developer Arrowhead Game Studios has been through a lot of changes in the past few months. Just a few weeks ago, Johan Pilestedt stepped down as CEO oಞf the studio he founded and handed the mantle to Paradox veteran Shams Jorjani. He instead took on the role of chief creative officer and announced that he would be shifting his priorities to focusing entirely on the “games and community&♐rdquo; instead of the business side of things.

It seems that decision was well-founded – the dev team has🔥 announced that it will be slowing down the pace of patches from now on in order to focus more on quality, something that players have been calling for since the game&rsquoꦉ;s launch. Considering that the team was trying to balance monthly Warbonds with regular patches to fix bugs and balance weapons on top of running an elaborate Dungeons & Dragons-style campaign, it looked like Arrowhead was putting too much on its plate.

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Arrowhead keeps♏ giving me reasons not to play the game I want to play the most

The New Update Is Huge, But One Change Stands Out

Now, with the reduced frequency of patches, it seems like Arrowhead has been able to focus its energy where it’s needed mos𓆉t. The studio has just released a massive update, and a lot of players will be happy to hear that the patch buffs stratagems and weapons to make them more viable and encourage players to experiment more with𒀰 their loadouts.

Other changes include:

  • Super samples now spawn on difficulty six instead of seven and over.
  • You can now chat from in-game menus and the mission loading screen.
  • The Retrieve Essential Personnel mission has been disabled “for the time being” because it’s “not fun enough”.
  • Invite-only lobbies are now supported.
  • Fire tornado behaviour has been tweaked so they move more randomly and it doesn’t feel like they’re actively hunting you down, which is possibly one of the most terrifying things I can imagine happening in real life.
  • A lot of planets have been made less foggy so you can actually see where you’re going, including the cursed 168澳洲幸运5开奖网:Chort Bay.
  • Vegetation that slows you down can now also give you cover from enemies, making you harder to detect.

You can find a full list of changes and more details in , but the change I’m most excited about is that finally, after months of 168澳洲幸运5开奖网:players begging for it, you can now see supply lines on the Galactic War map. The post explains that the initial choice to leave them out of the game was to “reduce clutter and improve readability”, w♓hich I understand, but Arrowhead has now made these lines visible while trying to “maintain the general readability while still exposing the system to players in game”. You can also now see which planet an attack is originating from, which allows players to attack that planet and stop the invasion at its source.

Why Do Supply Lines Matter, Again?

We have a great piece about what supply lines are and how to use them here, but the summary is that they give players more information about how planets are connected to each other. For example, in the current Major Order, we were told to liberate Vernen Wells and Marfark, both of which are linked by supply lines to Aesir Pass. If we were to fail to liberate either of these planets, the troops on the invaded planets could then move into Aesir Pass and take overಌ.

Another example would be Choepessa IV, which currently has an ongoing liberation campaign. This planet is♚ very well connected, with links to Ustotu, Varylia 5, Charbal-VII, and Charon Prime. If the Automatons took over Choepessa IV, they would be able to spread their troops to all of those planets. However, if our push for planet liberation succeeds, we could then liberate all of those planets 💦afterwards. If more than one of those planets were being invaded, and the troops were coming from Choepessa IV, we could liberate that planet and end the invasion of all linked planets immediately.

Before, this information was only available through third-party sources like , but players can now look at supply lines and exercise a little critical thinking for themselves when picking which planets to liberate. Now I’m just hoping we eventually get 168澳洲幸运5开奖网:the other UI fixes on my wishlist.

Helldivers 2 is the sequel to the third-person shooter from Arrowhead Game Studios. This time out, the Helldivers are deep in the Galactic War, and it's up to you to bring Managed Democracy to the masses.