A comprehensive list of 168澳洲幸运5开奖网:Hearthstone’s most powerful spells could fill several lists, so narrowing this one down to just eleven was a challenging task. There are definitely some powerful candidates that didn’t quite make 🥀it. Still, the spells that did are an🐼 impressive bunch.

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As longtime players will expect, our list contains quite a few Quests and Questlines, which are basically designed to fundamentally alter any game they appear in. However, a few 'normal' spells were strong enough to find their way into the mix as well. Here are some of the greatest spells Hearthstone has ever seen.

11 🦩 The Caverns Below ജ

The Caverns Below and Crystal Core Hearthstone Cards

When The Caverns Belo🌄w was first unleashed upon the Hearthstone meta, it was an absolute terror. If you couldn’t end the game befo🌠re the Quest Rogue was fully operational, you were doomed.

But, eve😼n back then, the deck was somewhat of a coin flip; whether you won or lost often depended on if you queued into a deck fast enough to kill you. And even though ne꧋w cards have made The Caverns Below more consistent now than they once were, the rise in power level of other decks has kept Quest Rogue from dominating Wild.

10 Frostwyrm&rsq♏uo;s Fury

Frostwyrm's Fury Hearthstone Card

Your reward for committing three Runes to being a Frost 168澳洲幸运5开奖网:Death Knight, Frostwyrm’s Fury is worth the effort. Seven mana is a high price for a spell, but you get a lot for that cost: Frostwyrm's Fury locks down the opposing board, deals damage, and summons a 5/5 that is relatively likely to survive thanks to the Freeze effect.

If the spell had just two of these abilities, it would still be decent, but, with all of them combined, Frostwyrm's Fury becomes the ultimate finishing tool, especially when you chain several of them together.

9 ♕ The Demon Seed ♌

The Demon Seed, Establish the Link, Complete the Ritual, and Blightborn Tamsin Hearthstone Cards

The Demon Seed was ꧑a powerful Standard card, seeing consistent meta play. But its real dominance ᩚᩚᩚᩚᩚᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚcame in Wild, where it was outright banned for a while. Thanks to the support cards available in the format, like Stealer of Souls, you were able to complete the Questline and kill your opponent before they could even react.

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Eventually, The Demon Seed was reintroduced to Wi💝ld with a series of nerfs. But, despite that significant reduction in power, it still sees play in the format. Sure, it doesn’t come online a♋s quickly, but those who have been on the receiving end of it know it can still finish you off at pace.

8 Solid Aliꦅbi 𒁃

Solid Alibi Hearthstone Card

Solid Alibi being nerfed from two to three mana obviously made it worse. However, it didn't do anything to change what makes the card so frustrating to play against. Solid Alibi basically shuts down your opponent for a turn (though it doesn’t keep them from killing you entirely).

Few things in Hearthstone feel more helpless than sending what would normally be a lethal amount of damage at your opponent's face and seeing it reduced to almost nothing. Even worse, there aren’t any counters. Secrets can be destroyed, Taunts Silenced; but, once Solid Alibi is in play, the Mage’s opponent ♔is out of luck.

7 ♔ Shadowstep

Shadowstep Hearthstone Card

Shadowstep is one of the greatest shenanigan-enablers Hearthstone has ဣever seen. The fact that it costs nothing and has a mana-reduction effect already suggests its power, but combining those effects with the ability to return a minion to your hand is what makes this spell special.

Whether it’s pulling a Charge minion like Leeroy Jenkins back for another attack, getting a second trigger of a p🎀owerful Battlecry, or just continuing a combo chain, Shadowstep has been a key piece of a wide variety of Rogue decks since Hearthstone’s launch.

6 Final Showdown 𝄹 ཧ

Final Showdown, Gain Momentum, Close the Portal, Demonslayer Kurtrus Hearthstone Cards

If the last decade or so of Hearthstone has provꦜen anything, it’s that cheating mana is good. And Final Showdown reduces the cost of your cards at every step of the Questline, with the final reward giving you a mana discount for the rest of the game.

And unlike many classes, Demon Hunter has more than enough card draw to race through those steps. As a result, Final Showdown has seen play in decks ranging from OTK Combo lists to more Tempo-focused ones. Basically, any🍌 Wild Demon Hunter deck that isn’t all-out aggressive strongly considers including tဣhis Questline.

5 Innervate

Innervate Hearthstone Card

Innervate is extremely versatile. It allows you to accelerate your development in the early game, either by building an overpowered early boa𝓀rd, getting access to your mana ramp tools and big minions even faster than u🅰sual, or allowing you to play more than ten mana worth of cards in a turn in the late game.

And that’s all in the card’s current state. If Innervate still gave two mana, like it did when Hearthstone first launched, it might sit at the top of this list. As it stands, the card is solid proof that the Coin would see consistent play if you could actually ಞput it into your deck.

4 Secr🎶et Passage

Secret Passage Hearthstone Card

Secret Passage basically gives you a one-mana mulligan. It allows you to fully reload, either because your hand is empty, or just because it isn’t particularly strong. Considering that many Rogue cards (especially the good ones) range in cost from 'cheap' to 'free,' you’ll be able to play several of the cards in your new hand even at a relatively low mana total.

And while the cards Secret Passage drew go back into your deck if you don't play them, you keep any cards they create. You're basically generating value from nothing.

3 Preparation ꦦ

Preparation Hearthstone Card

Zero-mana cards are always potentially dangerous in Hearthstone, but Rogue is especially fond of them. The class has many cards that benefit from ไplaying multiple other cards in a single turn. Preparation is both a free card and makes the next spell you play cost two less (and it used to be three).

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As a result, it will often be the first link in a chain that ends with a massive tempo swing. The card that actually finishes the combo will often take the spotlight, but you wouldn’t be🍸 able to get to that point without Preparation🔜.

2 𒁃 Command The Elements

Command the Elements, Stir the Stones, Tame the Flames, and Stormcaller Bru'kan Hearthstone Cards

The rewards youꦚ get along the way to finishing the Command the Eleme🤪nts Questline aren’t anything spectacular. But the prize at the end of it is something else.

The notion of any deck getting double the effect of their spells is frankly terrifying. But Shaman is a particularly dangerous threat, given how much damage the class is capable of dealing even without the Questline’s help. Basically, if a Shaman playing Command the Elements finishes the Questline, it won’t be long before their opponent is reduced to zero 🎀life.