168澳洲幸运5开奖网:Humankind brings a lot of neat ideas to the 4X strategy genre. Like any game, it has to make use of abstractions to bridge the gap betwee🧔n realism and fun. With a scope and scale encompassing all of human history, Humankind sometimes has to err on the side of playability. This can result in some odd moments and perplexing questions.

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In almost every case, each of these oddities can be chalked up to game balance; it's impossible to make a game this complex and address every possible scenario that can arise. Still, some gameplay elements in Humankind don't make any sense from a narrative standpoint, even if they make for a better game.

5 Why Do Empires Stop Using Siege Engines If They Can't Upgrade?

humankind beijing battle

During the first three Eras of the game, a prolonged siege allows the attacker to construct siege weapons on-site, which can be used to destroy the defenders' walls — Battering Rams, Ballistae, and Trebuchets make taking fortified cities much easier. Once the Siege Cannons technology is unlocked in the Early Modern Era, the old siege weapons are rendered obsolete as the player can now build artillery units from their cities for permanent firepower. That's assuming, of course, that they have the saltpeter necessary to manufacture gunpowder.

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Saltpeter can be extracted from the map with the Gunpowder Warfare technology and can also be purchased from other players. An empire that doesn't have access to sufficient saltpeter can't build gunpowder units, including mortars. The thing is, once mortars become available, the player permanently loses the ability to construct trebuchets during a siege. Sure, cannons are preferable in that situation, but if you can't manufacture them, wouldn't it be worthwhile to at least have some means of hurling heavy objects at your enemies, however outdated?

4 Do The Mayans' Descendants Forget How To Use Poison?

humankind mayans artwork

168澳洲幸运5开奖网:The Mayans' Emblematic Unit, the Noble Javelineer, applies a nasty debuff to enemies it attacks thanks to its Poison ability. All good things must end, however, and once you research War Summons in the Medieval Era, it will be time to upgrade the Noble Javelineers into Crossbowmen. Despite having used poisoned weapons for hundreds of years by that point, the Crossbowmen of a post-Maya culture (or even the Maya themselves if you choose the Transcendence option to continue with them into the Middle Ages) don't have Poison.

From a game balance perspective, letting Emblematic Units keep traits through upgrades would cause overpowered veteran units and make some Cultures unplayable in the long-term. Being stuck with Honor Code from the Byzantines and Edo Japanese, for example, could force you to lose armies to impossible battles rather than tactically retreating. In this instance, though, it doesn't make much sense that the Mayans and their descendants would give up such a potent advantage in combat.

3 Why Can't Multiple Religions Share Tenets?

humankind religion screen

After forming a religion, Humankind players can define its Tenets as more people begin adopting the faith. These provide unique bonuses to any empire that follows it as their State Religion. If your religion is floundering, it can be smart to convert to somebody else's to take advantage of their Tenets. There are four tiers of Tenets, and each Tenet can only be taken by a single religion — if someone beats you to Abstain From Intoxicants, for example, you'll need to convert to get its bonus.

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While this makes for a compelling game mechanic, real-world religions share ideas all the time. Most world religions agree that lying, stealing, and murder are bad, although many of their adherents might try to make exceptions for themselves. If we're looking specifically at dogma and doctrine, religious texts and foundational laws are shared between Judaism and Christianity, and Islam grew from an evolution of the same. In the real world, religions don't just share Tenets, they clarify and expand upon them.

2 Why Don't Soldiers Need To Eat?

humankind full army industrial era

Unlike many other 4X games, recruiting a military unit in Humankind reduces the population of the city in which the unit is trained. This represents population being shifted from the workforce to the military, and slows down recruitment if population growth is slow; a military-industrial complex means nothing if there's nobody to carry all those fancy weapons into battle, after all.

Each city consumes Food every turn based on its population — if there's not enough Food being produced, 168澳洲幸运5开奖网:the population will begin to decline. Military units, however, do not consume Food (although they do incur an upkeep cost from the treasury). This means that an easy way to fix a Food shortage in Humankind is to recruit the unfed population into the military! Once they put on a uniform, people in this game apparently no ⛦longer need to eat.

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This conundrum gets even more confounding in the Contemporary Era — like all units, missiles need recruits from the city population for maintenance crews, ballistics experts, and silo staff. Despite being housed in their city of origin, this personnel still don't need to eat. Even more perplexing, they don't return to the population pool once the missile is fired, requiring an entirely new crew to be recruited when the next missile is commissioned.

1 Does Destroying The Planet Really🐽 Count As Winnﷺing?

humankind apocalypse window screen

Winning a game of Humankind requires you to have the highest Fame score out of any surviving empire when the game ends. If you're ahead, you can trigger the end of the game early to prevent anybody from catching up. One of the ways to end the game is to 168澳洲幸运5开奖网:raise global pollution levels to the point where the environment — and its ability to sustain human life — is irrevocably destroyed. Sure, you've doomed the entire species, but you were the best while we were around!

Since Fame represents the legacy your society has left behind, doesn't destroying the planet completely negate anything you might have done previously? The game takes a pretty cavalier approach to pollution anyway, with little penalty for clogging the atmosphere with carbon beyond some diplomatic protests. If you're the world's top polluter, you can even earn additional Fame. That's right, not only can you lock in a win with apocalyptic levels of pollution, you can even race your fellow players to be the worst offender. If we're living in a simulation, this is some compelling evidence that we exist in a game of Humankind.

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