I’m easily frustrated. I have many virtues, but patience isn’t one ဣof them. I’m working on it, I promise, but it takes quite a lot of discipline for me to take a deep breath and not freak out when something that feels avoidable gets in the way of something I’m trying to do. You may understand, then, why I ended up frozen and staring at my TV in despairing silence on Friday night, unsu𓃲re if I wanted to cry, scream dramatically into a pillow, or throw my PS5 into the sea, because of .
The Dark Fluid Mission Made Me Want To Play Again...
In case you didn’t log on, lock in, and try to install some world-destroying equipment on Meridia this weekend, or you missed the news, let me briefly summarise what happened. 168澳洲幸运5开奖网:As many leakers correctly predicted, Super Earth High Command told us to unleash a technology called ‘Dark Fluid’ on Meridia in order to eradicate th𒊎e Teminid supercolony that we inadverten🐷tly created. This would destroy the entire planet and leave a black hole in its place, and it’s exactly the kind of big move I’ve been waiting for fro✤m Arrowhead to get me invested in the game again.
I was very excited – this was the first really interesting Major Order to come from the game in a few w♚eeks, and it’s almost guaranteed to lead to the emergence of the Illuminate, so I wanted to be part of it and watch it happen for myself. I logged in to play on my usual difficulty, and was thrilled to find that the operations on Meridia had a new mission type called, appropriately, ‘Dark Fluid’. In theory, the mission is pretty simple: call down backpacks of dark fluid, put them in drills, defend those drill sites from bugs, and don’t die. It’s that last part that proves impossible.
... Except It Was Completely Broken
Just minutes prior to getting crushed in my first dark fluid mission, I’d breezed through a different mission in that same operation, on the same difficulty, with absolutely no trouble. That’s likely why the undeniably embarrassing failure was such a shock to my system. It was the worst time I’d ever had in Helldivers 2 – after spawning near🥃 a drill site, I’d get mobbed almost immediately by an endless stream of bugs, often not even havingꦓ the time to call down my support weapon with a stratagem.
I managed to actually get the dark fluid in the drill one time, then watched as an impossibly large group of bugs destroyed both the fluid and, shortly after, myself. Every time I got reinforced, I would land in a group of bugs, because the entire level was swarming with them, and I’d get killed almost immediately. There was nowhereꩲ to run and hide, nowhere to catch a breath, nowhere to even call down a turret to try and beat back the endless waves of bugs. I died over and over again, achieving absolutely nothing.
I thought the mission was just really hard because that was in keeping with the game’s storyline – after all, this was a supercolony of mutated Terminids fighting for its very survival – but lowering the difficulty didn’t help, either. It turns out that this wasn’t actually a skill issue. After players began sharing an endless stream of clips and screenshots of themselves ge𒅌tting overwhelmed in the mission at every level, Arrowhead said in the official server that the spawn rates and locations was a bug, and announced that a hotfix had been pushed 20 hours later. Within 36 hours of that announcement, the Major Order had bee🍬n completed.
While 🎐the number of times I died in battle wasn’t my fault, the number of timღes I fell into one of those weird tunnels in the ground and broke my neck definitely was.
Arrowhead Is No Stranger To Game-Breaking Bugs
My patience for bugs in Helldivers 2 is growing thinner and thinner, and I’m not just talking about the Terminids. This isn’t the first time that a Major Order has launched broken in some way – we’ve also seen bugs work both for and against players, with kills being tracked wrongly which has resulted in both 168澳洲幸运5开奖网:Major Orders being completed too quic🔴kly or 168澳洲幸运5开奖网:progress not being tracked at all. On many occasions, I’ve logged in excited to play the𝓡 game, only to have some bug or another stop me in my tracks and make me quit prematurely.
This isn’t entirely Arrowhead’s fault – considering it 168澳洲幸运5开奖网:♚rolls updates out directly to live servers, there isn’t really a way for it to know what widespread issues will arise before they’re already a problem. But this is a persistent issue that needs to be fixed, since there have already been multiple Major Orders impacted by bugs. This wouldn’t be an issue if 🧸the Major Orders weren’t time-locked, but they are, and every day that there are game-breaking bugs like this takes time away fro🌠m players trying to complete the objective given to them by the developer.
There’s really nothing to throw a spanner in the works of a building player momentum than the knowledge that a Major Order’s progress is being severely impacted by factors outside of players’ control, and I know there were plenty of people who rage quit for the same reason as I did – in the couple of doomed attempts I made at this particular mission, I saw many people leaving my squad without warning, unwilling to waste their time doing a mission that they knew they couldn&rsq﷽uo;t complete. How many more times are we going to have to have to wait to do a cool mission type because it launched in an unplayable state? I’m not sure I want to stick around to find out.
Helldivers 2 is the sequel to the third-person shooter from Arrowhead Game Studios. This time out, the Helldivers are deep in the Galactic War, and it's up to you to bring Managed Democracy to the masses.