168澳洲幸运5开奖网:Hearthstone has 168澳洲幸运5开奖网:powerful minions at every mana cost, but there’s something particula𓆏rly potent a good one drop. What exactly a one drop is differs a bit depending on who you talk to, but it’s more than just a minion that costs one mana.

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For the purposes of this list, you have to be happy playing the minion on your first turn. So something like Skeletal Sidekick, which buffs an Undead when played, doesn’t count despite being a so🍰lid card. Let’s look at which one-mana minions give you the biggest advantage over yo🧸ur opponent right at the start of the game.
10 Flame Imp
Flame Imp is a 3/2 minion. For one mana! This little Demon has been in Hearthstone since the beginning, and it still hasn’t quite been outclassed by newer competition. And despite that power, Flame Imp is kept in balance by a damaಞge-dealing Battlecry.
Sure, it has never been a degenerate meta-dominator in the same way some of the fancier one drops can be, but those s♈tats have kep🍎t it relevant through the years. Any time a Zoo or Imp Warlock deck shows up in the meta, the humble Flame Imp is there.
Flame Imp's defensive counterpart, Voidwalker, was a strong contender for this list. The fact that both of these Classic one-drops are still relevant all these years later is truly astounding.
9 Armor Vendor ❀
Most of Hearthstone's powerful one drops are focused on offense, but Armor Vendor leans in the other direction. Its 1/3 statline provides a decent defense against early aggression, and its symmetrical effect provides only upside in a control deck.
In a control mirror, the life battle doesn’t matter all that much, and against aggressive and combo decks you win by keeping yourself from dying rather than killing the enemy. In those matchups, the four armor you get from the Vendor can provide just enough leeway to weather your opponent's onslaught.
8 💖 Sanguine Soldier
If this list was purely about raw power on turn one, Sanguine Soldier might be at the top of it. A 2/1 with Divine Shield will beat most other one drops h🌠ead-to-head, and can even trade up with quite a few two-mana minions. In the first few turns, San🍃guine Soldier dominates the board so completely that the minor life cost is more than worth it.

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All that said, the Soldier’s effectiveness decreases dramatically the longer the game goes on, as its stats become less relevant in compariso💎n to more powerful cards. Fortunately, with the early advantage Sanguine Soldier can get you, many games won’t last that long.
7 Vicious ♋Slitherspear
Mana Wyrm was un-nerfed, and you might expect to see it here instead of Vicious Slitherspear. After all, the two minions have the same effect, but Mana Wyrm gets to keep the buffs permanently. However, there are a few factors that push the Slitherspear over its older counterpart, and make it such an exceptܫional turn one option.
To start with, Vicious Slitherspear is a Naga, which allows it to trigger certain synergies at a cheap cost. More importantly, it can be played in any class. If there isn’t a powerful Tempo Mage deck in the meta, Mana Wyrm doesn’t have a home. Meanwhile, Vicious Slitherspear can fit into any 168澳洲幸运5开奖网:spell-heavy tempo d🧔eck, providing them with a source of early damage.
6 🐎 Drone Deconstructor 🦹
Drone Deconstructor’s base stats aren’t much to☂ get excited about, but the Sparkbots it provides you with are exceptional, coming with effects like D꧋ivine Shield, Stealth, and Windfury. And while you can play the Sparkbots on anything, Drone Deconstructor being a Mech itself provides a convenient target.
The banning of Mechwarper in Wild certainly maꦕde Drone Decontsructor substantially worse, as you can no longer take advantage of its mana-reducing effects to play the Deconstructor and its Sparkbots for free. However, it nonetheless remains a potent option for any Mech-based deck.
5 Frequency Oscillator 🍰
Frequency Oscillator’s ability to cheat mana is limited only to Mechs, ꩵbut the fact that it happe💦ns so early in the game creates a massive tempo advantage. With its help, you can play multiple one drops on your first turn, and later in the game Frequency Oscillator will really smooth out your mana curve.
These abilities play a major role in making Mech-b💝ased tempo decks possible in current Hearthstone. And the fact that Frequency Oscillator is available to all classes means it can work its mana-warping magic in decks across the meta.
Like Drone Deconstructor, Frequency Oscillator was hit hard by the loss of Mechwarper. It's still powerful on its own, but the level of mana cheating that could be achieved by the two cards combined was truly terrifying.
4 Righteous Prot🌞ector
Whether or not to include Righteous Protector on this list is actually a bit of a tricky decision, as it isn't really at its best on turn one. That said, it can more than hold its own against other one-mana minions.
The combination of Divine Shield and Taunt is exceptionally frustrating to deal with, and stays relevant as the game goes on, since more attack doesn’t help you get 🔯through it any quicker🐼. As a result, Righteous Protector can protect both you and your minions throughout the entire game.
3 🐲 🐬 Costumed Singer
Secrets aren’t the sort of card you want to draw normally. W♎hile there are a few exceptions, most of them aren’t quite strong enough to be worth the mana they cost. That’s why so many cards are focused on cheating them out of your deck and onto the board. Costumed Singer is one of the strongest examples of the former Hearthstone has ever seen.

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It guarantees you at least one draw, and can provide even more if your opponent doesn't have the resources to kill it. Of course, the Singer was a better tempo play back when it was a 2/1; if it hadn’t been nerfed, it would be even higher on this list. However, its effect remains just as powerful, and any Mage or Hunter deck that runs Secrets will want to include it.
2 🍸 Tour Guide 🐓
Though it is merely a 1/1, Tour Guide can provide you with a massive advantage in the early game. It allows you to cheat mana, and anyone who has played any amount of Hearthstone (or any card game with mana in it, really) knows that mana cheating is one of the most powerful things you can do. And in this case, you can even save the mana reduction for a more opportune moment if you don't need it right away.
Sure, Tour Guide's effect can only be used on 168澳洲幸运5开奖网:your Hero Power, but certain decks really value a free use of it early in the game. Some have particularly powerful Hero Powers, like Odd Paladin, while others have a lot of synergy based around them, l🍒ike Totem Shaman (or Odd Paladin ag🦄ain).
Tour Guide represents direct power creep over the card Waterboy, a two-mana 2/1 with the same effect from the notoriously underwhelming Rastakhan's Rumble expansion.
1 Kobold Librar🐽ian 🐻
Good card draw is more common in Hearthstone than it used to be, but Kobold Librarian still holds up despite its age. A 2/1 statline is good enough to compete in the early game, and a card that can do so while letting you cycle through your deck at a premium cost is except𝐆ionally strong in a wide variety of decks.
And sure, the Librarian’s Battlecry will cost you two life, but Warlocks are used to sacrificing life in exchange for power. And many of the class' cards even give you some benefit if you take damage, which only increases the effectiveness of the Librarian.