运5开奖网:Half-Life 2 and Fear than its foundational predecessors.
Each Modern Doom Game Is Self-Contained
The thing that makes the modern Doom trilogy feel so different is that the games released close enough together that i🌞d could maintain a consistent graphical style, e🌃ven as the settings changed.
id finished the modern Doom trilogy in nine years,൲ less time than the gap between Doom 2 a🅺nd Doom 3.
Though the games look fairly similar, each plays very differently from the others. That's pretty different from how most triple-A franchises operate. Most sequels focus on iterative changes. A new Far Cry game will introduce a new setting, someꩲ new weapons, and some tweaked mechanics, but it will still feel like the last Far Cry game. Call of Duty, God of War, Monster Hunter, Spider-Man — you name it, most franchises are going back to the well for new entries, hoping to more efficiently draw water. id is digging new wells, and Doom, Doom Eternal, and Doom: The Dark Ages all found🐻 their own fresh water source.
A DOOM For Every MOOD
Doom (2016) was a modern reimagining of the '90s games, bringing their blistering speed and open-ended maps to players who had grown used to shooters sཧet in corridors filled with chest-high cover. It was a return to form that brought Doom's classic 'combat chess' formula — where certain weapons are the best tools for killing certain enemies, requiring quick strategic thinking — back to the modern gaming landscape. It was fast, violent, and glory kills meant that the violence was a healing act, as you dug blue health orbs out of enemy chests.
Doom Eternal took that formula airborne. While Doom (2016) was mostly about running and gunning, Eternal was about flying with a super shotgun and chainsaw in hand. This wasn't espeཧcially successful in the platforming bits that sep🎐arated arenas, but once the combat started, it was balletic and ridiculously exciting. With the new Meat Hook, which lets you grapple to enemies across the room, the game never stopped moving, and it moved in every direction.
After Doom Eternal, anything would feel like a downshift. And id leaned into it, making 'stand and fight' the mantra for Doom: The Dark Ages. Where the previous entries encouraged a constant offensive, TDA gives the Doom Slayer a shield to block perpetual༒ bullet hell-style barrages. Oh, and there's a dragon and a gigantic mech.
The result is that we now have three games for three different moods. Do you want nasty simplicity? Play Doom (2016). In the mood for kinetic k🌞ills and balletic bloodshed? ꦗTime to reinstall Doom Eternal. Love feeling like the biggest, beefiest warrior in the barroom brawl? Doom: The Dark Ages has a tankard with your name on it.

Doom: The Dark Ages꧟’ Opening Mission Had Me Ready To Enter Ob𓆉livion Once More
The Doom Slayer could 𓆏be the Hero of Kvatch b💜ased on The Dark Ages’ opening mission.