Hideo Kojima at times feels like the reason the word auteur is applied to games. While boosting the ego of one man to a deific standard is an obscene thing to do, there's no denying that his reputation affords him more creative freedom than many others get. He d🀅irected his first game only a year after joining Konami, after all.

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He's had a hand in more than just the game's he has directly, well, directed, too. From game designer to story writer, he became a massive presence across so much of Konami's portfolio until his ultimate departure. And while his output has slowed since then, he hasn't stoꦜpped creating. So let's take a look at every project Kojima and his team had a major hand in.

Updated 1st November, 2024 by Hilton Webster: Hideo Kojima is often branded as one of the greatest minds gaming has been gifted. An absurdly egocentric thing to say, even if Kojima and his team have given us some incredible games. That said, he and his team are some of the few people truly inspired by films, rather than just trying to emulate them, and that's such a funny thing to say when the games are loaded with famous actors.

15 🀅 Metal Gea﷽r

The cover of the original Metal Gear with a man in tactical gear.

Making his start as an assistant director on Penguin Adventure, Kojima was quickly given the reigns of his own game, which quickly became a series in its own right. That game was thཧe original Metal Gear, released for the MSX2 in 1987. From then on, the inseparable tie between Kojiജma and his fledgling series was solidified.

The West would 168澳洲幸运5开奖网:re🧜ceive the game a year later on the NES, although they would not be able to play an emulated version of the ori✨ginal until Metal Gear Solid 3:ꦛ Subsistence in 2006. It is still stealth-based, but a lot more limited due to the hardware.

14 🃏 Metal Gear 2: Solid Snake

The cover of metal gear 2 featuring a metal gear.

The sequel to Metal Gear is a bit better but still adheres to this more classic top-down formula. It also la꧙unched first for the MSX2 in 1990 in Japan. It actually never got an NES versiಌon like the original and instead wouldn’t be available until that same re-release of Metal Gear Solid 3.

Instead, the West got an exclusive sequel called Snake's Revenge. While Konami devel⛄oped the title, Kojima did not have a hand in it and it never released in Japan at the time of the original launch, also in 1990. A tale of two Snakes as it were.

13 ❀ Boktai: The Sun is in Your Hand

Sccreenshot Of Boktai: The Sun Is in Your Hand

Even though Kojima was main💮ly a producer on Boktai, he was also the lead game designer. In it, you play as a vampire hunter and must stay away from them at night and hunt them down during the day. Easy enough, right? Some of the stealth aspects of Kojima's earlier games found a w⭕ay in here through that dynamic.

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Of course, there's a reason Boktai is so well known. It came with a unique peripheral that charged your weapons while in the sun in real-life. Meaning you actually had to go outside in the꧙ day to play games. Truly, Kojima was a visionaryꦗ in getting gamers to touch grass.

12 Snatcher

three characters on the cover of snatcher.

This originally released for the PC-8801 and MSX2 in 1988 for Japan. The West would not receive Snatcher until it was remade for the Sega CD in 1995. A popular genre at the time was point-and-click adventure games and this w🍷as Kojima’s first attemp⛄t.

It pulled heavily from other cyberpunk and dystopian films of the time ꦬlike Terminator, Blade Runner and Akira. While it was met with poor sales, it was still beloved and is often remembered as a foundational game in Kojima's style of writing and game design.

11 ♏ SD Snatcher

chibi versions of the cast of snatcher.

After the positive reception to the original Snatcher, Konami soughꦗt to find a way to m🔜ake it more profitable while also getting a new RPG out of it. That resulted in Snatcher SD, full-on adapting the original story and picking up where it left off originally.

In this context, 'SD' means super deformed.

SD Snatcher released for the MSX2 in 1990 for Japan. It f🐽eat🐬ures the same characters and world from the original, but it was now a turn-based RPG. This is the only straight-up RPG Kojima ever worked on, although he was only a writer. There is an English fan patch for the MSX2 version.

10 Policenauts ⛎

a police character from policenauts with his feet up on a desk.

In 1994, Policenauts launched for the PC-9821 in Japan. Even though it would get later ports to consoles outside of the Japanese market, it never got an official English release. That said, there is a fan patch for the 168澳洲幸运5开奖网:PlayStation 1 version.

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Like Snatcher, Policenauts is a point and click adventure game. It was inspired by the first Japanese man going to space in 1990, and considering how so🍸ciety might change with the advent of unrestricted access to the great beyond. Plus it looks gorgeous.

9 P.T.

Eerie paranormal woman walking through a corridor in a suburban home in PT teaser for Silent Hills

If there's one thing you can guarantee from Konami, it is the milking of its most beloved series to the point of them becoming unrecognisable. In the run-up to Metal Gear Solid 5, Silent Hill has become quiet as the grave. Suddenly, Kojima appears with P.T. and the promise of a 🔥rebirth for Siletn Hill after a series of unfavourable games.

P.T. felt like something brand-new for horror. Despite never being a full game, and the 168澳洲幸运5开奖网:Silent Hill it w♔as meant to be🌸come being canceled, P.T, left a noticeable impact on the in🍌dustry. Such an impact that Konami tried its best to remove any memory of the gam♚e's existence.

8 Metal Gear Solid 4: Guns of the Patriots 🧸 𒉰

old snake as he is seen in metal gear solid 4.

Metal Gear Solid 4 is something of a sacrificial lamb to the Metal Gear series. It is the end to the whole storyline, one that became a major part of Kojima's own life as well as that of the gaming industry. And it was a big step away from the style of previous games, focusing on active wa⛄rzones rather than pure espionage.

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It is also one of the hardest gamesꦕ to play nowadays. While it may eventually get a release in the Metal Gear Master Collection, it is currently locked tꩵo the PS3, and next to impossible to emulate due to how proprietary it is to the hardware. Maybe some day more people will be able to experience the end of Old Snake's journey.

7 🐎 Metal Gear Solid💜: Ground Zeroes

Naked Snake smoking a cigar and Hideo Kojima's operative character in the helicopter back-to-back.

We all know ಞthe story of Metal Gear Solid 5, and the poor working conditions that led to its existence. And because of so much of that, Ground Zeroes tends to get lost in the conversation. Some call it a glorified demo, but that's unfair. It's a microcosm of MGS5 in many ways, but is also a game that is quite unique from everything else.

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Ground Zeroes has a short story that leads into The Phantom Pain, but is also all about recontextualising this same location over and ဣover again to force you to play through it differently. It forces you to engage with every one of the game's mechanics.

6 💞 Metal Gear Solid: Peace Walker ꧟

Snake in black and white with bomber jets beside him in peace walker.

Peace Walker is the only portable entry in the series Kojima had a direct hand in. In fact, despite ꧂there not being a number in the title, he wanted fans to treat this like Metal Gear Solid V.

Of course, this was before that game releas♍ed, but the point is this PSP title was a miraculous blend of this series, Monster Hunter, and even a little bit of Pokémon.