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The Burning Shores have many of the same machines you'll encounter in 168澳洲幸运5开奖网:Horizon Forbidden West's main story, but there are a handful of new mechanized monstrosities that you'll have to contend with. From swarms of Stingspawn to cantankerous Waterwings, the machines of the Burning Shores present new challenges that even experience players may struggle with at first.
Whether you're hunting for resources or just trying to survive an encounter in the wild, this guide has all the most useful information on each of the new machines in the DLC. Know what components to target and which elements to use, and you'll be the one standing when the dust settles!
Bileguts
Bileguts are large frog-like machines, and as you can probably tell by their name, they deal Acid damage. They prefer to attack from range, spewing a stream of Metalburn that can quickly put you in the Corroded state. They'll also leap into the air and attempt to land on you; in both cases, dodge out of the way!
Bileguts are weak to Fire and Frost, though Frost is generally more useful against them as it allows you to remove their components. Destroying the two sacs on their abdomens will remove their Acid attack, but Bileguts only drop their unique crafting component, Sac Webbing, if a sac is intact when they die.
Bileguts can use their tongue to grapple Aloy or to steal resources.
Target the Egg Launchers on the machine's flanks first, as these are easy targets that can be removed quickly; doing so also prevents them from creating more Stingspawn (see below). Bileguts also have Adhesive Sacs on the side of their faces, but these are hard targets and not usually worth going for. Instead, try to get behind the machine and detonate the Sparkers near their hind legs
Variants
Variant |
Weaknesses |
Resistances |
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Bilegut |
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Apex Bilegut |
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Apex Bileguts are rare, but when you encounter one, keep it in the Drenched state with Purgewater. This will prevent it from setting you on fire!
Stingspawn
Wherever there are Bileguts, there will be Stingspawn. Bileguts use their Egg Launchers to place Stingspawn Eggs throughout their lairs. The eggs will hatch if Aloy gets close, or if sufficient time passes, but they can be destroyed before that happens. A fully-drawn arrow is usually all it takes to destroy an egg, but they are somew💖hat resistant to area damage.
Once they hatch, Stingspawn are a nuisance but nevertheless need to be dealt with. They'll attack persistently until killed, interrupting your attacks and getting in your way. Worse, a Bilegut can eat Stingspawn to recover health!
Stingspawn are small targets, but almost always go down with a single hit. If one is killed by Shock damage, it will cause a small explosion, which is usually enough to take out any other Stingspawn nearby.
Waterwings
A cousin of the Sunwing, Waterwings are amphibious machines that can glide through the air and water with equal ease. You'll learn to override them as part of the Burning Shores main quest, but until then you'll be restricted to using Sunwings to get around.
Waterwings don't have the Plasma attacks of Sunwings, but they are very aggressive once provoked and will frequently land for a melee charge. If this happens, be ready for two to three attacks in rapid succession before you have an opening to counter.
From the air, Waterwings shoot sprays of debris. They're slow moving, so you can usually dodge as long as you see the attack coming.
Waterwings don't have any external components that you need for crafting, so feel free to destroy their parts to weaken them. The resource container on their chest should be shot off first, as it contains extra loot that is lost if the Waterwing dies.
Waterwings have unpredictable movements, so it can be hard to hit their Wing Filters or the Chillwater Containers on their backs. In general, it's better to aim for the body and try to inflict ๊Burning, Corrosion, 𒆙Brittle, or Plasma.
Variants
Variant |
Weaknesses |
Resistances |
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Waterwing |
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Apex Waterwing |
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Apex Waterwings can be quickly worn down with Plasma, and the machines' tendency to attack in flocks means you can usually catch other nearby enemies with the ensuing blasts.