It will surprise nobody when I say that gaming has a huge harassment problem, both in a meta sense and an individual level. It’s one of the 🧸reasons that, despite having played games for nearly two decades, I’ve never spent significant time playing multiplayer games that match me with strangers. I’m not interested in unmuting my mic and immediately being asked to make sandwiches or being called a slur, soౠ I’ve always either played with friends or not at all.

People are often assholes for no reason online. There was a brief two week period in which I played Overwatch 2 every day with a friend, and we got cursed out and called names plenty of times. Plenty of my friends have admitted that when playing Dota 2 as teenagers, they have often been the aggressors, acting completely out of pocket for no reason. ൩And nearly every game has griefers. I used to think maybe it was just human nature that led people to behave this way, but my experience with Helldivers 2 h𒈔as been surprisingly free of all that.

Helldivers also comes with a helpful ping system t♒hat makes navigating its many planets a breeze even with strangers, not to mention ho🐬w loot and supplies you call down from orbit can be shared with everyone.

Don’t get me wrong – I’m not going to start unmuting my mic, and my experience obviously isn’t representative of the whole community’s. But Helldivers 2 seems to have been built to discourage griefing. Part of this is because you’re probably going to die often and in very silly way🐎s tha🅘t actually feel fun, which takes some of the pressure off. I once nearly killed my whole party by getting killed with an unthrown Eagle Cluster Bomb in hand, leading to everybody in the vicinity then getting blown up. I expected my party members to immediately kill me right back, or at the very least call me a slur, but nobody was mad. Everybody knows tꦑhat the vast majority of times you get killed by a teammat🐽e, it’s an accident.

The game is also built so that nobody benefits from griefing. All rewards (like experience, samples and medals) are shared across the party, so there’s no reason to kill your teammates just to loot their bodies. I’ve even had higher level players intentionally direct me to better support weapons instead of immediately grabbing it themselves, because better teamwork means better rewards. The developers have gone so far as to say 168澳洲幸运5开奖网:they’ll never add PvP gameplay because they “don’t want the toxicity that naturally comes with it”, which i🍸ndicates an active attempt to dissuade that kind of behavioꦫur in the community.

This hasn’t completely eradicated griefing in Helldivers 2, of course. While I’ve had a surprisingly peaceful time with the game,♌ plenty of people are posting on Reddit about getting killed right before extraction and calling for methods of kicking players that require voting – you know, democratically. In lieu of having ways to stop griefers, the community has apparently taken to naming and shaming suspected griefers. A Tiktok made it to the Slack t🐎oday in which , and .

Whether this developing anti-griefing culture will be enough to keep Helldivers 2 fun is yet to be seen. As the game gets more populℱar and more players join the fray, it’s inevitable that there are going to be a couple of bad apples. But for right now, playing with randoms is still more fun than it is frustrating, and all I can really do is hope it stays that way.

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