You can have a lot of fun playing with friends in Helldivers 2, but you might want to play by yourself after a few games of friendly fire gone wrong. It's ꧟not easy, but it can be done as long as you're prepared with the right equipment and aware of the threats that await youღ.

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Level up and get a betღter loadout for higher difficulty levels during your missions.
There are dozens of pieces of equipment and ship upgrades that you can use to further bolster yo🧔ur abilities as a defender of Super Earth. Helldivers 2 is already ෴a difficult game with teammates, so you'll need to be doubly prepared for the inevitable monsters.
Be Mindful Of Difficulty
There are nine possible difficulties in Helldivers 2, with the i🗹ntensity and evolution of enemies becoming more troublesome as the setting rises.
Most of these difficulties can pose a threat to teams of four, so it's wise to think about your level and equipment before going into a higher difficulty alone.
When you first start in the game, don't be afraid of the lighter difficulties, as the 'Medium' setting and higher will start to spawn heavily armored enemies in any faction. This increases the difficulty exponentially as it's easy to get overwhelmed by smaller enemies while focusing on the armored.
Choose Defensive Stratagems
Since you won't have anyone to have your back against sneaky enemies, it's wise to go in with equipment that can cover the gap. Stratagems like turrets, shields, or Guard Dog backpacks can help you deജඣfend yourself against surprise attacks.
You can decrease the deployment time and cooldown of Stratagems by upgrading 'Modules' on your ship's menu.
Most Stratagems can serve multiple uses; some of them can pull enemy attacks 🀅until they ♉are destroyed or run out of ammo, and besides helping you hold a position, you can use these to get out of a pinch when you're overwhelmed by enemies.
Some useful Stratagems as a solo player include:
Name |
Strategems Section |
Uses |
---|---|---|
|
Robotics Workshop |
Defense and distraction |
|
Robotics Workshop |
Defense and distraction |
|
Robotics Workshop |
Close enemy detection and defense |
|
Hangar |
Escaping the enemy line of sight |
|
Hangar |
Mobility and getting higher ground |
|
Bridge |
Escaping the enemy line of sight |
|
Bridge |
Defense against ranged enemies |
|
Engineering Bay |
Defense against incoming enemies in one position |
|
Engineering Bay |
Close enemy detection and defense |
|
Engineering Bay |
Defense against ranged enemies |
|
Engineering Bay |
Defense against ranged enemies |
As with every mission, think about how your Stratagems might be useful before you drop in.
Watch Out For Patrols
Occasionally, when not near enemy nests, you'll notice groups of enemies walking around the landscape in a path. These are patrols that are looking for enemies, so if they see you and swarm to your location, they can summon a horde of more enemies.
Distracting a patrol or the horde it summons can be a good use of a turret as a distraction.
Whether you choose to run or fight, this can take up a lot of time and drive you away from your objective, so if you're playing alone, it's probably bette🌟r to avoid patrols whenever possible.
It's possible to take out smaller patrols of enemies quickly enough not to spawn more if you have a Guard Dog backpack. Since patrols are seemingly more active around the objectives, you may want to keep a wide distance until you're aware of any potential threats.
Keep Moving When You Can
The size of each map will vary, but more often than not you'll be crossing large tracts of land to take out the different objectives that Super Earth has set for you. When possible, it's best to keep moving to avoid getting overwhelmed by enemies.
With so much to do on some of the more intensive missions, you may have to leave some nests or other objectives behind if you hope to extract before the timer runs out. Prioritize the highest earnings first, then complete the smaller 🐎stuff if you have time before extraction.
Know Your Enemies' Weaknesses
Every enemy has weak spots, but the tougher the enemy is, the harder the spot is to reach. These are usually noticeable due to the way they stick out against the standard color or material of the enemy.
For example, the Terminid Charger's weaknesses are its mouth and the large orange abdomen, while the Automaton Hulk's weaknesses are its head and the glowing vents on its back. In both cases, these armored enemies' weaknesses are on their backs.

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